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-rw-r--r--editor/editor_settings.cpp46
1 files changed, 38 insertions, 8 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 73a191d317..7a602912c9 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -281,7 +281,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
locales_to_skip.push_back("te"); // Telugu
}
- if (!locales_to_skip.empty()) {
+ if (!locales_to_skip.is_empty()) {
WARN_PRINT("Some locales are not properly supported by selected Text Server and are disabled.");
}
@@ -326,7 +326,26 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// Editor
_initial_set("interface/editor/display_scale", 0);
- hints["interface/editor/display_scale"] = PropertyInfo(Variant::INT, "interface/editor/display_scale", PROPERTY_HINT_ENUM, "Auto,75%,100%,125%,150%,175%,200%,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ // Display what the Auto display scale setting effectively corresponds to.
+ // The code below is adapted in `editor/editor_node.cpp` and `editor/project_manager.cpp`.
+ // Make sure to update those when modifying the code below.
+#ifdef OSX_ENABLED
+ float scale = DisplayServer::get_singleton()->screen_get_max_scale();
+#else
+ const int screen = DisplayServer::get_singleton()->window_get_current_screen();
+ float scale;
+ if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) {
+ // hiDPI display.
+ scale = 2.0;
+ } else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) {
+ // Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
+ // Icons won't look great, but this is better than having editor elements overflow from its window.
+ scale = 0.75;
+ } else {
+ scale = 1.0;
+ }
+#endif
+ hints["interface/editor/display_scale"] = PropertyInfo(Variant::INT, "interface/editor/display_scale", PROPERTY_HINT_ENUM, vformat("Auto (%d%%),75%%,100%%,125%%,150%%,175%%,200%%,Custom", Math::round(scale * 100)), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/custom_display_scale", 1.0f);
hints["interface/editor/custom_display_scale"] = PropertyInfo(Variant::FLOAT, "interface/editor/custom_display_scale", PROPERTY_HINT_RANGE, "0.5,3,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/main_font_size", 14);
@@ -334,12 +353,16 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("interface/editor/code_font_size", 14);
hints["interface/editor/code_font_size"] = PropertyInfo(Variant::INT, "interface/editor/code_font_size", PROPERTY_HINT_RANGE, "8,48,1", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/editor/code_font_contextual_ligatures", 0);
- hints["interface/editor/code_font_contextual_ligatures"] = PropertyInfo(Variant::INT, "interface/editor/code_font_contextual_ligatures", PROPERTY_HINT_ENUM, "Default,Disable contextual alternates (coding ligatures),Use custom OpenType feature set", PROPERTY_USAGE_DEFAULT);
+ hints["interface/editor/code_font_contextual_ligatures"] = PropertyInfo(Variant::INT, "interface/editor/code_font_contextual_ligatures", PROPERTY_HINT_ENUM, "Default,Disable Contextual Alternates (Coding Ligatures),Use Custom OpenType Feature Set", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/editor/code_font_custom_opentype_features", "");
_initial_set("interface/editor/code_font_custom_variations", "");
_initial_set("interface/editor/font_antialiased", true);
_initial_set("interface/editor/font_hinting", 0);
- hints["interface/editor/font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/font_hinting", PROPERTY_HINT_ENUM, "Auto,None,Light,Normal", PROPERTY_USAGE_DEFAULT);
+#ifdef OSX_ENABLED
+ hints["interface/editor/font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/font_hinting", PROPERTY_HINT_ENUM, "Auto (None),None,Light,Normal", PROPERTY_USAGE_DEFAULT);
+#else
+ hints["interface/editor/font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/font_hinting", PROPERTY_HINT_ENUM, "Auto (Light),None,Light,Normal", PROPERTY_USAGE_DEFAULT);
+#endif
_initial_set("interface/editor/main_font", "");
hints["interface/editor/main_font"] = PropertyInfo(Variant::STRING, "interface/editor/main_font", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/editor/main_font_bold", "");
@@ -357,7 +380,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
hints["interface/editor/single_window_mode"] = PropertyInfo(Variant::BOOL, "interface/editor/single_window_mode", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/hide_console_window", false);
_initial_set("interface/editor/save_each_scene_on_quit", true); // Regression
- _initial_set("interface/editor/quit_confirmation", true);
// Theme
_initial_set("interface/theme/preset", "Default");
@@ -521,6 +543,10 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/3d/secondary_grid_color", Color(0.38, 0.38, 0.38, 0.5));
hints["editors/3d/secondary_grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/secondary_grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
+ // Use a similar color to the 2D editor selection.
+ _initial_set("editors/3d/selection_box_color", Color(1.0, 0.5, 0));
+ hints["editors/3d/selection_box_color"] = PropertyInfo(Variant::COLOR, "editors/3d/selection_box_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+
// If a line is a multiple of this, it uses the primary grid color.
// Use a power of 2 value by default as it's more common to use powers of 2 in level design.
_initial_set("editors/3d/primary_grid_steps", 8);
@@ -633,6 +659,10 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/animation/onion_layers_past_color", Color(1, 0, 0));
_initial_set("editors/animation/onion_layers_future_color", Color(0, 1, 0));
+ // Visual editors
+ _initial_set("editors/visual_editors/minimap_opacity", 0.85);
+ hints["editors/visual_editors/minimap_opacity"] = PropertyInfo(Variant::FLOAT, "editors/visual_editors/minimap_opacity", PROPERTY_HINT_RANGE, "0.0,1.0,0.01", PROPERTY_USAGE_DEFAULT);
+
/* Run */
// Window placement
@@ -1476,7 +1506,7 @@ bool EditorSettings::is_default_text_editor_theme() {
Vector<String> EditorSettings::get_script_templates(const String &p_extension, const String &p_custom_path) {
Vector<String> templates;
String template_dir = get_script_templates_dir();
- if (!p_custom_path.empty()) {
+ if (!p_custom_path.is_empty()) {
template_dir = p_custom_path;
}
DirAccess *d = DirAccess::open(template_dir);