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Diffstat (limited to 'editor/editor_themes.cpp')
-rw-r--r--editor/editor_themes.cpp54
1 files changed, 41 insertions, 13 deletions
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 28feac5d2b..1fea759a90 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -288,17 +288,40 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
dark_icon_color_dictionary[Color::html("#5fff97")] = success_color;
dark_icon_color_dictionary[Color::html("#ffdd65")] = warning_color;
+ // Use the accent color for some icons (checkbox, radio, toggle, etc.).
+ Dictionary accent_color_icon_color_dictionary;
+ Set<StringName> accent_color_icons;
+
+ const Color accent_color = p_theme->get_color(SNAME("accent_color"), SNAME("Editor"));
+ accent_color_icon_color_dictionary[Color::html("699ce8")] = accent_color;
+ if (accent_color.get_luminance() > 0.75) {
+ accent_color_icon_color_dictionary[Color::html("ffffff")] = Color(0.2, 0.2, 0.2);
+ }
+
+ accent_color_icons.insert("GuiChecked");
+ accent_color_icons.insert("GuiRadioChecked");
+ accent_color_icons.insert("GuiIndeterminate");
+ accent_color_icons.insert("GuiToggleOn");
+ accent_color_icons.insert("GuiToggleOnMirrored");
+ accent_color_icons.insert("PlayOverlay");
+
// Generate icons.
if (!p_only_thumbs) {
for (int i = 0; i < editor_icons_count; i++) {
- float saturation = p_icon_saturation;
+ Ref<ImageTexture> icon;
- if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0 || strcmp(editor_icons_names[i], "Godot") == 0 || strcmp(editor_icons_names[i], "Logo") == 0) {
- saturation = 1.0;
- }
+ if (accent_color_icons.has(editor_icons_names[i])) {
+ icon = editor_generate_icon(i, true, EDSCALE, 1.0, accent_color_icon_color_dictionary);
+ } else {
+ float saturation = p_icon_saturation;
- const int is_exception = exceptions.has(editor_icons_names[i]);
- const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception, EDSCALE, saturation, dark_icon_color_dictionary);
+ if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0 || strcmp(editor_icons_names[i], "Godot") == 0 || strcmp(editor_icons_names[i], "Logo") == 0) {
+ saturation = 1.0;
+ }
+
+ const int is_exception = exceptions.has(editor_icons_names[i]);
+ icon = editor_generate_icon(i, !is_exception, EDSCALE, saturation, dark_icon_color_dictionary);
+ }
p_theme->set_icon(editor_icons_names[i], SNAME("EditorIcons"), icon);
}
@@ -514,8 +537,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Register icons + font
- // The resolution and the icon color (dark_theme bool) has not changed, so we do not regenerate the icons.
- if (p_theme != nullptr && fabs(p_theme->get_constant(SNAME("scale"), SNAME("Editor")) - EDSCALE) < 0.00001 && (bool)p_theme->get_constant(SNAME("dark_theme"), SNAME("Editor")) == dark_theme && prev_icon_saturation == icon_saturation) {
+ // The editor scale, icon color (dark_theme bool), icon saturation, and accent color has not changed, so we do not regenerate the icons.
+ if (p_theme != nullptr && fabs(p_theme->get_constant(SNAME("scale"), SNAME("Editor")) - EDSCALE) < 0.00001 && (bool)p_theme->get_constant(SNAME("dark_theme"), SNAME("Editor")) == dark_theme && prev_icon_saturation == icon_saturation && p_theme->get_color(SNAME("accent_color"), SNAME("Editor")) == accent_color) {
// Register already generated icons.
for (int i = 0; i < editor_icons_count; i++) {
theme->set_icon(editor_icons_names[i], SNAME("EditorIcons"), p_theme->get_icon(editor_icons_names[i], SNAME("EditorIcons")));
@@ -612,7 +635,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_tab_selected->set_border_width_all(0);
style_tab_selected->set_border_width(SIDE_TOP, Math::round(2 * EDSCALE));
// Make the highlight line prominent, but not too prominent as to not be distracting.
- style_tab_selected->set_border_color(dark_color_2.lerp(accent_color, 0.75));
+ Color tab_highlight = dark_color_2.lerp(accent_color, 0.75);
+ style_tab_selected->set_border_color(tab_highlight);
// Don't round the top corners to avoid creating a small blank space between the tabs and the main panel.
// This also makes the top highlight look better.
style_tab_selected->set_corner_radius_all(0);
@@ -1056,17 +1080,19 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("tab_selected", "TabBar", style_tab_selected);
theme->set_stylebox("tab_unselected", "TabBar", style_tab_unselected);
theme->set_stylebox("tab_disabled", "TabBar", style_tab_disabled);
+ theme->set_stylebox("button_pressed", "TabBar", style_menu);
+ theme->set_stylebox("button_highlight", "TabBar", style_menu);
+ theme->set_stylebox("SceneTabFG", "EditorStyles", style_tab_selected);
+ theme->set_stylebox("SceneTabBG", "EditorStyles", style_tab_unselected);
theme->set_color("font_selected_color", "TabContainer", font_color);
theme->set_color("font_unselected_color", "TabContainer", font_disabled_color);
theme->set_color("font_selected_color", "TabBar", font_color);
theme->set_color("font_unselected_color", "TabBar", font_disabled_color);
+ theme->set_color("drop_mark_color", "TabContainer", tab_highlight);
+ theme->set_color("drop_mark_color", "TabBar", tab_highlight);
theme->set_icon("menu", "TabContainer", theme->get_icon(SNAME("GuiTabMenu"), SNAME("EditorIcons")));
theme->set_icon("menu_highlight", "TabContainer", theme->get_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
- theme->set_stylebox("SceneTabFG", "EditorStyles", style_tab_selected);
- theme->set_stylebox("SceneTabBG", "EditorStyles", style_tab_unselected);
theme->set_icon("close", "TabBar", theme->get_icon(SNAME("GuiClose"), SNAME("EditorIcons")));
- theme->set_stylebox("button_pressed", "TabBar", style_menu);
- theme->set_stylebox("button_highlight", "TabBar", style_menu);
theme->set_icon("increment", "TabContainer", theme->get_icon(SNAME("GuiScrollArrowRight"), SNAME("EditorIcons")));
theme->set_icon("decrement", "TabContainer", theme->get_icon(SNAME("GuiScrollArrowLeft"), SNAME("EditorIcons")));
theme->set_icon("increment", "TabBar", theme->get_icon(SNAME("GuiScrollArrowRight"), SNAME("EditorIcons")));
@@ -1075,6 +1101,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("decrement_highlight", "TabBar", theme->get_icon(SNAME("GuiScrollArrowLeftHl"), SNAME("EditorIcons")));
theme->set_icon("increment_highlight", "TabContainer", theme->get_icon(SNAME("GuiScrollArrowRightHl"), SNAME("EditorIcons")));
theme->set_icon("decrement_highlight", "TabContainer", theme->get_icon(SNAME("GuiScrollArrowLeftHl"), SNAME("EditorIcons")));
+ theme->set_icon("drop_mark", "TabContainer", theme->get_icon(SNAME("GuiTabDropMark"), SNAME("EditorIcons")));
+ theme->set_icon("drop_mark", "TabBar", theme->get_icon(SNAME("GuiTabDropMark"), SNAME("EditorIcons")));
theme->set_constant("hseparation", "TabBar", 4 * EDSCALE);
// Content of each tab