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-rw-r--r--editor/import/collada.cpp82
1 files changed, 43 insertions, 39 deletions
diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp
index b6d0927ce6..c1f577f176 100644
--- a/editor/import/collada.cpp
+++ b/editor/import/collada.cpp
@@ -541,7 +541,10 @@ void Collada::_parse_effect_material(XMLParser &parser, Effect &effect, String &
COLLADA_PRINT("node name: " + parser.get_node_name());
- if (!parser.is_empty() && (parser.get_node_name() == "profile_COMMON" || parser.get_node_name() == "technique" || parser.get_node_name() == "extra")) {
+ if (!parser.is_empty() &&
+ (parser.get_node_name() == "profile_COMMON" ||
+ parser.get_node_name() == "technique" ||
+ parser.get_node_name() == "extra")) {
_parse_effect_material(parser, effect, id); // try again
} else if (parser.get_node_name() == "newparam") {
@@ -551,9 +554,9 @@ void Collada::_parse_effect_material(XMLParser &parser, Effect &effect, String &
COLLADA_PRINT("param: " + name + " value:" + String(value));
} else if (parser.get_node_name() == "constant" ||
- parser.get_node_name() == "lambert" ||
- parser.get_node_name() == "phong" ||
- parser.get_node_name() == "blinn") {
+ parser.get_node_name() == "lambert" ||
+ parser.get_node_name() == "phong" ||
+ parser.get_node_name() == "blinn") {
COLLADA_PRINT("shade model: " + parser.get_node_name());
while (parser.read() == OK) {
if (parser.get_node_type() == XMLParser::NODE_ELEMENT) {
@@ -627,10 +630,11 @@ void Collada::_parse_effect_material(XMLParser &parser, Effect &effect, String &
} else if (what == "shininess") {
effect.shininess = _parse_param(parser);
}
- } else if (parser.get_node_type() == XMLParser::NODE_ELEMENT_END && (parser.get_node_name() == "constant" ||
- parser.get_node_name() == "lambert" ||
- parser.get_node_name() == "phong" ||
- parser.get_node_name() == "blinn")) {
+ } else if (parser.get_node_type() == XMLParser::NODE_ELEMENT_END &&
+ (parser.get_node_name() == "constant" ||
+ parser.get_node_name() == "lambert" ||
+ parser.get_node_name() == "phong" ||
+ parser.get_node_name() == "blinn")) {
break;
}
}
@@ -681,10 +685,10 @@ void Collada::_parse_effect_material(XMLParser &parser, Effect &effect, String &
parser.skip_section();
}
} else if (parser.get_node_type() == XMLParser::NODE_ELEMENT_END &&
- (parser.get_node_name() == "effect" ||
- parser.get_node_name() == "profile_COMMON" ||
- parser.get_node_name() == "technique" ||
- parser.get_node_name() == "extra")) {
+ (parser.get_node_name() == "effect" ||
+ parser.get_node_name() == "profile_COMMON" ||
+ parser.get_node_name() == "technique" ||
+ parser.get_node_name() == "extra")) {
break;
}
}
@@ -1358,7 +1362,7 @@ Collada::Node *Collada::_parse_visual_instance_geometry(XMLParser &parser) {
} else if (parser.get_node_name() == "skeleton") {
parser.read();
String uri = _uri_to_id(parser.get_node_data());
- if (uri != "") {
+ if (!uri.is_empty()) {
geom->skeletons.push_back(uri);
}
}
@@ -1460,7 +1464,7 @@ Collada::Node *Collada::_parse_visual_scene_node(XMLParser &parser) {
bool found_name = false;
- if (id == "") {
+ if (id.is_empty()) {
id = "%NODEID%" + itos(Math::rand());
} else {
@@ -1475,7 +1479,7 @@ Collada::Node *Collada::_parse_visual_scene_node(XMLParser &parser) {
Node *node = nullptr;
