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-rw-r--r--editor/filesystem_dock.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index bbbdd85a5a..a45568db48 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -225,7 +225,7 @@ void FileSystemDock::_update_tree(const Vector<String> &p_uncollapsed_paths, boo
Vector<String> favorite_paths = EditorSettings::get_singleton()->get_favorites();
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
bool fav_changed = false;
for (int i = favorite_paths.size() - 1; i >= 0; i--) {
if (da->dir_exists(favorite_paths[i]) || da->file_exists(favorite_paths[i])) {
@@ -539,7 +539,7 @@ void FileSystemDock::_navigate_to_path(const String &p_path, bool p_select_in_fa
if (target_path.ends_with("/")) {
target_path = target_path.substr(0, target_path.length() - 1);
}
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (da->file_exists(p_path)) {
path = target_path;
} else if (da->dir_exists(p_path)) {
@@ -1183,7 +1183,7 @@ void FileSystemDock::_try_move_item(const FileOrFolder &p_item, const String &p_
_get_all_items_in_dir(EditorFileSystem::get_singleton()->get_filesystem_path(old_path), file_changed_paths, folder_changed_paths);
}
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
print_verbose("Moving " + old_path + " -> " + new_path);
Error err = da->rename(old_path, new_path);
if (err == OK) {
@@ -1241,7 +1241,7 @@ void FileSystemDock::_try_duplicate_item(const FileOrFolder &p_item, const Strin
return;
}
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
print_verbose("Duplicating " + old_path + " -> " + new_path);
Error err = p_item.is_file ? da->copy(old_path, new_path) : da->copy_dir(old_path, new_path);
if (err == OK) {
@@ -1260,7 +1260,7 @@ void FileSystemDock::_try_duplicate_item(const FileOrFolder &p_item, const Strin
cfg->save(new_path + ".import");
} else if (p_item.is_file && (old_path.get_extension() == "tscn" || old_path.get_extension() == "tres")) {
// FIXME: Quick hack to fix text resources. This should be fixed properly.
- FileAccessRef file = FileAccess::open(old_path, FileAccess::READ, &err);
+ Ref<FileAccess> file = FileAccess::open(old_path, FileAccess::READ, &err);
if (err == OK) {
PackedStringArray lines = file->get_as_utf8_string().split("\n");
String line = lines[0];
@@ -1269,7 +1269,7 @@ void FileSystemDock::_try_duplicate_item(const FileOrFolder &p_item, const Strin
line = line.substr(0, line.find(" uid")) + "]";
lines.write[0] = line;
- FileAccessRef file2 = FileAccess::open(new_path, FileAccess::WRITE, &err);
+ Ref<FileAccess> file2 = FileAccess::open(new_path, FileAccess::WRITE, &err);
if (err == OK) {
file2->store_string(String("\n").join(lines));
}
@@ -1429,7 +1429,7 @@ void FileSystemDock::_make_dir_confirm() {
}
print_verbose("Making folder " + dir_name + " in " + directory);
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
Error err = da->change_dir(directory);
ERR_FAIL_COND_MSG(err != OK, "Cannot open directory '" + directory + "'.");
@@ -1479,7 +1479,7 @@ void FileSystemDock::_make_scene_confirm() {
scene_name = directory.plus_file(scene_name);
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (da->file_exists(scene_name)) {
EditorNode::get_singleton()->show_warning(TTR("A file or folder with this name already exists."));
return;
@@ -1494,7 +1494,7 @@ void FileSystemDock::_file_removed(String p_file) {
// Find the closest parent directory available, in case multiple items were deleted along the same path.
path = p_file.get_base_dir();
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
while (!da->dir_exists(path)) {
path = path.get_base_dir();
}
@@ -1507,7 +1507,7 @@ void FileSystemDock::_folder_removed(String p_folder) {
// Find the closest parent directory available, in case multiple items were deleted along the same path.
path = p_folder.get_base_dir();
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
while (!da->dir_exists(path)) {
path = path.get_base_dir();
}
@@ -1546,7 +1546,7 @@ void FileSystemDock::_rename_operation_confirm() {
}
// Present a more user friendly warning for name conflict.
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
#if defined(WINDOWS_ENABLED) || defined(UWP_ENABLED)
// Workaround case insensitivity on Windows.
if ((da->file_exists(new_path) || da->dir_exists(new_path)) && new_path.to_lower() != old_path.to_lower()) {
@@ -1599,7 +1599,7 @@ void FileSystemDock::_duplicate_operation_confirm() {
String new_path = base_dir.plus_file(new_name);
// Present a more user friendly warning for name conflict
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (da->file_exists(new_path) || da->dir_exists(new_path)) {
EditorNode::get_singleton()->show_warning(TTR("A file or folder with this name already exists."));
return;
@@ -2354,7 +2354,7 @@ void FileSystemDock::drop_data_fw(const Point2 &p_point, const Variant &p_data,
}
int exist_counter = 1;
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
while (da->file_exists(new_path) || da->dir_exists(new_path)) {
exist_counter++;
new_path = vformat(new_path_base, exist_counter);
@@ -2831,7 +2831,7 @@ void FileSystemDock::_get_imported_files(const String &p_path, Vector<String> &f
return;
}
- DirAccessRef da = DirAccess::open(p_path);
+ Ref<DirAccess> da = DirAccess::open(p_path);
da->list_dir_begin();
String n = da->get_next();
while (!n.is_empty()) {