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-rw-r--r--editor/filesystem_dock.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 9301d8c1a4..8e332ad20e 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -163,7 +163,7 @@ Vector<String> FileSystemDock::_compute_uncollapsed_paths() {
return uncollapsed_paths;
}
-void FileSystemDock::_update_tree(const Vector<String> p_uncollapsed_paths, bool p_uncollapse_root, bool p_select_in_favorites) {
+void FileSystemDock::_update_tree(const Vector<String> &p_uncollapsed_paths, bool p_uncollapse_root, bool p_select_in_favorites) {
// Recreate the tree
tree->clear();
@@ -812,7 +812,7 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) {
}
}
-void FileSystemDock::_select_file(const String p_path, bool p_select_in_favorites) {
+void FileSystemDock::_select_file(const String &p_path, bool p_select_in_favorites) {
String fpath = p_path;
if (fpath.ends_with("/")) {
if (fpath != "res://") {
@@ -1298,7 +1298,7 @@ void FileSystemDock::_rename_operation_confirm() {
_try_move_item(to_rename, new_path, file_renames, folder_renames);
int current_tab = editor->get_current_tab();
-
+ _save_scenes_after_move(file_renames); // save scenes before updating
_update_dependencies_after_move(file_renames);
_update_resource_paths_after_move(file_renames);
_update_project_settings_after_move(file_renames);
@@ -1324,14 +1324,14 @@ void FileSystemDock::_duplicate_operation_confirm() {
return;
}
- String new_path;
String base_dir = to_duplicate.path.get_base_dir();
- if (to_duplicate.is_file) {
- new_path = base_dir.plus_file(new_name);
- } else {
- new_path = base_dir.substr(0, base_dir.find_last("/")).plus_file(new_name);
+ // get_base_dir() returns "some/path" if the original path was "some/path/", so work it around.
+ if (to_duplicate.path.ends_with("/")) {
+ base_dir = base_dir.get_base_dir();
}
+ String new_path = base_dir.plus_file(new_name);
+
//Present a more user friendly warning for name conflict
DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (da->file_exists(new_path) || da->dir_exists(new_path)) {
@@ -1407,7 +1407,7 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool overw
if (is_moved) {
int current_tab = editor->get_current_tab();
-
+ _save_scenes_after_move(file_renames); //save scenes before updating
_update_dependencies_after_move(file_renames);
_update_resource_paths_after_move(file_renames);
_update_project_settings_after_move(file_renames);
@@ -1502,7 +1502,7 @@ void FileSystemDock::_file_list_rmb_option(int p_option) {
_file_option(p_option, selected);
}
-void FileSystemDock::_file_option(int p_option, const Vector<String> p_selected) {
+void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected) {
// The first one should be the active item
switch (p_option) {