name = parser.has_attribute("name") ? parser.get_attribute_value_safe("name") : parser.get_attribute_value_safe("id");
- if (name == "") {
+ if (name.is_empty()) {
name = id;
} else {
found_name = true;
@@ -1495,7 +1499,7 @@ Collada::Node *Collada::_parse_visual_scene_node(XMLParser &parser) {
joint->sid = parser.get_attribute_value_safe("name");
}
- if (joint->sid != "") {
+ if (!joint->sid.is_empty()) {
state.sid_to_node_map[joint->sid] = id;
}
@@ -1692,16 +1696,16 @@ void Collada::_parse_animation(XMLParser &parser) {
source_param_types[current_source] = Vector<String>();
} else if (name == "float_array") {
- if (current_source != "") {
+ if (!current_source.is_empty()) {
float_sources[current_source] = _read_float_array(parser);
}
} else if (name == "Name_array") {
- if (current_source != "") {
+ if (!current_source.is_empty()) {
string_sources[current_source] = _read_string_array(parser);
}
} else if (name == "accessor") {
- if (current_source != "" && parser.has_attribute("stride")) {
+ if (!current_source.is_empty() && parser.has_attribute("stride")) {
source_strides[current_source] = parser.get_attribute_value("stride").to_int();
}
} else if (name == "sampler") {
@@ -1721,7 +1725,7 @@ void Collada::_parse_animation(XMLParser &parser) {
}
} else if (name == "input") {
- if (current_sampler != "") {
+ if (!current_sampler.is_empty()) {
samplers[current_sampler][parser.get_attribute_value("semantic")] = parser.get_attribute_value("source");
}
@@ -1834,7 +1838,7 @@ void Collada::_parse_animation(XMLParser &parser) {
track.component = track.param.get_slice(".", 1).to_upper();
}
track.param = track.param.get_slice(".", 0);
- if (names.size() > 1 && track.component == "") {
+ if (names.size() > 1 && track.component.is_empty()) {
//this is a guess because the collada spec is ambiguous here...
//i suppose if you have many names (outputs) you can't use a component and i should abide to that.
track.component = name;
@@ -1851,7 +1855,7 @@ void Collada::_parse_animation(XMLParser &parser) {
state.referenced_tracks[target].push_back(state.animation_tracks.size() - 1);
- if (id != "") {
+ if (!id.is_empty()) {
if (!state.by_id_tracks.has(id)) {
state.by_id_tracks[id] = Vector<int>();
}
@@ -1949,10 +1953,10 @@ void Collada::_parse_library(XMLParser &parser) {
while (parser.read() == OK) {
if (parser.get_node_type() == XMLParser::NODE_ELEMENT) {
if (parser.get_node_name() == "mesh") {
- state.mesh_name_map[id] = (name2 != "") ? name2 : id;
+ state.mesh_name_map[id] = (!name2.is_empty()) ? name2 : id;
_parse_mesh_geometry(parser, id, name2);
} else if (parser.get_node_name() == "spline") {
- state.mesh_name_map[id] = (name2 != "") ? name2 : id;
+ state.mesh_name_map[id] = (!name2.is_empty()) ? name2 : id;
_parse_curve_geometry(parser, id, name2);
} else if (!parser.is_empty()) {
parser.skip_section();
@@ -2020,7 +2024,7 @@ void Collada::_create_skeletons(Collada::Node **p_node, NodeSkeleton *p_skeleton
bool Collada::_remove_node(Node *p_parent, Node *p_node) {
for (int i = 0; i < p_parent->children.size(); i++) {
if (p_parent->children[i] == p_node) {
- p_parent->children.remove(i);
+ p_parent->children.remove_at(i);
return true;
}
if (_remove_node(p_parent->children[i], p_node)) {
@@ -2034,7 +2038,7 @@ bool Collada::_remove_node(Node *p_parent, Node *p_node) {
void Collada::_remove_node(VisualScene *p_vscene, Node *p_node) {
