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-rw-r--r--editor/editor_settings.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/editor/editor_settings.h b/editor/editor_settings.h
index 04bb49bb51..616a938a86 100644
--- a/editor/editor_settings.h
+++ b/editor/editor_settings.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,12 +31,11 @@
#ifndef EDITOR_SETTINGS_H
#define EDITOR_SETTINGS_H
-#include "core/object.h"
-
#include "core/io/config_file.h"
+#include "core/io/resource.h"
+#include "core/object/class_db.h"
#include "core/os/thread_safe.h"
-#include "core/resource.h"
-#include "core/translation.h"
+#include "core/string/translation.h"
#include "scene/gui/shortcut.h"
class EditorPlugin;
@@ -47,14 +46,15 @@ class EditorSettings : public Resource {
_THREAD_SAFE_CLASS_
public:
+ inline static const String PROJECT_EDITOR_SETTINGS_PATH = "res://.godot/editor";
struct Plugin {
- EditorPlugin *instance;
+ EditorPlugin *instance = nullptr;
String path;
String name;
String author;
String version;
String description;
- bool installs;
+ bool installs = false;
String script;
Vector<String> install_files;
};