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-rw-r--r--editor/filesystem_dock.cpp63
1 files changed, 59 insertions, 4 deletions
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 75e4f39e25..949455ff98 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -403,12 +403,12 @@ void FileSystemDock::_search(EditorFileSystemDirectory *p_path, List<FileInfo> *
_search(p_path->get_subdir(i), matches, p_max_items);
}
- String match = search_box->get_text();
+ String match = search_box->get_text().to_lower();
for (int i = 0; i < p_path->get_file_count(); i++) {
String file = p_path->get_file(i);
- if (file.find(match) != -1) {
+ if (file.to_lower().find(match) != -1) {
FileInfo fi;
fi.name = file;
@@ -834,6 +834,58 @@ void FileSystemDock::_try_duplicate_item(const FileOrFolder &p_item, const Strin
memdelete(da);
}
+void FileSystemDock::_update_resource_paths_after_move(const Map<String, String> &p_renames) const {
+
+ //Rename all resources loaded, be it subresources or actual resources
+ List<Ref<Resource> > cached;
+ ResourceCache::get_cached_resources(&cached);
+
+ for (List<Ref<Resource> >::Element *E = cached.front(); E; E = E->next()) {
+
+ Ref<Resource> r = E->get();
+
+ String base_path = r->get_path();
+ String extra_path;
+ int sep_pos = r->get_path().find("::");
+ if (sep_pos >= 0) {
+ extra_path = base_path.substr(sep_pos, base_path.length());
+ base_path = base_path.substr(0, sep_pos);
+ }
+
+ if (p_renames.has(base_path)) {
+ base_path = p_renames[base_path];
+ }
+
+ r->set_path(base_path + extra_path);
+ }
+
+ for (int i = 0; i < EditorNode::get_editor_data().get_edited_scene_count(); i++) {
+
+ String path;
+ if (i == EditorNode::get_editor_data().get_edited_scene()) {
+ if (!get_tree()->get_edited_scene_root())
+ continue;
+
+ path = get_tree()->get_edited_scene_root()->get_filename();
+ } else {
+
+ path = EditorNode::get_editor_data().get_scene_path(i);
+ }
+
+ if (p_renames.has(path)) {
+ path = p_renames[path];
+ }
+
+ if (i == EditorNode::get_editor_data().get_edited_scene()) {
+
+ get_tree()->get_edited_scene_root()->set_filename(path);
+ } else {
+
+ EditorNode::get_editor_data().set_scene_path(i, path);
+ }
+ }
+}
+
void FileSystemDock::_update_dependencies_after_move(const Map<String, String> &p_renames) const {
//The following code assumes that the following holds:
// 1) EditorFileSystem contains the old paths/folder structure from before the rename/move.
@@ -910,6 +962,7 @@ void FileSystemDock::_rename_operation_confirm() {
Map<String, String> renames;
_try_move_item(to_rename, new_path, renames);
_update_dependencies_after_move(renames);
+ _update_resource_paths_after_move(renames);
//Rescan everything
print_line("call rescan!");
@@ -959,6 +1012,8 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path) {
}
_update_dependencies_after_move(renames);
+ _update_resource_paths_after_move(renames);
+
print_line("call rescan!");
_rescan();
}