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Diffstat (limited to 'editor/filesystem_dock.cpp')
-rw-r--r--editor/filesystem_dock.cpp69
1 files changed, 56 insertions, 13 deletions
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 52ed94e428..8e332ad20e 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -163,7 +163,7 @@ Vector<String> FileSystemDock::_compute_uncollapsed_paths() {
return uncollapsed_paths;
}
-void FileSystemDock::_update_tree(const Vector<String> p_uncollapsed_paths, bool p_uncollapse_root, bool p_select_in_favorites) {
+void FileSystemDock::_update_tree(const Vector<String> &p_uncollapsed_paths, bool p_uncollapse_root, bool p_select_in_favorites) {
// Recreate the tree
tree->clear();
@@ -244,7 +244,7 @@ void FileSystemDock::set_display_mode(DisplayMode p_display_mode) {
void FileSystemDock::_update_display_mode(bool p_force) {
// Compute the new display mode
if (p_force || old_display_mode != display_mode) {
- button_toggle_display_mode->set_pressed(display_mode == DISPLAY_MODE_SPLIT ? true : false);
+ button_toggle_display_mode->set_pressed(display_mode == DISPLAY_MODE_SPLIT);
switch (display_mode) {
case DISPLAY_MODE_TREE_ONLY:
tree->show();
@@ -451,9 +451,11 @@ void FileSystemDock::_navigate_to_path(const String &p_path, bool p_select_in_fa
} else if (dirAccess->dir_exists(p_path)) {
path = target_path + "/";
} else {
+ memdelete(dirAccess);
ERR_EXPLAIN(vformat(TTR("Cannot navigate to '%s' as it has not been found in the file system!"), p_path));
ERR_FAIL();
}
+ memdelete(dirAccess);
}
_set_current_path_text(path);
@@ -810,7 +812,7 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) {
}
}
-void FileSystemDock::_select_file(const String p_path, bool p_select_in_favorites) {
+void FileSystemDock::_select_file(const String &p_path, bool p_select_in_favorites) {
String fpath = p_path;
if (fpath.ends_with("/")) {
if (fpath != "res://") {
@@ -1201,6 +1203,21 @@ void FileSystemDock::_update_favorites_list_after_move(const Map<String, String>
EditorSettings::get_singleton()->set_favorites(new_favorites);
}
+void FileSystemDock::_save_scenes_after_move(const Map<String, String> &p_renames) const {
+ Vector<String> remaps;
+ _find_remaps(EditorFileSystem::get_singleton()->get_filesystem(), p_renames, remaps);
+ Vector<String> new_filenames;
+
+ for (int i = 0; i < remaps.size(); ++i) {
+ String file = p_renames.has(remaps[i]) ? p_renames[remaps[i]] : remaps[i];
+ if (ResourceLoader::get_resource_type(file) == "PackedScene") {
+ new_filenames.push_back(file);
+ }
+ }
+
+ editor->save_scene_list(new_filenames);
+}
+
void FileSystemDock::_make_dir_confirm() {
String dir_name = make_dir_dialog_text->get_text().strip_edges();
@@ -1279,14 +1296,21 @@ void FileSystemDock::_rename_operation_confirm() {
Map<String, String> file_renames;
Map<String, String> folder_renames;
_try_move_item(to_rename, new_path, file_renames, folder_renames);
+
+ int current_tab = editor->get_current_tab();
+ _save_scenes_after_move(file_renames); // save scenes before updating
_update_dependencies_after_move(file_renames);
_update_resource_paths_after_move(file_renames);
_update_project_settings_after_move(file_renames);
_update_favorites_list_after_move(file_renames, folder_renames);
- //Rescan everything
+ editor->set_current_tab(current_tab);
+
print_verbose("FileSystem: calling rescan.");
_rescan();
+
+ print_verbose("FileSystem: saving moved scenes.");
+ _save_scenes_after_move(file_renames);
}
void FileSystemDock::_duplicate_operation_confirm() {
@@ -1300,14 +1324,14 @@ void FileSystemDock::_duplicate_operation_confirm() {
return;
}
- String new_path;
String base_dir = to_duplicate.path.get_base_dir();
- if (to_duplicate.is_file) {
- new_path = base_dir.plus_file(new_name);
- } else {
- new_path = base_dir.substr(0, base_dir.find_last("/")) + "/" + new_name;
+ // get_base_dir() returns "some/path" if the original path was "some/path/", so work it around.