for (int i = 0; i < p_vscene->root_nodes.size(); i++) {
if (p_vscene->root_nodes[i] == p_node) {
- p_vscene->root_nodes.remove(i);
+ p_vscene->root_nodes.remove_at(i);
return;
}
if (_remove_node(p_vscene->root_nodes[i], p_node)) {
@@ -2095,19 +2099,19 @@ void Collada::_merge_skeletons(VisualScene *p_vscene, Node *p_node) {
}
void Collada::_merge_skeletons2(VisualScene *p_vscene) {
- for (Map<String, SkinControllerData>::Element *E = state.skin_controller_data_map.front(); E; E = E->next()) {
- SkinControllerData &cd = E->get();
+ for (KeyValue<String, SkinControllerData> &E : state.skin_controller_data_map) {
+ SkinControllerData &cd = E.value;
NodeSkeleton *skeleton = nullptr;
- for (Map<String, Transform3D>::Element *F = cd.bone_rest_map.front(); F; F = F->next()) {
+ for (const KeyValue<String, Transform3D> &F : cd.bone_rest_map) {
String name;
- if (!state.sid_to_node_map.has(F->key())) {
+ if (!state.sid_to_node_map.has(F.key)) {
continue;
}
- name = state.sid_to_node_map[F->key()];
+ name = state.sid_to_node_map[F.key];
ERR_CONTINUE(!state.scene_map.has(name));
@@ -2248,9 +2252,9 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L
p_node->default_transform = skel_inv * (skin.bind_shape /* p_node->get_global_transform()*/); // i honestly have no idea what to do with a previous model xform.. most exporters ignore it
//make rests relative to the skeleton (they seem to be always relative to world)
- for (Map<String, Transform3D>::Element *E = skin.bone_rest_map.front(); E; E = E->next()) {
- E->get() = skel_inv * E->get(); //make the bone rest local to the skeleton
- state.bone_rest_map[E->key()] = E->get(); // make it remember where the bone is globally, now that it's relative
+ for (KeyValue<String, Transform3D> &E : skin.bone_rest_map) {
+ E.value = skel_inv * E.value; //make the bone rest local to the skeleton
+ state.bone_rest_map[E.key] = E.value; // make it remember where the bone is globally, now that it's relative
}
//but most exporters seem to work only if i do this..
@@ -2267,7 +2271,7 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L
for (int i = 0; i < p_node->children.size(); i++) {
if (_move_geometry_to_skeletons(p_vscene, p_node->children[i], p_mgeom)) {
- p_node->children.remove(i);
+ p_node->children.remove_at(i);
i--;
}
}
@@ -2282,7 +2286,7 @@ void Collada::_find_morph_nodes(VisualScene *p_vscene, Node *p_node) {
if (nj->controller) {
String base = nj->source;
- while (base != "" && !state.mesh_data_map.has(base)) {
+ while (!base.is_empty() && !state.mesh_data_map.has(base)) {
if (state.skin_controller_data_map.has(base)) {
SkinControllerData &sk = state.skin_controller_data_map[base];
base = sk.base;
@@ -2302,8 +2306,8 @@ void Collada::_find_morph_nodes(VisualScene *p_vscene, Node *p_node) {
}
void Collada::_optimize() {
- for (Map<String, VisualScene>::Element *E = state.visual_scene_map.front(); E; E = E->next()) {
- VisualScene &vs = E->get();
+ for (KeyValue<String, VisualScene> &E : state.visual_scene_map) {
+ VisualScene &vs = E.value;
for (int i = 0; i < vs.root_nodes.size(); i++) {
_create_skeletons(&vs.root_nodes.write[i]);
}
@@ -2321,7 +2325,7 @@ void Collada::_optimize() {
for (int i = 0; i < vs.root_nodes.size(); i++) {
List<Node *> mgeom;
if (_move_geometry_to_skeletons(&vs, vs.root_nodes[i], &mgeom)) {
- vs.root_nodes.remove(i);
+ vs.root_nodes.remove_at(i);
i--;
}