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+/*************************************************************************/
+/* editor_sub_scene.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef EDITOR_SUB_SCENE_H
+#define EDITOR_SUB_SCENE_H
+
+#include "scene/gui/dialogs.h"
+#include "scene/gui/tree.h"
+#include "editor/editor_file_dialog.h"
+
+class EditorSubScene : public ConfirmationDialog {
+
+ GDCLASS(EditorSubScene,ConfirmationDialog);
+
+
+ LineEdit *path;
+ Tree *tree;
+ Node *scene;
+
+ EditorFileDialog *file_dialog;
+
+ void _fill_tree(Node* p_node,TreeItem *p_parent);
+ void _reown(Node* p_node,List<Node*> *p_to_reown);
+
+ void ok_pressed();
+
+
+protected:
+
+
+ void _notification(int p_what);
+ static void _bind_methods();
+ void _path_browse();
+ void _path_selected(const String& p_path);
+ void _path_changed(const String& p_path);
+
+public:
+
+ void move(Node* p_new_parent, Node* p_new_owner);
+ void clear();
+ EditorSubScene();
+};
+
+#endif // EDITOR_SUB_SCENE_H