+ if (to_duplicate.path.ends_with("/")) {
+ base_dir = base_dir.get_base_dir();
}
+ String new_path = base_dir.plus_file(new_name);
+
//Present a more user friendly warning for name conflict
DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (da->file_exists(new_path) || da->dir_exists(new_path)) {
@@ -1382,13 +1406,20 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool overw
}
if (is_moved) {
+ int current_tab = editor->get_current_tab();
+ _save_scenes_after_move(file_renames); //save scenes before updating
_update_dependencies_after_move(file_renames);
_update_resource_paths_after_move(file_renames);
_update_project_settings_after_move(file_renames);
_update_favorites_list_after_move(file_renames, folder_renames);
+ editor->set_current_tab(current_tab);
+
print_verbose("FileSystem: calling rescan.");
_rescan();
+
+ print_verbose("FileSystem: saving moved scenes.");
+ _save_scenes_after_move(file_renames);
}
}
@@ -1471,7 +1502,7 @@ void FileSystemDock::_file_list_rmb_option(int p_option) {
_file_option(p_option, selected);
}
-void FileSystemDock::_file_option(int p_option, const Vector<String> p_selected) {
+void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected) {
// The first one should be the active item
switch (p_option) {
@@ -2032,13 +2063,11 @@ void FileSystemDock::_get_drag_target_folder(String &target, bool &target_favori
}
}
}
-
- return;
}
void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, Vector<String> p_paths, bool p_display_path_dependent_options) {
// Add options for files and folders
- ERR_FAIL_COND(p_paths.empty())
+ ERR_FAIL_COND(p_paths.empty());
Vector<String> filenames;
Vector<String> foldernames;
@@ -2160,6 +2189,18 @@ void FileSystemDock::_tree_rmb_select(const Vector2 &p_pos) {
}
}
+void FileSystemDock::_tree_rmb_empty(const Vector2 &p_pos) {
+ // Right click is pressed in the empty space of the tree
+ path = "res://";
+ tree_popup->clear();
+ tree_popup->set_size(Size2(1, 1));
+ tree_popup->add_item(TTR("New Folder..."), FILE_NEW_FOLDER);
+ tree_popup->add_item(TTR("New Script..."), FILE_NEW_SCRIPT);
+ tree_popup->add_item(TTR("New Resource..."), FILE_NEW_RESOURCE);
+ tree_popup->set_position(tree->get_global_position() + p_pos);
+ tree_popup->popup();
+}
+
void FileSystemDock::_tree_empty_selected() {
tree->deselect_all();
}
@@ -2353,6 +2394,7 @@ void FileSystemDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_file_list_rmb_option", "option"), &FileSystemDock::_file_list_rmb_option);
ClassDB::bind_method(D_METHOD("_file_list_rmb_select"), &FileSystemDock::_file_list_rmb_select);
ClassDB::bind_method(D_METHOD("_file_list_rmb_pressed"), &FileSystemDock::_file_list_rmb_pressed);
+ ClassDB::bind_method(D_METHOD("_tree_rmb_empty"), &FileSystemDock::_tree_rmb_empty);
ClassDB::bind_method(D_METHOD("_file_deleted"), &FileSystemDock::_file_deleted);
ClassDB::bind_method(D_METHOD("_folder_deleted"), &FileSystemDock::_folder_deleted);
@@ -2485,6 +2527,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
tree->connect("item_activated", this, "_tree_activate_file");
tree->connect("multi_selected", this, "_tree_multi_selected");
tree->connect("item_rmb_selected", this, "_tree_rmb_select");
+ tree->connect("empty_rmb", this, "_tree_rmb_empty");
tree->connect("nothing_selected", this, "_tree_empty_selected");
tree->connect("gui_input", this, "_tree_gui_input");