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Diffstat (limited to 'editor/editor_settings.cpp')
-rw-r--r--editor/editor_settings.cpp179
1 files changed, 61 insertions, 118 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 949638f0c9..3f66326b41 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -373,28 +373,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// Editor
_initial_set("interface/editor/display_scale", 0);
// Display what the Auto display scale setting effectively corresponds to.
- // The code below is adapted in `editor/editor_node.cpp` and `editor/project_manager.cpp`.
- // Make sure to update those when modifying the code below.
-#ifdef OSX_ENABLED
- float scale = DisplayServer::get_singleton()->screen_get_max_scale();
-#else
- const int screen = DisplayServer::get_singleton()->window_get_current_screen();
- float scale;
- if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) {
- // hiDPI display.
- scale = 2.0;
- } else if (DisplayServer::get_singleton()->screen_get_size(screen).y >= 1700) {
- // Likely a hiDPI display, but we aren't certain due to the returned DPI.
- // Use an intermediate scale to handle this situation.
- scale = 1.5;
- } else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) {
- // Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
- // Icons won't look great, but this is better than having editor elements overflow from its window.
- scale = 0.75;
- } else {
- scale = 1.0;
- }
-#endif
+ float scale = get_auto_display_scale();
hints["interface/editor/display_scale"] = PropertyInfo(Variant::INT, "interface/editor/display_scale", PROPERTY_HINT_ENUM, vformat("Auto (%d%%),75%%,100%%,125%%,150%%,175%%,200%%,Custom", Math::round(scale * 100)), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/custom_display_scale", 1.0f);
hints["interface/editor/custom_display_scale"] = PropertyInfo(Variant::FLOAT, "interface/editor/custom_display_scale", PROPERTY_HINT_RANGE, "0.5,3,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
@@ -421,8 +400,12 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
hints["interface/editor/code_font"] = PropertyInfo(Variant::STRING, "interface/editor/code_font", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/editor/low_processor_mode_sleep_usec", 6900); // ~144 FPS
hints["interface/editor/low_processor_mode_sleep_usec"] = PropertyInfo(Variant::FLOAT, "interface/editor/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
- _initial_set("interface/editor/unfocused_low_processor_mode_sleep_usec", 50000); // 20 FPS
- hints["interface/editor/unfocused_low_processor_mode_sleep_usec"] = PropertyInfo(Variant::FLOAT, "interface/editor/unfocused_low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ _initial_set("interface/editor/unfocused_low_processor_mode_sleep_usec", 100000); // 10 FPS
+ // Allow an unfocused FPS limit as low as 1 FPS for those who really need low power usage
+ // (but don't need to preview particles or shaders while the editor is unfocused).
+ // With very low FPS limits, the editor can take a small while to become usable after being focused again,
+ // so this should be used at the user's discretion.
+ hints["interface/editor/unfocused_low_processor_mode_sleep_usec"] = PropertyInfo(Variant::FLOAT, "interface/editor/unfocused_low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,1000000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/separate_distraction_mode", false);
_initial_set("interface/editor/automatically_open_screenshots", true);
_initial_set("interface/editor/single_window_mode", false);
@@ -768,8 +751,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
for (int i = 0; i < list.size(); i++) {
String name = list[i].replace("/", "::");
set("projects/" + name, list[i]);
- };
- };
+ }
+ }
if (p_extra_config->has_section("presets")) {
List<String> keys;
@@ -779,9 +762,9 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
String key = E->get();
Variant val = p_extra_config->get_value("presets", key);
set(key, val);
- };
- };
- };
+ }
+ }
+ }
}
void EditorSettings::_load_godot2_text_editor_theme() {
@@ -871,9 +854,8 @@ static void _create_script_templates(const String &p_path) {
Dictionary templates = _get_builtin_script_templates();
List<Variant> keys;
templates.get_key_list(&keys);
- FileAccess *file = FileAccess::create(FileAccess::ACCESS_FILESYSTEM);
-
- DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ FileAccessRef file = FileAccess::create(FileAccess::ACCESS_FILESYSTEM);
+ DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
dir->change_dir(p_path);
for (int i = 0; i < keys.size(); i++) {
if (!dir->file_exists(keys[i])) {
@@ -883,9 +865,6 @@ static void _create_script_templates(const String &p_path) {
file->close();
}
}
-
- memdelete(dir);
- memdelete(file);
}
// PUBLIC METHODS
@@ -895,103 +874,48 @@ EditorSettings *EditorSettings::get_singleton() {
}
void EditorSettings::create() {
+ // IMPORTANT: create() *must* create a valid EditorSettings singleton,
+ // as the rest of the engine code will assume it. As such, it should never
+ // return (incl. via ERR_FAIL) without initializing the singleton member.
+
if (singleton.ptr()) {
- return; //pointless
+ ERR_PRINT("Can't recreate EditorSettings as it already exists.");
+ return;
}
+ ClassDB::register_class<EditorSettings>(); // Otherwise it can't be unserialized.
