summaryrefslogtreecommitdiff
path: root/editor/editor_properties.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'editor/editor_properties.cpp')
-rw-r--r--editor/editor_properties.cpp74
1 files changed, 71 insertions, 3 deletions
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 96d482f47e..57c6fa3547 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -1802,9 +1802,26 @@ void EditorPropertyNodePath::_node_selected(const NodePath &p_path) {
NodePath path = p_path;
Node *base_node = Object::cast_to<Node>(get_edited_object());
- if (base_node == NULL && get_edited_object()->has_method("get_root_path")) {
+ if (!base_node) {
+ //try a base node within history
+ if (EditorNode::get_singleton()->get_editor_history()->get_path_size() > 0) {
+ Object *base = ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_history()->get_path_object(0));
+ if (base) {
+ base_node = Object::cast_to<Node>(base);
+ }
+ }
+ }
+
+ if (!base_node && get_edited_object()->has_method("get_root_path")) {
base_node = get_edited_object()->call("get_root_path");
}
+
+ if (!base_node && Object::cast_to<Reference>(get_edited_object())) {
+ Node *to_node = get_node(p_path);
+ ERR_FAIL_COND(!to_node);
+ path = get_tree()->get_edited_scene_root()->get_path_to(to_node);
+ }
+
if (base_node) { // for AnimationTrackKeyEdit
path = base_node->get_path().rel_path_to(p_path);
}
@@ -1860,6 +1877,12 @@ void EditorPropertyNodePath::update_property() {
Node *target_node = base_node->get_node(p);
ERR_FAIL_COND(!target_node);
+ if (String(target_node->get_name()).find("@") != -1) {
+ assign->set_icon(Ref<Texture>());
+ assign->set_text(p);
+ return;
+ }
+
assign->set_text(target_node->get_name());
assign->set_icon(EditorNode::get_singleton()->get_object_icon(target_node, "Node"));
}
@@ -2005,6 +2028,13 @@ void EditorPropertyResource::_menu_option(int p_which) {
} break;
+ case OBJ_MENU_SAVE: {
+ RES res = get_edited_object()->get(get_edited_property());
+ if (res.is_null())
+ return;
+ EditorNode::get_singleton()->save_resource(res);
+ } break;
+
case OBJ_MENU_COPY: {
RES res = get_edited_object()->get(get_edited_property());
@@ -2058,8 +2088,22 @@ void EditorPropertyResource::_menu_option(int p_which) {
if (intype == "ViewportTexture") {
+ Resource *r = Object::cast_to<Resource>(get_edited_object());
+ if (r && r->get_path().is_resource_file()) {
+ EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture on resources saved as a file.\nResource needs to belong to a scene."));
+ return;
+ }
+
+ if (r && !r->is_local_to_scene()) {
+ EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture on this resource because it's not set as local to scene.\nPlease switch on the 'local to scene' property on it (and all resources containing it up to a node)."));
+ return;
+ }
+
if (!scene_tree) {
scene_tree = memnew(SceneTreeDialog);
+ Vector<StringName> valid_types;
+ valid_types.push_back("Viewport");
+ scene_tree->get_scene_tree()->set_valid_types(valid_types);
scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
add_child(scene_tree);
scene_tree->connect("selected", this, "_viewport_selected");
@@ -2120,7 +2164,8 @@ void EditorPropertyResource::_resource_preview(const String &p_path, const Ref<T
}
}
-void EditorPropertyResource::_update_menu() {
+void EditorPropertyResource::_update_menu_items() {
+
//////////////////// UPDATE MENU //////////////////////////
RES res = get_edited_object()->get(get_edited_property());
@@ -2207,10 +2252,11 @@ void EditorPropertyResource::_update_menu() {
menu->add_icon_item(get_icon("Edit", "EditorIcons"), TTR("Edit"), OBJ_MENU_EDIT);
menu->add_icon_item(get_icon("Clear", "EditorIcons"), TTR("Clear"), OBJ_MENU_CLEAR);
menu->add_icon_item(get_icon("Duplicate", "EditorIcons"), TTR("Make Unique"), OBJ_MENU_MAKE_UNIQUE);
+ menu->add_icon_item(get_icon("Save", "EditorIcons"), TTR("Save"), OBJ_MENU_SAVE);
RES r = res;
if (r.is_valid() && r->get_path().is_resource_file()) {
menu->add_separator();
- menu->add_item(TTR("Show in File System"), OBJ_MENU_SHOW_IN_FILE_SYSTEM);
+ menu->add_item(TTR("Show in FileSystem"), OBJ_MENU_SHOW_IN_FILE_SYSTEM);
}
} else {
}
@@ -2262,6 +2308,11 @@ void EditorPropertyResource::_update_menu() {
menu->add_icon_item(icon, vformat(TTR("Convert To %s"), what), CONVERT_BASE_ID + i);
}
}
+}
+
+void EditorPropertyResource::_update_menu() {
+
+ _update_menu_items();
Rect2 gt = edit->get_global_rect();
menu->set_as_minsize();
@@ -2286,6 +2337,20 @@ void EditorPropertyResource::_sub_inspector_object_id_selected(int p_id) {
emit_signal("object_id_selected", get_edited_property(), p_id);
}
+void EditorPropertyResource::_button_input(const Ref<InputEvent> &p_event) {
+ Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid()) {
+ if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
+ _update_menu_items();
+ Vector2 pos = mb->get_global_position();
+ //pos = assign->get_global_transform().xform(pos);
+ menu->set_as_minsize();
+ menu->set_global_position(pos);
+ menu->popup();
+ }
+ }
+}
+
void EditorPropertyResource::_open_editor_pressed() {
RES res = get_edited_object()->get(get_edited_property());
if (res.is_valid()) {
@@ -2573,6 +2638,7 @@ void EditorPropertyResource::_bind_methods() {
ClassDB::bind_method(D_METHOD("drop_data_fw"), &EditorPropertyResource::drop_data_fw);
ClassDB::bind_method(D_METHOD("_button_draw"), &EditorPropertyResource::_button_draw);
ClassDB::bind_method(D_METHOD("_open_editor_pressed"), &EditorPropertyResource::_open_editor_pressed);
+ ClassDB::bind_method(D_METHOD("_button_input"), &EditorPropertyResource::_button_input);
}
EditorPropertyResource::EditorPropertyResource() {
@@ -2599,6 +2665,7 @@ EditorPropertyResource::EditorPropertyResource() {
preview->set_margin(MARGIN_BOTTOM, -1);
preview->set_margin(MARGIN_RIGHT, -1);
assign->add_child(preview);
+ assign->connect("gui_input", this, "_button_input");
menu = memnew(PopupMenu);
add_child(menu);
@@ -2607,6 +2674,7 @@ EditorPropertyResource::EditorPropertyResource() {
menu->connect("id_pressed", this, "_menu_option");
edit->connect("pressed", this, "_update_menu");
hbc->add_child(edit);
+ edit->connect("gui_input", this, "_button_input");
file = NULL;
scene_tree = NULL;