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+/*************************************************************************/
+/* editor_settings_dialog.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_SETTINGS_DIALOG_H
+#define EDITOR_SETTINGS_DIALOG_H
+
+#include "editor/action_map_editor.h"
+#include "editor/editor_sectioned_inspector.h"
+#include "editor_inspector.h"
+#include "scene/gui/dialogs.h"
+#include "scene/gui/panel_container.h"
+#include "scene/gui/rich_text_label.h"
+#include "scene/gui/tab_container.h"
+#include "scene/gui/texture_rect.h"
+
+class EditorSettingsDialog : public AcceptDialog {
+ GDCLASS(EditorSettingsDialog, AcceptDialog);
+
+ bool updating;
+
+ TabContainer *tabs;
+ Control *tab_general;
+ Control *tab_shortcuts;
+
+ LineEdit *search_box;
+ LineEdit *shortcut_search_box;
+ SectionedInspector *inspector;
+
+ // Shortcuts
+ enum ShortcutButton {
+ SHORTCUT_ADD,
+ SHORTCUT_EDIT,
+ SHORTCUT_ERASE,
+ SHORTCUT_REVERT
+ };
+
+ Tree *shortcuts;
+ String shortcut_filter;
+
+ InputEventConfigurationDialog *shortcut_editor;
+
+ bool is_editing_action = false;
+ String current_edited_identifier;
+ Array current_events;
+ int current_event_index = -1;
+
+ Timer *timer;
+
+ UndoRedo *undo_redo;
+
+ virtual void cancel_pressed() override;
+ virtual void ok_pressed() override;
+
+ void _settings_changed();
+ void _settings_property_edited(const String &p_name);
+ void _settings_save();
+
+ virtual void unhandled_input(const Ref<InputEvent> &p_event) override;
+ void _notification(int p_what);
+ void _update_icons();
+
+ void _event_config_confirmed();
+
+ void _create_shortcut_treeitem(TreeItem *p_parent, const String &p_shortcut_identifier, const String &p_display, Array &p_events, bool p_allow_revert, bool p_is_common, bool p_is_collapsed);
+ Array _event_list_to_array_helper(List<Ref<InputEvent>> &p_events);
+ void _update_builtin_action(const String &p_name, const Array &p_events);
+ void _update_shortcut_events(const String &p_path, const Array &p_events);
+
+ Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
+ bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
+ void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
+
+ void _tabs_tab_changed(int p_tab);
+ void _focus_current_search_box();
+
+ void _filter_shortcuts(const String &p_filter);
+
+ void _update_shortcuts();
+ void _shortcut_button_pressed(Object *p_item, int p_column, int p_idx);
+
+ void _builtin_action_popup_index_pressed(int p_index);
+
+ static void _undo_redo_callback(void *p_self, const String &p_name);
+
+ Label *restart_label;
+ TextureRect *restart_icon;
+ PanelContainer *restart_container;
+ Button *restart_close_button;
+
+ void _editor_restart_request();
+ void _editor_restart();
+ void _editor_restart_close();
+
+protected:
+ static void _bind_methods();
+
+public:
+ void popup_edit_settings();
+
+ EditorSettingsDialog();
+ ~EditorSettingsDialog();
+};
+
+#endif // EDITOR_SETTINGS_DIALOG_H