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Diffstat (limited to 'editor/editor_properties.cpp')
-rw-r--r--editor/editor_properties.cpp18
1 files changed, 10 insertions, 8 deletions
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 3d6ff233e3..72545f6b19 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -1826,10 +1826,12 @@ EditorPropertyColor::EditorPropertyColor() {
void EditorPropertyNodePath::_node_selected(const NodePath &p_path) {
NodePath path = p_path;
- Node *base_node = Object::cast_to<Node>(get_edited_object());
- if (!base_node) {
+ Node *base_node = NULL;
+
+ if (!use_path_from_scene_root) {
+ base_node = Object::cast_to<Node>(get_edited_object());
- if (guess_path_from_editor_history) {
+ if (!base_node) {
//try a base node within history
if (EditorNode::get_singleton()->get_editor_history()->get_path_size() > 0) {
Object *base = ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_history()->get_path_object(0));
@@ -1915,11 +1917,11 @@ void EditorPropertyNodePath::update_property() {
assign->set_icon(EditorNode::get_singleton()->get_object_icon(target_node, "Node"));
}
-void EditorPropertyNodePath::setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types, bool p_guess_path_from_editor_history) {
+void EditorPropertyNodePath::setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types, bool p_use_path_from_scene_root) {
base_hint = p_base_hint;
valid_types = p_valid_types;
- guess_path_from_editor_history = guess_path_from_editor_history;
+ use_path_from_scene_root = p_use_path_from_scene_root;
}
void EditorPropertyNodePath::_notification(int p_what) {
@@ -1952,7 +1954,7 @@ EditorPropertyNodePath::EditorPropertyNodePath() {
clear->set_flat(true);
clear->connect("pressed", this, "_node_clear");
hbc->add_child(clear);
- guess_path_from_editor_history = false;
+ use_path_from_scene_root = false;
scene_tree = NULL; //do not allocate unnecessarily
}
@@ -3129,12 +3131,12 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
EditorPropertyNodePath *editor = memnew(EditorPropertyNodePath);
if (p_hint == PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && p_hint_text != String()) {
- editor->setup(p_hint_text, Vector<StringName>(), !(p_usage & PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT));
+ editor->setup(p_hint_text, Vector<StringName>(), (p_usage & PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT));
}
if (p_hint == PROPERTY_HINT_NODE_PATH_VALID_TYPES && p_hint_text != String()) {
Vector<String> types = p_hint_text.split(",", false);
Vector<StringName> sn = Variant(types); //convert via variant
- editor->setup(NodePath(), sn, !(p_usage & PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT));
+ editor->setup(NodePath(), sn, (p_usage & PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT));
}
add_property_editor(p_path, editor);