diff options
Diffstat (limited to 'editor/editor_resource_preview.h')
-rw-r--r-- | editor/editor_resource_preview.h | 14 |
1 files changed, 3 insertions, 11 deletions
diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h index 938902a6ad..820e22bdc8 100644 --- a/editor/editor_resource_preview.h +++ b/editor/editor_resource_preview.h @@ -44,14 +44,14 @@ protected: static void _bind_methods(); GDVIRTUAL1RC(bool, _handles, String) - GDVIRTUAL2RC(Ref<Texture2D>, _generate, RES, Vector2i) + GDVIRTUAL2RC(Ref<Texture2D>, _generate, Ref<Resource>, Vector2i) GDVIRTUAL2RC(Ref<Texture2D>, _generate_from_path, String, Vector2i) GDVIRTUAL0RC(bool, _generate_small_preview_automatically) GDVIRTUAL0RC(bool, _can_generate_small_preview) public: virtual bool handles(const String &p_type) const; - virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const; + virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const; virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size) const; virtual bool generate_small_preview_automatically() const; @@ -81,11 +81,6 @@ class EditorResourcePreview : public Node { SafeFlag exit; SafeFlag exited; - // when running from GLES, we want to run the previews - // in the main thread using an update, rather than create - // a separate thread - bool _mainthread_only = false; - struct Item { Ref<Texture2D> preview; Ref<Texture2D> small_preview; @@ -96,7 +91,7 @@ class EditorResourcePreview : public Node { int order; - Map<String, Item> cache; + HashMap<String, Item> cache; void _preview_ready(const String &p_str, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_small_texture, ObjectID id, const StringName &p_func, const Variant &p_ud); void _generate_preview(Ref<ImageTexture> &r_texture, Ref<ImageTexture> &r_small_texture, const QueueItem &p_item, const String &cache_base); @@ -125,9 +120,6 @@ public: void start(); void stop(); - // for single threaded mode - void update(); - EditorResourcePreview(); ~EditorResourcePreview(); }; |