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-rw-r--r--editor/editor_sub_scene.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/editor/editor_sub_scene.cpp b/editor/editor_sub_scene.cpp
index fad9346b38..056ee59860 100644
--- a/editor/editor_sub_scene.cpp
+++ b/editor/editor_sub_scene.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "editor_sub_scene.h"
#include "scene/gui/margin_container.h"
@@ -120,10 +121,10 @@ void EditorSubScene::_item_multi_selected(Object *p_object, int p_cell, bool p_s
}
}
-void EditorSubScene::_remove_selection_child(Node *n) {
- if (n->get_child_count() > 0) {
- for (int i = 0; i < n->get_child_count(); i++) {
- Node *c = n->get_child(i);
+void EditorSubScene::_remove_selection_child(Node *p_node) {
+ if (p_node->get_child_count() > 0) {
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ Node *c = p_node->get_child(i);
List<Node *>::Element *E = selection.find(c);
if (E) {
selection.move_to_back(E);