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-rw-r--r--editor/editor_themes.cpp99
1 files changed, 56 insertions, 43 deletions
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 621f531687..8037045e77 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -89,7 +89,11 @@ Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float
// dumb gizmo check
bool is_gizmo = String(editor_icons_names[p_index]).begins_with("Gizmo");
- ImageLoaderSVG::create_image_from_string(img, editor_icons_sources[p_index], p_scale, true, p_convert_color);
+ // Upsample icon generation only if the editor scale isn't an integer multiplier.
+ // Generating upsampled icons is slower, and the benefit is hardly visible
+ // with integer editor scales.
+ const bool upsample = !Math::is_equal_approx(Math::round(p_scale), p_scale);
+ ImageLoaderSVG::create_image_from_string(img, editor_icons_sources[p_index], p_scale, upsample, p_convert_color);
if ((p_scale - (float)((int)p_scale)) > 0.0 || is_gizmo || p_force_filter)
icon->create_from_image(img); // in this case filter really helps
@@ -106,7 +110,15 @@ Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float
void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = true, int p_thumb_size = 32, bool p_only_thumbs = false) {
#ifdef SVG_ENABLED
+ // The default icon theme is designed to be used for a dark theme.
+ // This dictionary stores color codes to convert to other colors
+ // for better readability on a light theme.
Dictionary dark_icon_color_dictionary;
+
+ // The names of the icons to never convert, even if one of their colors
+ // are contained in the dictionary above.
+ Set<StringName> exceptions;
+
if (!p_dark_theme) {
// convert color: FROM TO
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#e0e0e0", "#5a5a5a"); // common icon color
@@ -172,9 +184,31 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#69ec9a", "#2ce573"); // VS rid
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#79f3e8", "#12d5c3"); // VS object
ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#77edb1", "#57e99f"); // VS dict
+
+ exceptions.insert("EditorPivot");
+ exceptions.insert("EditorHandle");
+ exceptions.insert("Editor3DHandle");
+ exceptions.insert("Godot");
+ exceptions.insert("PanoramaSky");
+ exceptions.insert("ProceduralSky");
+ exceptions.insert("EditorControlAnchor");
+ exceptions.insert("DefaultProjectIcon");
+ exceptions.insert("GuiCloseCustomizable");
+ exceptions.insert("GuiGraphNodePort");
+ exceptions.insert("GuiResizer");
+ exceptions.insert("ZoomMore");
+ exceptions.insert("ZoomLess");
+ exceptions.insert("ZoomReset");
+ exceptions.insert("LockViewport");
+ exceptions.insert("GroupViewport");
+ exceptions.insert("StatusError");
+ exceptions.insert("StatusSuccess");
+ exceptions.insert("StatusWarning");
+ exceptions.insert("NodeWarning");
+ exceptions.insert("OverbrightIndicator");
}
- // these ones should be converted even if we are using a dark theme
+ // These ones should be converted even if we are using a dark theme.
const Color error_color = p_theme->get_color("error_color", "Editor");
const Color success_color = p_theme->get_color("success_color", "Editor");
const Color warning_color = p_theme->get_color("warning_color", "Editor");
@@ -182,65 +216,44 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
dark_icon_color_dictionary[Color::html("#45ff8b")] = success_color;
dark_icon_color_dictionary[Color::html("#dbab09")] = warning_color;
- List<String> exceptions;
- exceptions.push_back("EditorPivot");
- exceptions.push_back("EditorHandle");
- exceptions.push_back("Editor3DHandle");
- exceptions.push_back("Godot");
- exceptions.push_back("PanoramaSky");
- exceptions.push_back("ProceduralSky");
- exceptions.push_back("EditorControlAnchor");
- exceptions.push_back("DefaultProjectIcon");
- exceptions.push_back("GuiCloseCustomizable");
- exceptions.push_back("GuiGraphNodePort");
- exceptions.push_back("GuiResizer");
- exceptions.push_back("ZoomMore");
- exceptions.push_back("ZoomLess");
- exceptions.push_back("ZoomReset");
- exceptions.push_back("LockViewport");
- exceptions.push_back("GroupViewport");
- exceptions.push_back("StatusError");
- exceptions.push_back("StatusSuccess");
- exceptions.push_back("StatusWarning");
- exceptions.push_back("NodeWarning");
- exceptions.push_back("OverbrightIndicator");
-
ImageLoaderSVG::set_convert_colors(&dark_icon_color_dictionary);
- // generate icons
- if (!p_only_thumbs)
+ // Generate icons.
+ if (!p_only_thumbs) {
for (int i = 0; i < editor_icons_count; i++) {
- List<String>::Element *is_exception = exceptions.find(editor_icons_names[i]);
- if (is_exception) exceptions.erase(is_exception);
- Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception);
+ const int is_exception = exceptions.has(editor_icons_names[i]);
+ const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception);
+
p_theme->set_icon(editor_icons_names[i], "EditorIcons", icon);
}
+ }
- // generate thumb files with the given thumb size
- bool force_filter = p_thumb_size != 64 && p_thumb_size != 32; // we don't need filter with original resolution
+ // Generate thumbnail icons with the given thumbnail size.
+ // We don't need filtering when generating at one of the default resolutions.
+ const bool force_filter = p_thumb_size != 64 && p_thumb_size != 32;
if (p_thumb_size >= 64) {
- float scale = (float)p_thumb_size / 64.0 * EDSCALE;
+ const float scale = (float)p_thumb_size / 64.0 * EDSCALE;
for (int i = 0; i < editor_bg_thumbs_count; i++) {
- int index = editor_bg_thumbs_indices[i];
- List<String>::Element *is_exception = exceptions.find(editor_icons_names[index]);
- if (is_exception) exceptions.erase(is_exception);
- Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter);
+ const int index = editor_bg_thumbs_indices[i];
+ const int is_exception = exceptions.has(editor_icons_names[index]);
+ const Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter);
+
p_theme->set_icon(editor_icons_names[index], "EditorIcons", icon);
}
} else {
- float scale = (float)p_thumb_size / 32.0 * EDSCALE;
+ const float scale = (float)p_thumb_size / 32.0 * EDSCALE;
for (int i = 0; i < editor_md_thumbs_count; i++) {
- int index = editor_md_thumbs_indices[i];
- List<String>::Element *is_exception = exceptions.find(editor_icons_names[index]);
- if (is_exception) exceptions.erase(is_exception);
- Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter);
+ const int index = editor_md_thumbs_indices[i];
+ const bool is_exception = exceptions.has(editor_icons_names[index]);
+ const Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter);
+
p_theme->set_icon(editor_icons_names[index], "EditorIcons", icon);
}
}
ImageLoaderSVG::set_convert_colors(NULL);
#else
- print_line("SVG support disabled, editor icons won't be rendered.");
+ WARN_PRINT("SVG support disabled, editor icons won't be rendered.");
#endif
}