diff options
Diffstat (limited to 'editor/editor_plugin.h')
-rw-r--r-- | editor/editor_plugin.h | 128 |
1 files changed, 67 insertions, 61 deletions
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index 1d6f48caa3..a5a17acdf1 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -1,64 +1,66 @@ -/*************************************************************************/ -/* editor_plugin.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* editor_plugin.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef EDITOR_PLUGIN_H #define EDITOR_PLUGIN_H #include "core/io/config_file.h" -#include "core/object/undo_redo.h" -#include "editor/debugger/editor_debugger_node.h" -#include "editor/editor_inspector.h" -#include "editor/editor_translation_parser.h" -#include "editor/import/editor_import_plugin.h" -#include "editor/import/resource_importer_scene.h" -#include "editor/script_create_dialog.h" #include "scene/3d/camera_3d.h" -#include "scene/main/node.h" -#include "scene/resources/texture.h" +#include "scene/gui/control.h" class Node3D; -class Camera3D; +class Button; +class PopupMenu; class EditorCommandPalette; -class EditorSelection; +class EditorDebuggerPlugin; class EditorExport; -class EditorSettings; -class EditorImportPlugin; class EditorExportPlugin; +class EditorFileSystem; +class EditorImportPlugin; +class EditorInspector; +class EditorInspectorPlugin; class EditorNode3DGizmoPlugin; +class EditorPaths; +class EditorResourceConversionPlugin; class EditorResourcePreview; -class EditorUndoRedoManager; -class EditorFileSystem; +class EditorSceneFormatImporter; +class EditorScenePostImportPlugin; +class EditorSelection; +class EditorSettings; class EditorToolAddons; -class EditorPaths; +class EditorTranslationParserPlugin; +class EditorUndoRedoManager; class FileSystemDock; +class ScriptCreateDialog; class ScriptEditor; +class VBoxContainer; class EditorInterface : public Node { GDCLASS(EditorInterface, Node); @@ -72,7 +74,7 @@ protected: public: static EditorInterface *get_singleton() { return singleton; } - Control *get_editor_main_control(); + VBoxContainer *get_editor_main_screen(); void edit_resource(const Ref<Resource> &p_resource); void edit_node(Node *p_node); void edit_script(const Ref<Script> &p_script, int p_line = -1, int p_col = 0, bool p_grab_focus = true); @@ -93,8 +95,9 @@ public: EditorCommandPalette *get_command_palette() const; void select_file(const String &p_file); - String get_selected_path() const; + Vector<String> get_selected_paths() const; String get_current_path() const; + String get_current_directory() const; void inspect_object(Object *p_obj, const String &p_for_property = String(), bool p_inspector_only = false); @@ -113,6 +116,9 @@ public: void set_plugin_enabled(const String &p_plugin, bool p_enabled); bool is_plugin_enabled(const String &p_plugin) const; + void set_movie_maker_enabled(bool p_enabled); + bool is_movie_maker_enabled() const; + EditorInspector *get_inspector() const; Error save_scene(); @@ -131,7 +137,6 @@ public: class EditorPlugin : public Node { GDCLASS(EditorPlugin, Node); friend class EditorData; - Ref<EditorUndoRedoManager> undo_redo; bool input_event_forwarding_always_enabled = false; bool force_draw_over_forwarding_enabled = false; @@ -144,7 +149,7 @@ protected: void _notification(int p_what); static void _bind_methods(); - Ref<EditorUndoRedoManager> get_undo_redo(); + EditorUndoRedoManager *get_undo_redo(); void add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon); void remove_custom_type(const String &p_type); @@ -204,7 +209,7 @@ public: enum AfterGUIInput { AFTER_GUI_INPUT_PASS, AFTER_GUI_INPUT_STOP, - AFTER_GUI_INPUT_DESELECT + AFTER_GUI_INPUT_CUSTOM }; //TODO: send a resource for editing to the editor node? @@ -237,9 +242,9 @@ public: virtual void forward_canvas_draw_over_viewport(Control *p_overlay); virtual void forward_canvas_force_draw_over_viewport(Control *p_overlay); - virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event); - virtual void forward_spatial_draw_over_viewport(Control *p_overlay); - virtual void forward_spatial_force_draw_over_viewport(Control *p_overlay); + virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event); + virtual void forward_3d_draw_over_viewport(Control *p_overlay); + virtual void forward_3d_force_draw_over_viewport(Control *p_overlay); virtual String get_name() const; virtual const Ref<Texture2D> get_icon() const; @@ -273,9 +278,6 @@ public: void make_bottom_panel_item_visible(Control *p_item); void hide_bottom_panel(); - virtual void restore_global_state(); - virtual void save_global_state(); - void add_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser); void remove_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser); @@ -285,8 +287,8 @@ public: void add_export_plugin(const Ref<EditorExportPlugin> &p_exporter); void remove_export_plugin(const Ref<EditorExportPlugin> &p_exporter); - void add_spatial_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin); - void remove_spatial_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin); + void add_node_3d_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin); + void remove_node_3d_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin); void add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin); void remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin); @@ -300,8 +302,11 @@ public: void add_autoload_singleton(const String &p_name, const String &p_path); void remove_autoload_singleton(const String &p_name); - void add_debugger_plugin(const Ref<Script> &p_script); - void remove_debugger_plugin(const Ref<Script> &p_script); + void add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin); + void remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin); + + void add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin); + void remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin); void enable_plugin(); void disable_plugin(); @@ -312,12 +317,13 @@ public: VARIANT_ENUM_CAST(EditorPlugin::CustomControlContainer); VARIANT_ENUM_CAST(EditorPlugin::DockSlot); +VARIANT_ENUM_CAST(EditorPlugin::AfterGUIInput); typedef EditorPlugin *(*EditorPluginCreateFunc)(); class EditorPlugins { enum { - MAX_CREATE_FUNCS = 64 + MAX_CREATE_FUNCS = 128 }; static EditorPluginCreateFunc creation_funcs[MAX_CREATE_FUNCS]; |