diff options
Diffstat (limited to 'editor/editor_themes.cpp')
-rw-r--r-- | editor/editor_themes.cpp | 111 |
1 files changed, 65 insertions, 46 deletions
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index f05c7709d4..8037045e77 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -89,7 +89,11 @@ Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float // dumb gizmo check bool is_gizmo = String(editor_icons_names[p_index]).begins_with("Gizmo"); - ImageLoaderSVG::create_image_from_string(img, editor_icons_sources[p_index], p_scale, true, p_convert_color); + // Upsample icon generation only if the editor scale isn't an integer multiplier. + // Generating upsampled icons is slower, and the benefit is hardly visible + // with integer editor scales. + const bool upsample = !Math::is_equal_approx(Math::round(p_scale), p_scale); + ImageLoaderSVG::create_image_from_string(img, editor_icons_sources[p_index], p_scale, upsample, p_convert_color); if ((p_scale - (float)((int)p_scale)) > 0.0 || is_gizmo || p_force_filter) icon->create_from_image(img); // in this case filter really helps @@ -106,7 +110,15 @@ Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = true, int p_thumb_size = 32, bool p_only_thumbs = false) { #ifdef SVG_ENABLED + // The default icon theme is designed to be used for a dark theme. + // This dictionary stores color codes to convert to other colors + // for better readability on a light theme. Dictionary dark_icon_color_dictionary; + + // The names of the icons to never convert, even if one of their colors + // are contained in the dictionary above. + Set<StringName> exceptions; + if (!p_dark_theme) { // convert color: FROM TO ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#e0e0e0", "#5a5a5a"); // common icon color @@ -172,9 +184,31 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#69ec9a", "#2ce573"); // VS rid ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#79f3e8", "#12d5c3"); // VS object ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#77edb1", "#57e99f"); // VS dict + + exceptions.insert("EditorPivot"); + exceptions.insert("EditorHandle"); + exceptions.insert("Editor3DHandle"); + exceptions.insert("Godot"); + exceptions.insert("PanoramaSky"); + exceptions.insert("ProceduralSky"); + exceptions.insert("EditorControlAnchor"); + exceptions.insert("DefaultProjectIcon"); + exceptions.insert("GuiCloseCustomizable"); + exceptions.insert("GuiGraphNodePort"); + exceptions.insert("GuiResizer"); + exceptions.insert("ZoomMore"); + exceptions.insert("ZoomLess"); + exceptions.insert("ZoomReset"); + exceptions.insert("LockViewport"); + exceptions.insert("GroupViewport"); + exceptions.insert("StatusError"); + exceptions.insert("StatusSuccess"); + exceptions.insert("StatusWarning"); + exceptions.insert("NodeWarning"); + exceptions.insert("OverbrightIndicator"); } - // these ones should be converted even if we are using a dark theme + // These ones should be converted even if we are using a dark theme. const Color error_color = p_theme->get_color("error_color", "Editor"); const Color success_color = p_theme->get_color("success_color", "Editor"); const Color warning_color = p_theme->get_color("warning_color", "Editor"); @@ -182,65 +216,44 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = dark_icon_color_dictionary[Color::html("#45ff8b")] = success_color; dark_icon_color_dictionary[Color::html("#dbab09")] = warning_color; - List<String> exceptions; - exceptions.push_back("EditorPivot"); - exceptions.push_back("EditorHandle"); - exceptions.push_back("Editor3DHandle"); - exceptions.push_back("Godot"); - exceptions.push_back("PanoramaSky"); - exceptions.push_back("ProceduralSky"); - exceptions.push_back("EditorControlAnchor"); - exceptions.push_back("DefaultProjectIcon"); - exceptions.push_back("GuiCloseCustomizable"); - exceptions.push_back("GuiGraphNodePort"); - exceptions.push_back("GuiResizer"); - exceptions.push_back("ZoomMore"); - exceptions.push_back("ZoomLess"); - exceptions.push_back("ZoomReset"); - exceptions.push_back("LockViewport"); - exceptions.push_back("GroupViewport"); - exceptions.push_back("StatusError"); - exceptions.push_back("StatusSuccess"); - exceptions.push_back("StatusWarning"); - exceptions.push_back("NodeWarning"); - exceptions.push_back("OverbrightIndicator"); - ImageLoaderSVG::set_convert_colors(&dark_icon_color_dictionary); - // generate icons - if (!p_only_thumbs) + // Generate icons. + if (!p_only_thumbs) { for (int i = 0; i < editor_icons_count; i++) { - List<String>::Element *is_exception = exceptions.find(editor_icons_names[i]); - if (is_exception) exceptions.erase(is_exception); - Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception); + const int is_exception = exceptions.has(editor_icons_names[i]); + const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception); + p_theme->set_icon(editor_icons_names[i], "EditorIcons", icon); } + } - // generate thumb files with the given thumb size - bool force_filter = p_thumb_size != 64 && p_thumb_size != 32; // we don't need filter with original resolution + // Generate thumbnail icons with the given thumbnail size. + // We don't need filtering when generating at one of the default resolutions. + const bool force_filter = p_thumb_size != 64 && p_thumb_size != 32; if (p_thumb_size >= 64) { - float scale = (float)p_thumb_size / 64.0 * EDSCALE; + const float scale = (float)p_thumb_size / 64.0 * EDSCALE; for (int i = 0; i < editor_bg_thumbs_count; i++) { - int index = editor_bg_thumbs_indices[i]; - List<String>::Element *is_exception = exceptions.find(editor_icons_names[index]); - if (is_exception) exceptions.erase(is_exception); - Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter); + const int index = editor_bg_thumbs_indices[i]; + const int is_exception = exceptions.has(editor_icons_names[index]); + const Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter); + p_theme->set_icon(editor_icons_names[index], "EditorIcons", icon); } } else { - float scale = (float)p_thumb_size / 32.0 * EDSCALE; + const float scale = (float)p_thumb_size / 32.0 * EDSCALE; for (int i = 0; i < editor_md_thumbs_count; i++) { - int index = editor_md_thumbs_indices[i]; - List<String>::Element *is_exception = exceptions.find(editor_icons_names[index]); - if (is_exception) exceptions.erase(is_exception); - Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter); + const int index = editor_md_thumbs_indices[i]; + const bool is_exception = exceptions.has(editor_icons_names[index]); + const Ref<ImageTexture> icon = editor_generate_icon(index, !p_dark_theme && !is_exception, scale, force_filter); + p_theme->set_icon(editor_icons_names[index], "EditorIcons", icon); } } ImageLoaderSVG::set_convert_colors(NULL); #else - print_line("SVG support disabled, editor icons won't be rendered."); + WARN_PRINT("SVG support disabled, editor icons won't be rendered."); #endif } @@ -848,6 +861,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("normal", "LineEdit", style_widget); theme->set_stylebox("focus", "LineEdit", style_widget_focus); theme->set_stylebox("read_only", "LineEdit", style_widget_disabled); + theme->set_icon("clear", "LineEdit", theme->get_icon("GuiClose", "EditorIcons")); theme->set_color("read_only", "LineEdit", font_color_disabled); theme->set_color("font_color", "LineEdit", font_color); theme->set_color("font_color_selected", "LineEdit", mono_color); @@ -1011,6 +1025,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("grid_major", "GraphEdit", Color(0.0, 0.0, 0.0, 0.15)); theme->set_color("grid_minor", "GraphEdit", Color(0.0, 0.0, 0.0, 0.07)); } + theme->set_color("selection_fill", "GraphEdit", theme->get_color("box_selection_fill_color", "Editor")); + theme->set_color("selection_stroke", "GraphEdit", theme->get_color("box_selection_stroke_color", "Editor")); theme->set_color("activity", "GraphEdit", accent_color); theme->set_icon("minus", "GraphEdit", theme->get_icon("ZoomLess", "EditorIcons")); theme->set_icon("more", "GraphEdit", theme->get_icon("ZoomMore", "EditorIcons")); @@ -1093,6 +1109,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // FileDialog theme->set_icon("folder", "FileDialog", theme->get_icon("Folder", "EditorIcons")); + theme->set_icon("parent_folder", "FileDialog", theme->get_icon("ArrowUp", "EditorIcons")); + theme->set_icon("reload", "FileDialog", theme->get_icon("Reload", "EditorIcons")); + theme->set_icon("toggle_hidden", "FileDialog", theme->get_icon("GuiVisibilityVisible", "EditorIcons")); // Use a different color for folder icons to make them easier to distinguish from files. // On a light theme, the icon will be dark, so we need to lighten it before blending it with the accent color. theme->set_color("folder_icon_modulate", "FileDialog", (dark_theme ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25)).linear_interpolate(accent_color, 0.7)); @@ -1212,7 +1231,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { Ref<Theme> create_custom_theme(const Ref<Theme> p_theme) { Ref<Theme> theme; - String custom_theme = EditorSettings::get_singleton()->get("interface/theme/custom_theme"); + const String custom_theme = EditorSettings::get_singleton()->get("interface/theme/custom_theme"); if (custom_theme != "") { theme = ResourceLoader::load(custom_theme); } |