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-rw-r--r--editor/editor_run.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp
index d7daa0c750..0a77a8b0bb 100644
--- a/editor/editor_run.cpp
+++ b/editor/editor_run.cpp
@@ -201,7 +201,7 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L
Vector<String> exec_args = p_custom_args.substr(0, placeholder_pos).split(" ", false);
if (exec_args.size() >= 1) {
exec = exec_args[0];
- exec_args.remove(0);
+ exec_args.remove_at(0);
// Append the Godot executable name before we append executable arguments
// (since the order is reversed when using `push_front()`).