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+/*************************************************************************/
+/* editor_quick_open.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_QUICK_OPEN_H
+#define EDITOR_QUICK_OPEN_H
+
+#include "core/templates/oa_hash_map.h"
+#include "editor/editor_file_system.h"
+#include "scene/gui/dialogs.h"
+#include "scene/gui/tree.h"
+
+class EditorQuickOpen : public ConfirmationDialog {
+ GDCLASS(EditorQuickOpen, ConfirmationDialog);
+
+ LineEdit *search_box = nullptr;
+ Tree *search_options = nullptr;
+ StringName base_type;
+ bool allow_multi_select = false;
+
+ Vector<String> files;
+ OAHashMap<String, Ref<Texture2D>> icons;
+
+ struct Entry {
+ String path;
+ float score = 0;
+ };
+
+ struct EntryComparator {
+ _FORCE_INLINE_ bool operator()(const Entry &A, const Entry &B) const {
+ return A.score > B.score;
+ }
+ };
+
+ void _update_search();
+ void _build_search_cache(EditorFileSystemDirectory *p_efsd);
+ float _score_path(const String &p_search, const String &p_path);
+
+ void _confirmed();
+ virtual void cancel_pressed() override;
+ void _cleanup();
+
+ void _sbox_input(const Ref<InputEvent> &p_ie);
+ void _text_changed(const String &p_newtext);
+
+ void _theme_changed();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ StringName get_base_type() const;
+
+ String get_selected() const;
+ Vector<String> get_selected_files() const;
+
+ void popup_dialog(const StringName &p_base, bool p_enable_multi = false, bool p_dontclear = false);
+ EditorQuickOpen();
+};
+
+#endif // EDITOR_QUICK_OPEN_H