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-rw-r--r--editor/editor_settings.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 41d175fcd1..037bfbfd99 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -746,7 +746,16 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/sorting_order", 0, "Last Edited,Name,Path")
+
+#if defined(WEB_ENABLED)
+ // Web platform only supports `gl_compatibility`.
+ EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_NONE, "project_manager/default_renderer", "gl_compatibility", "forward_plus,mobile,gl_compatibility")
+#elif defined(ANDROID_ENABLED)
+ // Use more suitable rendering method by default.
+ EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_NONE, "project_manager/default_renderer", "mobile", "forward_plus,mobile,gl_compatibility")
+#else
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_NONE, "project_manager/default_renderer", "forward_plus", "forward_plus,mobile,gl_compatibility")
+#endif
if (p_extra_config.is_valid()) {
if (p_extra_config->has_section("init_projects") && p_extra_config->has_section_key("init_projects", "list")) {