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diff --git a/editor/editor_translation.cpp b/editor/editor_translation.cpp
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+/*************************************************************************/
+/* editor_translation.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor/editor_translation.h"
+
+#include "core/io/compression.h"
+#include "core/io/file_access_memory.h"
+#include "core/io/translation_loader_po.h"
+#include "editor/doc_translations.gen.h"
+#include "editor/editor_translations.gen.h"
+
+Vector<String> get_editor_locales() {
+ Vector<String> locales;
+
+ EditorTranslationList *etl = _editor_translations;
+ while (etl->data) {
+ const String &locale = etl->lang;
+ locales.push_back(locale);
+
+ etl++;
+ }
+
+ return locales;
+}
+
+void load_editor_translations(const String &p_locale) {
+ EditorTranslationList *etl = _editor_translations;
+ while (etl->data) {
+ if (etl->lang == p_locale) {
+ Vector<uint8_t> data;
+ data.resize(etl->uncomp_size);
+ Compression::decompress(data.ptrw(), etl->uncomp_size, etl->data, etl->comp_size, Compression::MODE_DEFLATE);
+
+ FileAccessMemory *fa = memnew(FileAccessMemory);
+ fa->open_custom(data.ptr(), data.size());
+
+ Ref<Translation> tr = TranslationLoaderPO::load_translation(fa);
+
+ if (tr.is_valid()) {
+ tr->set_locale(etl->lang);
+ TranslationServer::get_singleton()->set_tool_translation(tr);
+ break;
+ }
+ }
+
+ etl++;
+ }
+}
+
+void load_doc_translations(const String &p_locale) {
+ DocTranslationList *dtl = _doc_translations;
+ while (dtl->data) {
+ if (dtl->lang == p_locale) {
+ Vector<uint8_t> data;
+ data.resize(dtl->uncomp_size);
+ Compression::decompress(data.ptrw(), dtl->uncomp_size, dtl->data, dtl->comp_size, Compression::MODE_DEFLATE);
+
+ FileAccessMemory *fa = memnew(FileAccessMemory);
+ fa->open_custom(data.ptr(), data.size());
+
+ Ref<Translation> tr = TranslationLoaderPO::load_translation(fa);
+
+ if (tr.is_valid()) {
+ tr->set_locale(dtl->lang);
+ TranslationServer::get_singleton()->set_doc_translation(tr);
+ break;
+ }
+ }
+
+ dtl++;
+ }
+}