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-rw-r--r--editor/editor_run_native.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp
index 64e90f2488..490ae19e17 100644
--- a/editor/editor_run_native.cpp
+++ b/editor/editor_run_native.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,10 +53,10 @@ void EditorRunNative::_notification(int p_what) {
im->resize(16 * EDSCALE, 16 * EDSCALE);
Ref<ImageTexture> small_icon;
small_icon.instance();
- small_icon->create_from_image(im, 0);
+ small_icon->create_from_image(im);
MenuButton *mb = memnew(MenuButton);
- mb->get_popup()->connect("id_pressed", this, "_run_native", varray(i));
- mb->connect("pressed", this, "_run_native", varray(-1, i));
+ mb->get_popup()->connect_compat("id_pressed", this, "_run_native", varray(i));
+ mb->connect_compat("pressed", this, "_run_native", varray(-1, i));
mb->set_icon(small_icon);
add_child(mb);
menus[i] = mb;