diff options
Diffstat (limited to 'editor/editor_run.cpp')
-rw-r--r-- | editor/editor_run.cpp | 58 |
1 files changed, 47 insertions, 11 deletions
diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp index e46f4eb65a..8a7ec9aa82 100644 --- a/editor/editor_run.cpp +++ b/editor/editor_run.cpp @@ -183,18 +183,53 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L args.push_back(p_scene); } + String exec = OS::get_singleton()->get_executable_path(); + if (p_custom_args != "") { - Vector<String> cargs = p_custom_args.split(" ", false); - for (int i = 0; i < cargs.size(); i++) { - args.push_back(cargs[i].replace(" ", "%20")); + // Allow the user to specify a command to run, similar to Steam's launch options. + // In this case, Godot will no longer be run directly; it's up to the underlying command + // to run it. For instance, this can be used on Linux to force a running project + // to use Optimus using `prime-run` or similar. + // Example: `prime-run %command% --time-scale 0.5` + const int placeholder_pos = p_custom_args.find("%command%"); + + Vector<String> custom_args; + + if (placeholder_pos != -1) { + // Prepend executable-specific custom arguments. + // If nothing is placed before `%command%`, behave as if no placeholder was specified. + Vector<String> exec_args = p_custom_args.substr(0, placeholder_pos).split(" ", false); + if (exec_args.size() >= 1) { + exec = exec_args[0]; + exec_args.remove(0); + + // Append the Godot executable name before we append executable arguments + // (since the order is reversed when using `push_front()`). + args.push_front(OS::get_singleton()->get_executable_path()); + } + + for (int i = exec_args.size() - 1; i >= 0; i--) { + // Iterate backwards as we're pushing items in the reverse order. + args.push_front(exec_args[i].replace(" ", "%20")); + } + + // Append Godot-specific custom arguments. + custom_args = p_custom_args.substr(placeholder_pos + String("%command%").size()).split(" ", false); + for (int i = 0; i < custom_args.size(); i++) { + args.push_back(custom_args[i].replace(" ", "%20")); + } + } else { + // Append Godot-specific custom arguments. + custom_args = p_custom_args.split(" ", false); + for (int i = 0; i < custom_args.size(); i++) { + args.push_back(custom_args[i].replace(" ", "%20")); + } } } - String exec = OS::get_singleton()->get_executable_path(); - printf("Running: %s", exec.utf8().get_data()); - for (List<String>::Element *E = args.front(); E; E = E->next()) { - printf(" %s", E->get().utf8().get_data()); + for (const String &E : args) { + printf(" %s", E.utf8().get_data()); }; printf("\n"); @@ -215,8 +250,8 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L } bool EditorRun::has_child_process(OS::ProcessID p_pid) const { - for (const List<OS::ProcessID>::Element *E = pids.front(); E; E = E->next()) { - if (E->get() == p_pid) { + for (const OS::ProcessID &E : pids) { + if (E == p_pid) { return true; } } @@ -232,9 +267,10 @@ void EditorRun::stop_child_process(OS::ProcessID p_pid) { void EditorRun::stop() { if (status != STATUS_STOP && pids.size() > 0) { - for (List<OS::ProcessID>::Element *E = pids.front(); E; E = E->next()) { - OS::get_singleton()->kill(E->get()); + for (const OS::ProcessID &E : pids) { + OS::get_singleton()->kill(E); } + pids.clear(); } status = STATUS_STOP; |