diff options
Diffstat (limited to 'editor/editor_run.cpp')
-rw-r--r-- | editor/editor_run.cpp | 40 |
1 files changed, 21 insertions, 19 deletions
diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp index d7daa0c750..3c1799d80c 100644 --- a/editor/editor_run.cpp +++ b/editor/editor_run.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,7 @@ #include "editor_run.h" #include "core/config/project_settings.h" +#include "editor/editor_node.h" #include "editor_settings.h" #include "servers/display_server.h" @@ -42,20 +43,17 @@ String EditorRun::get_running_scene() const { return running_scene; } -Error EditorRun::run(const String &p_scene, const String &p_custom_args, const List<String> &p_breakpoints, const bool &p_skip_breakpoints) { +Error EditorRun::run(const String &p_scene) { List<String> args; String resource_path = ProjectSettings::get_singleton()->get_resource_path(); - String remote_host = EditorSettings::get_singleton()->get("network/debug/remote_host"); - int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port"); - - if (resource_path != "") { + if (!resource_path.is_empty()) { args.push_back("--path"); args.push_back(resource_path.replace(" ", "%20")); } args.push_back("--remote-debug"); - args.push_back("tcp://" + remote_host + ":" + String::num(remote_port)); + args.push_back(EditorDebuggerNode::get_singleton()->get_server_uri()); args.push_back("--allow_focus_steal_pid"); args.push_back(itos(OS::get_singleton()->get_process_id())); @@ -162,10 +160,13 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L } break; } - if (p_breakpoints.size()) { + List<String> breakpoints; + EditorNode::get_editor_data().get_editor_breakpoints(&breakpoints); + + if (!breakpoints.is_empty()) { args.push_back("--breakpoints"); String bpoints; - for (const List<String>::Element *E = p_breakpoints.front(); E; E = E->next()) { + for (const List<String>::Element *E = breakpoints.front(); E; E = E->next()) { bpoints += E->get().replace(" ", "%20"); if (E->next()) { bpoints += ","; @@ -175,33 +176,34 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L args.push_back(bpoints); } - if (p_skip_breakpoints) { + if (EditorDebuggerNode::get_singleton()->is_skip_breakpoints()) { args.push_back("--skip-breakpoints"); } - if (p_scene != "") { + if (!p_scene.is_empty()) { args.push_back(p_scene); } String exec = OS::get_singleton()->get_executable_path(); - if (p_custom_args != "") { + const String raw_custom_args = ProjectSettings::get_singleton()->get("editor/run/main_run_args"); + if (!raw_custom_args.is_empty()) { // Allow the user to specify a command to run, similar to Steam's launch options. // In this case, Godot will no longer be run directly; it's up to the underlying command // to run it. For instance, this can be used on Linux to force a running project // to use Optimus using `prime-run` or similar. // Example: `prime-run %command% --time-scale 0.5` - const int placeholder_pos = p_custom_args.find("%command%"); + const int placeholder_pos = raw_custom_args.find("%command%"); Vector<String> custom_args; if (placeholder_pos != -1) { // Prepend executable-specific custom arguments. // If nothing is placed before `%command%`, behave as if no placeholder was specified. - Vector<String> exec_args = p_custom_args.substr(0, placeholder_pos).split(" ", false); + Vector<String> exec_args = raw_custom_args.substr(0, placeholder_pos).split(" ", false); if (exec_args.size() >= 1) { exec = exec_args[0]; - exec_args.remove(0); + exec_args.remove_at(0); // Append the Godot executable name before we append executable arguments // (since the order is reversed when using `push_front()`). @@ -214,13 +216,13 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L } // Append Godot-specific custom arguments. - custom_args = p_custom_args.substr(placeholder_pos + String("%command%").size()).split(" ", false); + custom_args = raw_custom_args.substr(placeholder_pos + String("%command%").size()).split(" ", false); for (int i = 0; i < custom_args.size(); i++) { args.push_back(custom_args[i].replace(" ", "%20")); } } else { // Append Godot-specific custom arguments. - custom_args = p_custom_args.split(" ", false); + custom_args = raw_custom_args.split(" ", false); for (int i = 0; i < custom_args.size(); i++) { args.push_back(custom_args[i].replace(" ", "%20")); } @@ -242,7 +244,7 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L } status = STATUS_PLAY; - if (p_scene != "") { + if (!p_scene.is_empty()) { running_scene = p_scene; } |