diff options
Diffstat (limited to 'editor/editor_properties.cpp')
-rw-r--r-- | editor/editor_properties.cpp | 145 |
1 files changed, 112 insertions, 33 deletions
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 4c9b18efe7..46aa798252 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* editor_properties.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* editor_properties.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "editor_properties.h" @@ -1577,7 +1577,7 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) { const Ref<InputEventMouseMotion> mm = p_ev; - if (dragging && mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { + if (dragging && mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) { float rel = mm->get_relative().x; if (rel == 0) { return; @@ -3847,7 +3847,87 @@ void EditorPropertyResource::_resource_selected(const Ref<Resource> &p_resource, } } +static bool _find_recursive_resources(const Variant &v, HashSet<Resource *> &resources_found) { + switch (v.get_type()) { + case Variant::ARRAY: { + Array a = v; + for (int i = 0; i < a.size(); i++) { + Variant v2 = a[i]; + if (v2.get_type() != Variant::ARRAY && v2.get_type() != Variant::DICTIONARY && v2.get_type() != Variant::OBJECT) { + continue; + } + if (_find_recursive_resources(v2, resources_found)) { + return true; + } + } + } break; + case Variant::DICTIONARY: { + Dictionary d = v; + List<Variant> keys; + d.get_key_list(&keys); + for (const Variant &k : keys) { + if (k.get_type() == Variant::ARRAY || k.get_type() == Variant::DICTIONARY || k.get_type() == Variant::OBJECT) { + if (_find_recursive_resources(k, resources_found)) { + return true; + } + } + Variant v2 = d[k]; + if (v2.get_type() == Variant::ARRAY || v2.get_type() == Variant::DICTIONARY || v2.get_type() == Variant::OBJECT) { + if (_find_recursive_resources(v2, resources_found)) { + return true; + } + } + } + } break; + case Variant::OBJECT: { + Ref<Resource> r = v; + + if (r.is_null()) { + return false; + } + + if (resources_found.has(r.ptr())) { + return true; + } + + resources_found.insert(r.ptr()); + + List<PropertyInfo> plist; + r->get_property_list(&plist); + for (const PropertyInfo &pinfo : plist) { + if (!(pinfo.usage & PROPERTY_USAGE_STORAGE)) { + continue; + } + + if (pinfo.type != Variant::ARRAY && pinfo.type != Variant::DICTIONARY && pinfo.type != Variant::OBJECT) { + continue; + } + if (_find_recursive_resources(r->get(pinfo.name), resources_found)) { + return true; + } + } + } break; + default: { + } + } + return false; +} + void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource) { + Resource *r = Object::cast_to<Resource>(get_edited_object()); + if (r) { + // Check for recursive setting of resource + HashSet<Resource *> resources_found; + resources_found.insert(r); + bool found = _find_recursive_resources(p_resource, resources_found); + if (found) { + EditorNode::get_singleton()->show_warning(TTR("Recursion detected, unable to assign resource to property.")); + emit_changed(get_edited_property(), Ref<Resource>()); + update_property(); + return; + } + } + // Make visual script the correct type. Ref<Script> s = p_resource; @@ -3863,7 +3943,7 @@ void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource) // Prevent the creation of invalid ViewportTextures when possible. Ref<ViewportTexture> vpt = p_resource; if (vpt.is_valid()) { - Resource *r = Object::cast_to<Resource>(get_edited_object()); + r = Object::cast_to<Resource>(get_edited_object()); if (r && r->get_path().is_resource_file()) { EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture on resources saved as a file.\nResource needs to belong to a scene.")); emit_changed(get_edited_property(), Ref<Resource>()); @@ -3925,7 +4005,7 @@ void EditorPropertyResource::_open_editor_pressed() { Ref<Resource> res = get_edited_object()->get(get_edited_property()); if (res.is_valid()) { // May clear the editor so do it deferred. - EditorNode::get_singleton()->call_deferred(SNAME("edit_item_resource"), res); + callable_mp(EditorNode::get_singleton(), &EditorNode::edit_item_resource).bind(res).call_deferred(); } } @@ -4189,7 +4269,6 @@ void EditorPropertyResource::_notification(int p_what) { } void EditorPropertyResource::_bind_methods() { - ClassDB::bind_method(D_METHOD("_open_editor_pressed"), &EditorPropertyResource::_open_editor_pressed); ClassDB::bind_method(D_METHOD("_fold_other_editors"), &EditorPropertyResource::_fold_other_editors); } |