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-rw-r--r--editor/editor_themes.h16
1 files changed, 15 insertions, 1 deletions
diff --git a/editor/editor_themes.h b/editor/editor_themes.h
index 95184b9d4a..37db8160fa 100644
--- a/editor/editor_themes.h
+++ b/editor/editor_themes.h
@@ -34,10 +34,24 @@
#include "scene/resources/texture.h"
#include "scene/resources/theme.h"
+// The default icon theme is designed to be used for a dark theme. This map stores
+// Color values to convert to other colors for better readability on a light theme.
+class EditorColorMap {
+ // Godot Color values are used to avoid the ambiguity of strings
+ // (where "#ffffff", "fff", and "white" are all equivalent).
+ static HashMap<Color, Color> editor_color_map;
+
+public:
+ static void create();
+ static void add_color_pair(const String p_from_color, const String p_to_color);
+
+ static HashMap<Color, Color> &get() { return editor_color_map; };
+};
+
Ref<Theme> create_editor_theme(Ref<Theme> p_theme = nullptr);
Ref<Theme> create_custom_theme(Ref<Theme> p_theme = nullptr);
-Ref<ImageTexture> create_unscaled_default_project_icon();
+String get_default_project_icon();
#endif // EDITOR_THEMES_H