diff options
Diffstat (limited to 'editor/filesystem_dock.h')
-rw-r--r-- | editor/filesystem_dock.h | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h index 49eb31e330..49692c8349 100644 --- a/editor/filesystem_dock.h +++ b/editor/filesystem_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -74,6 +74,7 @@ private: enum FileMenu { FILE_OPEN, FILE_INHERIT, + FILE_MAIN_SCENE, FILE_INSTANCE, FILE_ADD_FAVORITE, FILE_REMOVE_FAVORITE, @@ -139,7 +140,7 @@ private: ConfirmationDialog *make_scene_dialog; LineEdit *make_scene_dialog_text; ConfirmationDialog *overwrite_dialog; - ScriptCreateDialog *make_script_dialog_text; + ScriptCreateDialog *make_script_dialog; CreateDialog *new_resource_dialog; bool always_show_folders; @@ -176,9 +177,9 @@ private: bool import_dock_needs_update; Ref<Texture> _get_tree_item_icon(EditorFileSystemDirectory *p_dir, int p_idx); - bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths, bool p_select_in_favorites); + bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths, bool p_select_in_favorites, bool p_unfold_path = false); Vector<String> _compute_uncollapsed_paths(); - void _update_tree(const Vector<String> &p_uncollapsed_paths = Vector<String>(), bool p_uncollapse_root = false, bool p_select_in_favorites = false); + void _update_tree(const Vector<String> &p_uncollapsed_paths = Vector<String>(), bool p_uncollapse_root = false, bool p_select_in_favorites = false, bool p_unfold_path = false); void _navigate_to_path(const String &p_path, bool p_select_in_favorites = false); void _file_list_gui_input(Ref<InputEvent> p_event); |