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-rw-r--r--editor/editor_themes.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 978714f719..3c703f3680 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -329,16 +329,18 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
preset_contrast = default_contrast;
} else if (preset == "Light") {
preset_accent_color = Color(0.18, 0.50, 1.00);
- preset_base_color = Color(1.00, 1.00, 1.00);
- preset_contrast = 0.08;
+ preset_base_color = Color(0.9, 0.9, 0.9);
+ // A negative contrast rate looks better for light themes, since it better follows the natural order of UI "elevation".
+ preset_contrast = -0.08;
} else if (preset == "Solarized (Dark)") {
preset_accent_color = Color(0.15, 0.55, 0.82);
preset_base_color = Color(0.04, 0.23, 0.27);
preset_contrast = default_contrast;
} else if (preset == "Solarized (Light)") {
preset_accent_color = Color(0.15, 0.55, 0.82);
- preset_base_color = Color(0.99, 0.96, 0.89);
- preset_contrast = 0.08;
+ preset_base_color = Color(0.89, 0.86, 0.79);
+ // A negative contrast rate looks better for light themes, since it better follows the natural order of UI "elevation".
+ preset_contrast = -0.08;
} else { // Default
preset_accent_color = Color(0.44, 0.73, 0.98);
preset_base_color = Color(0.21, 0.24, 0.29);
@@ -1355,7 +1357,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
const Color comment_color = dim_color;
const Color string_color = (dark_theme ? Color(1.0, 0.85, 0.26) : Color(1.0, 0.82, 0.09)).lerp(mono_color, dark_theme ? 0.5 : 0.3);
- const Color te_background_color = dark_theme ? background_color : base_color;
+ // Use the brightest background color on a light theme (which generally uses a negative contrast rate).
+ const Color te_background_color = dark_theme ? background_color : dark_color_3;
const Color completion_background_color = dark_theme ? base_color : background_color;
const Color completion_selected_color = alpha1;
const Color completion_existing_color = alpha2;