diff options
Diffstat (limited to 'editor/filesystem_dock.cpp')
-rw-r--r-- | editor/filesystem_dock.cpp | 89 |
1 files changed, 59 insertions, 30 deletions
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index d37f2aab43..62bcf0b193 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -106,7 +106,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory // Create all items for the files in the subdirectory. if (display_mode == DISPLAY_MODE_TREE_ONLY) { - String main_scene = ProjectSettings::get_singleton()->get("application/run/main_scene"); + String main_scene = GLOBAL_GET("application/run/main_scene"); // Build the list of the files to display. List<FileInfo> file_list; @@ -383,7 +383,7 @@ void FileSystemDock::_notification(int p_what) { current_path->connect("text_submitted", callable_mp(this, &FileSystemDock::_navigate_to_path).bind(false)); - always_show_folders = bool(EditorSettings::get_singleton()->get("docks/filesystem/always_show_folders")); + always_show_folders = bool(EDITOR_GET("docks/filesystem/always_show_folders")); set_file_list_display_mode(FileSystemDock::FILE_LIST_DISPLAY_LIST); @@ -464,7 +464,7 @@ void FileSystemDock::_notification(int p_what) { file_list_button_sort->set_icon(get_theme_icon(SNAME("Sort"), SNAME("EditorIcons"))); // Update always show folders. - bool new_always_show_folders = bool(EditorSettings::get_singleton()->get("docks/filesystem/always_show_folders")); + bool new_always_show_folders = bool(EDITOR_GET("docks/filesystem/always_show_folders")); if (new_always_show_folders != always_show_folders) { always_show_folders = new_always_show_folders; _update_file_list(true); @@ -743,7 +743,7 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) { String directory = path; String file = ""; - int thumbnail_size = EditorSettings::get_singleton()->get("docks/filesystem/thumbnail_size"); + int thumbnail_size = EDITOR_GET("docks/filesystem/thumbnail_size"); thumbnail_size *= EDSCALE; Ref<Texture2D> folder_thumbnail; Ref<Texture2D> file_thumbnail; @@ -893,7 +893,7 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) { _sort_file_info_list(file_list); // Fills the ItemList control node from the FileInfos. - String main_scene = ProjectSettings::get_singleton()->get("application/run/main_scene"); + String main_scene = GLOBAL_GET("application/run/main_scene"); for (FileInfo &E : file_list) { FileInfo *finfo = &(E); String fname = finfo->name; @@ -1283,42 +1283,71 @@ void FileSystemDock::_try_duplicate_item(const FileOrFolder &p_item, const Strin } Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES); - print_verbose("Duplicating " + old_path + " -> " + new_path); - Error err = p_item.is_file ? da->copy(old_path, new_path) : da->copy_dir(old_path, new_path); - if (err == OK) { - // Move/Rename any corresponding import settings too. - if (p_item.is_file && FileAccess::exists(old_path + ".import")) { - err = da->copy(old_path + ".import", new_path + ".import"); + + if (p_item.is_file) { + print_verbose("Duplicating " + old_path + " -> " + new_path); + + // Create the directory structure. + da->make_dir_recursive(new_path.get_base_dir()); + + if (FileAccess::exists(old_path + ".import")) { + Error err = da->copy(old_path, new_path); if (err != OK) { - EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:") + "\n" + old_path + ".import\n"); + EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:") + "\n" + old_path + ": " + error_names[err] + "\n"); + return; } // Remove uid from .import file to avoid conflict. Ref<ConfigFile> cfg; cfg.instantiate(); - cfg->load(new_path + ".import"); + cfg->load(old_path + ".import"); cfg->erase_section_key("remap", "uid"); - cfg->save(new_path + ".import"); - } else if (p_item.is_file && (old_path.get_extension() == "tscn" || old_path.get_extension() == "tres")) { - // FIXME: Quick hack to fix text resources. This should be fixed properly. - Ref<FileAccess> file = FileAccess::open(old_path, FileAccess::READ, &err); - if (err == OK) { - PackedStringArray lines = file->get_as_utf8_string().split("\n"); - String line = lines[0]; - - if (line.contains("uid")) { - line = line.substr(0, line.find(" uid")) + "]"; - lines.write[0] = line; + err = cfg->save(new_path + ".import"); + if (err != OK) { + EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:") + "\n" + old_path + ".import: " + error_names[err] + "\n"); + return; + } + } else { + // Files which do not use an uid can just be copied. + if (ResourceLoader::get_resource_uid(old_path) == ResourceUID::INVALID_ID) { + Error err = da->copy(old_path, new_path); + if (err != OK) { + EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:") + "\n" + old_path + ": " + error_names[err] + "\n"); + } + return; + } - Ref<FileAccess> file2 = FileAccess::open(new_path, FileAccess::WRITE, &err); - if (err == OK) { - file2->store_string(String("\n").join(lines)); - } + // Load the resource and save it again in the new location (this generates a new UID). + Error err; + Ref<Resource> res = ResourceLoader::load(old_path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err); + if (err == OK && res.is_valid()) { + err = ResourceSaver::save(res, new_path, ResourceSaver::FLAG_COMPRESS); + if (err != OK) { + EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:") + " " + vformat(TTR("Failed to save resource at %s: %s"), new_path, error_names[err])); } + } else if (err != OK) { + // When loading files like text files the error is OK but the resource is still null. + // We can ignore such files. + EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:") + " " + vformat(TTR("Failed to load resource at %s: %s"), new_path, error_names[err])); } } } else { - EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:") + "\n" + old_path + "\n"); + // Recursively duplicate all files inside the folder. + Ref<DirAccess> old_dir = DirAccess::open(old_path); + Ref<FileAccess> file_access = FileAccess::create(FileAccess::ACCESS_RESOURCES); + old_dir->set_include_navigational(false); + old_dir->list_dir_begin(); + for (String f = old_dir->_get_next(); !f.is_empty(); f = old_dir->_get_next()) { + if (f.get_extension() == "import") { + continue; + } + if (file_access->file_exists(old_path + f)) { + _try_duplicate_item(FileOrFolder(old_path + f, true), new_path + f); + } else if (da->dir_exists(old_path + f)) { + _try_duplicate_item(FileOrFolder(old_path + f, false), new_path + f); + } + } + old_dir->list_dir_end(); } } @@ -2500,7 +2529,7 @@ void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, Vector<Str if (filenames.size() == 1) { p_popup->add_icon_item(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")), TTR("Open Scene"), FILE_OPEN); p_popup->add_icon_item(get_theme_icon(SNAME("CreateNewSceneFrom"), SNAME("EditorIcons")), TTR("New Inherited Scene"), FILE_INHERIT); - if (ProjectSettings::get_singleton()->get("application/run/main_scene") != filenames[0]) { + if (GLOBAL_GET("application/run/main_scene") != filenames[0]) { p_popup->add_icon_item(get_theme_icon(SNAME("PlayScene"), SNAME("EditorIcons")), TTR("Set As Main Scene"), FILE_MAIN_SCENE); } } else { |