diff options
Diffstat (limited to 'editor/import/collada.cpp')
-rw-r--r-- | editor/import/collada.cpp | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp index fe32399fc6..f4d19fe8b6 100644 --- a/editor/import/collada.cpp +++ b/editor/import/collada.cpp @@ -58,7 +58,7 @@ Transform3D Collada::get_root_transform() const { return unit_scale_transform; } -void Collada::Vertex::fix_unit_scale(Collada &state) { +void Collada::Vertex::fix_unit_scale(const Collada &state) { #ifdef COLLADA_IMPORT_SCALE_SCENE vertex *= state.state.unit_scale; #endif @@ -105,15 +105,15 @@ Transform3D Collada::fix_transform(const Transform3D &p_transform) { static Transform3D _read_transform_from_array(const Vector<float> &array, int ofs = 0) { Transform3D tr; // i wonder why collada matrices are transposed, given that's opposed to opengl.. - tr.basis.elements[0][0] = array[0 + ofs]; - tr.basis.elements[0][1] = array[1 + ofs]; - tr.basis.elements[0][2] = array[2 + ofs]; - tr.basis.elements[1][0] = array[4 + ofs]; - tr.basis.elements[1][1] = array[5 + ofs]; - tr.basis.elements[1][2] = array[6 + ofs]; - tr.basis.elements[2][0] = array[8 + ofs]; - tr.basis.elements[2][1] = array[9 + ofs]; - tr.basis.elements[2][2] = array[10 + ofs]; + tr.basis.rows[0][0] = array[0 + ofs]; + tr.basis.rows[0][1] = array[1 + ofs]; + tr.basis.rows[0][2] = array[2 + ofs]; + tr.basis.rows[1][0] = array[4 + ofs]; + tr.basis.rows[1][1] = array[5 + ofs]; + tr.basis.rows[1][2] = array[6 + ofs]; + tr.basis.rows[2][0] = array[8 + ofs]; + tr.basis.rows[2][1] = array[9 + ofs]; + tr.basis.rows[2][2] = array[10 + ofs]; tr.origin.x = array[3 + ofs]; tr.origin.y = array[7 + ofs]; tr.origin.z = array[11 + ofs]; @@ -122,7 +122,7 @@ static Transform3D _read_transform_from_array(const Vector<float> &array, int of /* STRUCTURES */ -Transform3D Collada::Node::compute_transform(Collada &state) const { +Transform3D Collada::Node::compute_transform(const Collada &state) const { Transform3D xform; for (int i = 0; i < xform_list.size(); i++) { @@ -210,15 +210,15 @@ Vector<float> Collada::AnimationTrack::get_value_at_time(float p_time) const { ret.resize(16); Transform3D tr; // i wonder why collada matrices are transposed, given that's opposed to opengl.. - ret.write[0] = interp.basis.elements[0][0]; - ret.write[1] = interp.basis.elements[0][1]; - ret.write[2] = interp.basis.elements[0][2]; - ret.write[4] = interp.basis.elements[1][0]; - ret.write[5] = interp.basis.elements[1][1]; - ret.write[6] = interp.basis.elements[1][2]; - ret.write[8] = interp.basis.elements[2][0]; - ret.write[9] = interp.basis.elements[2][1]; - ret.write[10] = interp.basis.elements[2][2]; + ret.write[0] = interp.basis.rows[0][0]; + ret.write[1] = interp.basis.rows[0][1]; + ret.write[2] = interp.basis.rows[0][2]; + ret.write[4] = interp.basis.rows[1][0]; + ret.write[5] = interp.basis.rows[1][1]; + ret.write[6] = interp.basis.rows[1][2]; + ret.write[8] = interp.basis.rows[2][0]; + ret.write[9] = interp.basis.rows[2][1]; + ret.write[10] = interp.basis.rows[2][2]; ret.write[3] = interp.origin.x; ret.write[7] = interp.origin.y; ret.write[11] = interp.origin.z; @@ -1645,12 +1645,12 @@ void Collada::_parse_animation(XMLParser &parser) { return; } - Map<String, Vector<float>> float_sources; - Map<String, Vector<String>> string_sources; - Map<String, int> source_strides; - Map<String, Map<String, String>> samplers; - Map<String, Vector<String>> source_param_names; - Map<String, Vector<String>> source_param_types; + HashMap<String, Vector<float>> float_sources; + HashMap<String, Vector<String>> string_sources; + HashMap<String, int> source_strides; + HashMap<String, HashMap<String, String>> samplers; + HashMap<String, Vector<String>> source_param_names; + HashMap<String, Vector<String>> source_param_types; String id = ""; if (parser.has_attribute("id")) { @@ -1685,7 +1685,7 @@ void Collada::_parse_animation(XMLParser &parser) { } } else if (name == "sampler") { current_sampler = parser.get_attribute_value("id"); - samplers[current_sampler] = Map<String, String>(); + samplers[current_sampler] = HashMap<String, String>(); } else if (name == "param") { if (parser.has_attribute("name")) { source_param_names[current_source].push_back(parser.get_attribute_value("name")); @@ -1718,7 +1718,7 @@ void Collada::_parse_animation(XMLParser &parser) { String source = _uri_to_id(channel_sources[i]); String target = channel_targets[i]; ERR_CONTINUE(!samplers.has(source)); - Map<String, String> &sampler = samplers[source]; + HashMap<String, String> &sampler = samplers[source]; ERR_CONTINUE(!sampler.has("INPUT")); //no input semantic? wtf? String input_id = _uri_to_id(sampler["INPUT"]); @@ -2029,7 +2029,7 @@ void Collada::_merge_skeletons(VisualScene *p_vscene, Node *p_node) { NodeGeometry *gnode = static_cast<NodeGeometry *>(p_node); if (gnode->controller) { // recount skeletons used - Set<NodeSkeleton *> skeletons; + HashSet<NodeSkeleton *> skeletons; for (int i = 0; i < gnode->skeletons.size(); i++) { String nodeid = gnode->skeletons[i]; @@ -2049,11 +2049,11 @@ void Collada::_merge_skeletons(VisualScene *p_vscene, Node *p_node) { if (skeletons.size() > 1) { //do the merger!! - Set<NodeSkeleton *>::Element *E = skeletons.front(); - NodeSkeleton *base = E->get(); + HashSet<NodeSkeleton *>::Iterator E = skeletons.begin(); + NodeSkeleton *base = *E; - for (E = E->next(); E; E = E->next()) { - NodeSkeleton *merged = E->get(); + for (++E; E; ++E) { + NodeSkeleton *merged = *E; _remove_node(p_vscene, merged); for (int i = 0; i < merged->children.size(); i++) { _joint_set_owner(merged->children[i], base); |