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-rw-r--r--editor/editor_settings.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index ac27c4a837..2cf0bed7d0 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -30,6 +30,7 @@
#include "editor_settings.h"
+#include "core/config/project_settings.h"
#include "core/io/certs_compressed.gen.h"
#include "core/io/compression.h"
#include "core/io/config_file.h"
@@ -42,7 +43,6 @@
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#include "core/version.h"
#include "editor/doc_translations.gen.h"
#include "editor/editor_node.h"
@@ -510,7 +510,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
hints["editors/3d/secondary_grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/secondary_grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
// If a line is a multiple of this, it uses the primary grid color.
- _initial_set("editors/3d/primary_grid_steps", 10);
+ // Use a power of 2 value by default as it's more common to use powers of 2 in level design.
+ _initial_set("editors/3d/primary_grid_steps", 8);
hints["editors/3d/primary_grid_steps"] = PropertyInfo(Variant::INT, "editors/3d/primary_grid_steps", PROPERTY_HINT_RANGE, "1,100,1", PROPERTY_USAGE_DEFAULT);
// At 1000, the grid mostly looks like it has no edge.