diff options
Diffstat (limited to 'editor/editor_settings.cpp')
-rw-r--r-- | editor/editor_settings.cpp | 56 |
1 files changed, 30 insertions, 26 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index d81c94bd35..3f66326b41 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -373,30 +373,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { // Editor _initial_set("interface/editor/display_scale", 0); // Display what the Auto display scale setting effectively corresponds to. - // The code below is adapted in `editor/editor_node.cpp` and `editor/project_manager.cpp`. - // Make sure to update those when modifying the code below. -#ifdef OSX_ENABLED - float scale = DisplayServer::get_singleton()->screen_get_max_scale(); -#else - const int screen = DisplayServer::get_singleton()->window_get_current_screen(); - // Use the smallest dimension to use a correct display scale on portait displays. - const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y); - float scale; - if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) { - // hiDPI display. - scale = 2.0; - } else if (smallest_dimension <= 1700) { - // Likely a hiDPI display, but we aren't certain due to the returned DPI. - // Use an intermediate scale to handle this situation. - scale = 1.5; - } else if (smallest_dimension <= 800) { - // Small loDPI display. Use a smaller display scale so that editor elements fit more easily. - // Icons won't look great, but this is better than having editor elements overflow from its window. - scale = 0.75; - } else { - scale = 1.0; - } -#endif + float scale = get_auto_display_scale(); hints["interface/editor/display_scale"] = PropertyInfo(Variant::INT, "interface/editor/display_scale", PROPERTY_HINT_ENUM, vformat("Auto (%d%%),75%%,100%%,125%%,150%%,175%%,200%%,Custom", Math::round(scale * 100)), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); _initial_set("interface/editor/custom_display_scale", 1.0f); hints["interface/editor/custom_display_scale"] = PropertyInfo(Variant::FLOAT, "interface/editor/custom_display_scale", PROPERTY_HINT_RANGE, "0.5,3,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); @@ -423,8 +400,12 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { hints["interface/editor/code_font"] = PropertyInfo(Variant::STRING, "interface/editor/code_font", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT); _initial_set("interface/editor/low_processor_mode_sleep_usec", 6900); // ~144 FPS hints["interface/editor/low_processor_mode_sleep_usec"] = PropertyInfo(Variant::FLOAT, "interface/editor/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); - _initial_set("interface/editor/unfocused_low_processor_mode_sleep_usec", 50000); // 20 FPS - hints["interface/editor/unfocused_low_processor_mode_sleep_usec"] = PropertyInfo(Variant::FLOAT, "interface/editor/unfocused_low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); + _initial_set("interface/editor/unfocused_low_processor_mode_sleep_usec", 100000); // 10 FPS + // Allow an unfocused FPS limit as low as 1 FPS for those who really need low power usage + // (but don't need to preview particles or shaders while the editor is unfocused). + // With very low FPS limits, the editor can take a small while to become usable after being focused again, + // so this should be used at the user's discretion. + hints["interface/editor/unfocused_low_processor_mode_sleep_usec"] = PropertyInfo(Variant::FLOAT, "interface/editor/unfocused_low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,1000000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); _initial_set("interface/editor/separate_distraction_mode", false); _initial_set("interface/editor/automatically_open_screenshots", true); _initial_set("interface/editor/single_window_mode", false); @@ -1447,6 +1428,29 @@ String EditorSettings::get_editor_layouts_config() const { return EditorPaths::get_singleton()->get_config_dir().plus_file("editor_layouts.cfg"); } +float EditorSettings::get_auto_display_scale() const { +#ifdef OSX_ENABLED + return DisplayServer::get_singleton()->screen_get_max_scale(); +#else + const int screen = DisplayServer::get_singleton()->window_get_current_screen(); + // Use the smallest dimension to use a correct display scale on portait displays. + const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y); + if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) { + // hiDPI display. + return 2.0; + } else if (smallest_dimension >= 1700) { + // Likely a hiDPI display, but we aren't certain due to the returned DPI. + // Use an intermediate scale to handle this situation. + return 1.5; + } else if (smallest_dimension <= 800) { + // Small loDPI display. Use a smaller display scale so that editor elements fit more easily. + // Icons won't look great, but this is better than having editor elements overflow from its window. + return 0.75; + } + return 1.0; +#endif +} + // Shortcuts void EditorSettings::add_shortcut(const String &p_name, Ref<Shortcut> &p_shortcut) { |