diff options
Diffstat (limited to 'editor/editor_properties.cpp')
-rw-r--r-- | editor/editor_properties.cpp | 74 |
1 files changed, 71 insertions, 3 deletions
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 96d482f47e..57c6fa3547 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -1802,9 +1802,26 @@ void EditorPropertyNodePath::_node_selected(const NodePath &p_path) { NodePath path = p_path; Node *base_node = Object::cast_to<Node>(get_edited_object()); - if (base_node == NULL && get_edited_object()->has_method("get_root_path")) { + if (!base_node) { + //try a base node within history + if (EditorNode::get_singleton()->get_editor_history()->get_path_size() > 0) { + Object *base = ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_history()->get_path_object(0)); + if (base) { + base_node = Object::cast_to<Node>(base); + } + } + } + + if (!base_node && get_edited_object()->has_method("get_root_path")) { base_node = get_edited_object()->call("get_root_path"); } + + if (!base_node && Object::cast_to<Reference>(get_edited_object())) { + Node *to_node = get_node(p_path); + ERR_FAIL_COND(!to_node); + path = get_tree()->get_edited_scene_root()->get_path_to(to_node); + } + if (base_node) { // for AnimationTrackKeyEdit path = base_node->get_path().rel_path_to(p_path); } @@ -1860,6 +1877,12 @@ void EditorPropertyNodePath::update_property() { Node *target_node = base_node->get_node(p); ERR_FAIL_COND(!target_node); + if (String(target_node->get_name()).find("@") != -1) { + assign->set_icon(Ref<Texture>()); + assign->set_text(p); + return; + } + assign->set_text(target_node->get_name()); assign->set_icon(EditorNode::get_singleton()->get_object_icon(target_node, "Node")); } @@ -2005,6 +2028,13 @@ void EditorPropertyResource::_menu_option(int p_which) { } break; + case OBJ_MENU_SAVE: { + RES res = get_edited_object()->get(get_edited_property()); + if (res.is_null()) + return; + EditorNode::get_singleton()->save_resource(res); + } break; + case OBJ_MENU_COPY: { RES res = get_edited_object()->get(get_edited_property()); @@ -2058,8 +2088,22 @@ void EditorPropertyResource::_menu_option(int p_which) { if (intype == "ViewportTexture") { + Resource *r = Object::cast_to<Resource>(get_edited_object()); + if (r && r->get_path().is_resource_file()) { + EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture on resources saved as a file.\nResource needs to belong to a scene.")); + return; + } + + if (r && !r->is_local_to_scene()) { + EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture on this resource because it's not set as local to scene.\nPlease switch on the 'local to scene' property on it (and all resources containing it up to a node).")); + return; + } + if (!scene_tree) { scene_tree = memnew(SceneTreeDialog); + Vector<StringName> valid_types; + valid_types.push_back("Viewport"); + scene_tree->get_scene_tree()->set_valid_types(valid_types); scene_tree->get_scene_tree()->set_show_enabled_subscene(true); add_child(scene_tree); scene_tree->connect("selected", this, "_viewport_selected"); @@ -2120,7 +2164,8 @@ void EditorPropertyResource::_resource_preview(const String &p_path, const Ref<T } } -void EditorPropertyResource::_update_menu() { +void EditorPropertyResource::_update_menu_items() { + //////////////////// UPDATE MENU ////////////////////////// RES res = get_edited_object()->get(get_edited_property()); @@ -2207,10 +2252,11 @@ void EditorPropertyResource::_update_menu() { menu->add_icon_item(get_icon("Edit", "EditorIcons"), TTR("Edit"), OBJ_MENU_EDIT); menu->add_icon_item(get_icon("Clear", "EditorIcons"), TTR("Clear"), OBJ_MENU_CLEAR); menu->add_icon_item(get_icon("Duplicate", "EditorIcons"), TTR("Make Unique"), OBJ_MENU_MAKE_UNIQUE); + menu->add_icon_item(get_icon("Save", "EditorIcons"), TTR("Save"), OBJ_MENU_SAVE); RES r = res; if (r.is_valid() && r->get_path().is_resource_file()) { menu->add_separator(); - menu->add_item(TTR("Show in File System"), OBJ_MENU_SHOW_IN_FILE_SYSTEM); + menu->add_item(TTR("Show in FileSystem"), OBJ_MENU_SHOW_IN_FILE_SYSTEM); } } else { } @@ -2262,6 +2308,11 @@ void EditorPropertyResource::_update_menu() { menu->add_icon_item(icon, vformat(TTR("Convert To %s"), what), CONVERT_BASE_ID + i); } } +} + +void EditorPropertyResource::_update_menu() { + + _update_menu_items(); Rect2 gt = edit->get_global_rect(); menu->set_as_minsize(); @@ -2286,6 +2337,20 @@ void EditorPropertyResource::_sub_inspector_object_id_selected(int p_id) { emit_signal("object_id_selected", get_edited_property(), p_id); } +void EditorPropertyResource::_button_input(const Ref<InputEvent> &p_event) { + Ref<InputEventMouseButton> mb = p_event; + if (mb.is_valid()) { + if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) { + _update_menu_items(); + Vector2 pos = mb->get_global_position(); + //pos = assign->get_global_transform().xform(pos); + menu->set_as_minsize(); + menu->set_global_position(pos); + menu->popup(); + } + } +} + void EditorPropertyResource::_open_editor_pressed() { RES res = get_edited_object()->get(get_edited_property()); if (res.is_valid()) { @@ -2573,6 +2638,7 @@ void EditorPropertyResource::_bind_methods() { ClassDB::bind_method(D_METHOD("drop_data_fw"), &EditorPropertyResource::drop_data_fw); ClassDB::bind_method(D_METHOD("_button_draw"), &EditorPropertyResource::_button_draw); ClassDB::bind_method(D_METHOD("_open_editor_pressed"), &EditorPropertyResource::_open_editor_pressed); + ClassDB::bind_method(D_METHOD("_button_input"), &EditorPropertyResource::_button_input); } EditorPropertyResource::EditorPropertyResource() { @@ -2599,6 +2665,7 @@ EditorPropertyResource::EditorPropertyResource() { preview->set_margin(MARGIN_BOTTOM, -1); preview->set_margin(MARGIN_RIGHT, -1); assign->add_child(preview); + assign->connect("gui_input", this, "_button_input"); menu = memnew(PopupMenu); add_child(menu); @@ -2607,6 +2674,7 @@ EditorPropertyResource::EditorPropertyResource() { menu->connect("id_pressed", this, "_menu_option"); edit->connect("pressed", this, "_update_menu"); hbc->add_child(edit); + edit->connect("gui_input", this, "_button_input"); file = NULL; scene_tree = NULL; |