diff options
Diffstat (limited to 'editor/editor_settings.cpp')
-rw-r--r-- | editor/editor_settings.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index cb40926ce3..c0dc231ea9 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -268,6 +268,11 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { String host_lang = OS::get_singleton()->get_locale(); host_lang = TranslationServer::standardize_locale(host_lang); + // Some locales are not properly supported currently in Godot due to lack of font shaping + // (e.g. Arabic or Hindi), so even though we have work in progress translations for them, + // we skip them as they don't render properly. (GH-28577) + const Vector<String> locales_to_skip = String("ar,bn,fa,he,hi,ml,si,ta,te,ur").split(","); + String best; EditorTranslationList *etl = _editor_translations; @@ -275,6 +280,15 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { while (etl->data) { const String &locale = etl->lang; + + // Skip locales which we can't render properly (see above comment). + // Test against language code without regional variants (e.g. ur_PK). + String lang_code = locale.get_slice("_", 0); + if (locales_to_skip.find(lang_code) != -1) { + etl++; + continue; + } + lang_hint += ","; lang_hint += locale; @@ -473,6 +487,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { // Help _initial_set("text_editor/help/show_help_index", true); + _initial_set("text_editor/help_source_font_size", 14); + hints["text_editor/help/help_source_font_size"] = PropertyInfo(Variant::REAL, "text_editor/help/help_source_font_size", PROPERTY_HINT_RANGE, "10, 50, 1"); /* Editors */ |