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-rw-r--r--editor/filesystem_dock.cpp27
1 files changed, 27 insertions, 0 deletions
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index e8cf081320..ab5fd30998 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -76,6 +76,9 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory
subdirectory_item->set_metadata(0, lpath);
if (!p_select_in_favorites && (path == lpath || ((display_mode == DISPLAY_MODE_SPLIT) && path.get_base_dir() == lpath))) {
subdirectory_item->select(0);
+ // Keep select an item when re-created a tree
+ // To prevent crashing when nothing is selected.
+ subdirectory_item->set_as_cursor(0);
}
if (p_unfold_path && path.begins_with(lpath) && path != lpath) {
@@ -1407,10 +1410,28 @@ void FileSystemDock::_make_scene_confirm() {
void FileSystemDock::_file_removed(String p_file) {
emit_signal("file_removed", p_file);
+
+ // Find the closest parent directory available, in case multiple items were deleted along the same path.
+ path = p_file.get_base_dir();
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ while (!da->dir_exists(path)) {
+ path = path.get_base_dir();
+ }
+
+ current_path->set_text(path);
}
void FileSystemDock::_folder_removed(String p_folder) {
emit_signal("folder_removed", p_folder);
+
+ // Find the closest parent directory available, in case multiple items were deleted along the same path.
+ path = p_folder.get_base_dir();
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ while (!da->dir_exists(path)) {
+ path = path.get_base_dir();
+ }
+
+ current_path->set_text(path);
}
void FileSystemDock::_rename_operation_confirm() {
@@ -1465,6 +1486,9 @@ void FileSystemDock::_rename_operation_confirm() {
print_verbose("FileSystem: saving moved scenes.");
_save_scenes_after_move(file_renames);
+
+ path = new_path;
+ current_path->set_text(path);
}
void FileSystemDock::_duplicate_operation_confirm() {
@@ -1573,6 +1597,9 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool p_ove
print_verbose("FileSystem: saving moved scenes.");
_save_scenes_after_move(file_renames);
+
+ path = p_to_path;
+ current_path->set_text(path);
}
}