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-rw-r--r--editor/editor_settings.h16
1 files changed, 10 insertions, 6 deletions
diff --git a/editor/editor_settings.h b/editor/editor_settings.h
index 5b15b1d6be..e196ca506e 100644
--- a/editor/editor_settings.h
+++ b/editor/editor_settings.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef EDITOR_SETTINGS_H
#define EDITOR_SETTINGS_H
@@ -94,7 +95,6 @@ private:
int last_order;
Ref<Resource> clipboard;
- Vector<Ref<Translation> > translations;
Map<String, Ref<ShortCut> > shortcuts;
String resource_path;
@@ -110,7 +110,8 @@ private:
bool save_changed_setting;
bool optimize_save; //do not save stuff that came from config but was not set from engine
- bool _set(const StringName &p_name, const Variant &p_value, bool p_emit_signal = true);
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _set_only(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _initial_set(const StringName &p_name, const Variant &p_value);
void _get_property_list(List<PropertyInfo> *p_list) const;
@@ -143,9 +144,12 @@ public:
bool has_setting(const String &p_setting) const;
void erase(const String &p_setting);
void raise_order(const String &p_setting);
- void set_initial_value(const StringName &p_setting, const Variant &p_value);
+ void set_initial_value(const StringName &p_setting, const Variant &p_value, bool p_update_current = false);
void set_manually(const StringName &p_setting, const Variant &p_value, bool p_emit_signal = false) {
- _set(p_setting, p_value, p_emit_signal);
+ if (p_emit_signal)
+ _set(p_setting, p_value);
+ else
+ _set_only(p_setting, p_value);
}
bool property_can_revert(const String &p_setting);
Variant property_get_revert(const String &p_setting);