+
+ String config_file_path;
Ref<ConfigFile> extra_config = memnew(ConfigFile);
+ if (!EditorPaths::get_singleton()) {
+ ERR_PRINT("Bug (please report): EditorPaths haven't been initialized, EditorSettings cannot be created properly.");
+ goto fail;
+ }
+
if (EditorPaths::get_singleton()->is_self_contained()) {
Error err = extra_config->load(EditorPaths::get_singleton()->get_self_contained_file());
if (err != OK) {
- ERR_PRINT("Can't load extra config from path :" + EditorPaths::get_singleton()->get_self_contained_file());
+ ERR_PRINT("Can't load extra config from path: " + EditorPaths::get_singleton()->get_self_contained_file());
}
}
- DirAccess *dir = nullptr;
-
- ClassDB::register_class<EditorSettings>(); //otherwise it can't be unserialized
-
- String config_file_path;
-
if (EditorPaths::get_singleton()->are_paths_valid()) {
- // Validate/create data dir and subdirectories
+ _create_script_templates(EditorPaths::get_singleton()->get_config_dir().plus_file("script_templates"));
- String data_dir = EditorPaths::get_singleton()->get_data_dir();
-
- dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- if (dir->change_dir(data_dir) != OK) {
- dir->make_dir_recursive(data_dir);
- if (dir->change_dir(data_dir) != OK) {
- ERR_PRINT("Cannot create data directory!");
- memdelete(dir);
- goto fail;
- }
- }
-
- if (dir->change_dir("templates") != OK) {
- dir->make_dir("templates");
- } else {
- dir->change_dir("..");
- }
-
- // Validate/create config dir and subdirectories
-
- if (dir->change_dir(EditorPaths::get_singleton()->get_config_dir()) != OK) {
- dir->make_dir_recursive(EditorPaths::get_singleton()->get_config_dir());
- if (dir->change_dir(EditorPaths::get_singleton()->get_config_dir()) != OK) {
- ERR_PRINT("Cannot create config directory!");
- memdelete(dir);
- goto fail;
- }
- }
-
- if (dir->change_dir("text_editor_themes") != OK) {
- dir->make_dir("text_editor_themes");
- } else {
- dir->change_dir("..");
- }
-
- if (dir->change_dir("script_templates") != OK) {
- dir->make_dir("script_templates");
- } else {
- dir->change_dir("..");
- }
-
- if (dir->change_dir("feature_profiles") != OK) {
- dir->make_dir("feature_profiles");
- } else {
- dir->change_dir("..");
- }
-
- _create_script_templates(dir->get_current_dir().plus_file("script_templates"));
-
- {
- // Validate/create project-specific editor settings dir.
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- if (da->change_dir(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH) != OK) {
- Error err = da->make_dir_recursive(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH);
- if (err || da->change_dir(EditorSettings::PROJECT_EDITOR_SETTINGS_PATH) != OK) {
- ERR_FAIL_MSG("Failed to create '" + EditorSettings::PROJECT_EDITOR_SETTINGS_PATH + "' folder.");
- }
- }
- }
-
- // Validate editor config file
+ // Validate editor config file.
+ DirAccessRef dir = DirAccess::open(EditorPaths::get_singleton()->get_config_dir());
String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres";
config_file_path = EditorPaths::get_singleton()->get_config_dir().plus_file(config_file_name);
if (!dir->file_exists(config_file_name)) {
- memdelete(dir);
goto fail;
}
- memdelete(dir);
-
singleton = ResourceLoader::load(config_file_path, "EditorSettings");
if (singleton.is_null()) {
- WARN_PRINT("Could not open config file.");
+ ERR_PRINT("Could not load editor settings from path: " + config_file_path);
goto fail;
}
@@ -1009,7 +933,6 @@ void EditorSettings::create() {
}
fail:
-
// patch init projects
String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
@@ -1017,9 +940,9 @@ fail:
Vector<String> list = extra_config->get_value("init_projects", "list");
for (int i = 0; i < list.size(); i++) {
list.write[i] = exe_path.plus_file(list[i]);
- };
+ }
extra_config->set_value("init_projects", "list", list);
- };
+ }
singleton = Ref<EditorSettings>(memnew(EditorSettings));
singleton->save_changed_setting = true;
@@ -1251,16 +1174,15 @@ void EditorSettings::add_property_hint(const PropertyInfo &p_hint) {
hints[p_hint.name] = p_hint;
}
-// Data directories
+// Editor data and config directories
+// EditorPaths::create() is responsible for the creation of these directories.
String EditorSettings::get_templates_dir() const {
return EditorPaths::get_singleton()->get_data_dir().plus_file("templates");
}
-// Config directories
-
String EditorSettings::get_project_settings_dir() const {
- return EditorSettings::PROJECT_EDITOR_SETTINGS_PATH;
+ return EditorPaths::get_singleton()->get_project_data_dir().plus_file("editor");
}
String EditorSettings::get_text_editor_themes_dir() const {
@@ -1275,8 +1197,6 @@ String EditorSettings::get_project_script_templates_dir() const {
return ProjectSettings::get_singleton()->get("editor/script/templates_search_path");
}
-// Cache directory
-
String EditorSettings::get_feature_profiles_dir() const {
return EditorPaths::get_singleton()->get_config_dir().plus_file("feature_profiles");
}
@@ -1508,6 +1428,29 @@ String EditorSettings::get_editor_layouts_config() const {
return EditorPaths::get_singleton()->get_config_dir().plus_file("editor_layouts.cfg");
}
+float EditorSettings::get_auto_display_scale() const {
+#ifdef OSX_ENABLED
+ return DisplayServer::get_singleton()->screen_get_max_scale();
+#else
+ const int screen = DisplayServer::get_singleton()->window_get_current_screen();
+ // Use the smallest dimension to use a correct display scale on portait displays.
+ const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y);
+ if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) {
+ // hiDPI display.
+ return 2.0;
+ } else if (smallest_dimension >= 1700) {
+ // Likely a hiDPI display, but we aren't certain due to the returned DPI.
+ // Use an intermediate scale to handle this situation.
+ return 1.5;
+ } else if (smallest_dimension <= 800) {
+ // Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
+ // Icons won't look great, but this is better than having editor elements overflow from its window.
+ return 0.75;
+ }
+ return 1.0;
+#endif
+}
+
// Shortcuts
void EditorSettings::add_shortcut(const String &p_name, Ref<Shortcut> &p_shortcut) {