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-rw-r--r--editor/editor_plugin.h46
1 files changed, 36 insertions, 10 deletions
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index 2792c8bf19..2e1dd0a0c1 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,12 +32,13 @@
#define EDITOR_PLUGIN_H
#include "core/io/config_file.h"
-#include "core/undo_redo.h"
+#include "core/object/undo_redo.h"
+#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_inspector.h"
+#include "editor/editor_translation_parser.h"
#include "editor/import/editor_import_plugin.h"
#include "editor/import/resource_importer_scene.h"
#include "editor/script_create_dialog.h"
-#include "scene/gui/tool_button.h"
#include "scene/main/node.h"
#include "scene/resources/texture.h"
@@ -53,6 +54,7 @@ class EditorNode3DGizmoPlugin;
class EditorResourcePreview;
class EditorFileSystem;
class EditorToolAddons;
+class EditorPaths;
class FileSystemDock;
class ScriptEditor;
@@ -68,11 +70,19 @@ protected:
public:
static EditorInterface *get_singleton() { return singleton; }
- Control *get_editor_viewport();
+ Control *get_editor_main_control();
void edit_resource(const Ref<Resource> &p_resource);
+ void edit_node(Node *p_node);
void open_scene_from_path(const String &scene_path);
void reload_scene_from_path(const String &scene_path);
+ void play_main_scene();
+ void play_current_scene();
+ void play_custom_scene(const String &scene_path);
+ void stop_playing_scene();
+ bool is_playing_scene() const;
+ String get_playing_scene() const;
+
Node *get_edited_scene_root();
Array get_open_scenes() const;
ScriptEditor *get_script_editor();
@@ -81,17 +91,19 @@ public:
String get_selected_path() const;
String get_current_path() const;
- void inspect_object(Object *p_obj, const String &p_for_property = String());
+ void inspect_object(Object *p_obj, const String &p_for_property = String(), bool p_inspector_only = false);
EditorSelection *get_selection();
//EditorImportExport *get_import_export();
Ref<EditorSettings> get_editor_settings();
+ EditorPaths *get_editor_paths();
EditorResourcePreview *get_resource_previewer();
EditorFileSystem *get_resource_file_system();
FileSystemDock *get_file_system_dock();
Control *get_base_control();
+ float get_editor_scale() const;
void set_plugin_enabled(const String &p_plugin, bool p_enabled);
bool is_plugin_enabled(const String &p_plugin) const;
@@ -101,10 +113,11 @@ public:
Error save_scene();
void save_scene_as(const String &p_scene, bool p_with_preview = true);
- Vector<Ref<Texture2D>> make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform> *p_transforms, int p_preview_size);
+ Vector<Ref<Texture2D>> make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size);
void set_main_screen_editor(const String &p_name);
void set_distraction_free_mode(bool p_enter);
+ bool is_distraction_free_mode_enabled() const;
EditorInterface();
};
@@ -121,7 +134,11 @@ class EditorPlugin : public Node {
String last_main_screen_name;
+ void _editor_project_settings_changed();
+
protected:
+ void _notification(int p_what);
+
static void _bind_methods();
UndoRedo &get_undo_redo() { return *undo_redo; }
@@ -160,12 +177,12 @@ public:
void add_control_to_container(CustomControlContainer p_location, Control *p_control);
void remove_control_from_container(CustomControlContainer p_location, Control *p_control);
- ToolButton *add_control_to_bottom_panel(Control *p_control, const String &p_title);
+ Button *add_control_to_bottom_panel(Control *p_control, const String &p_title);
void add_control_to_dock(DockSlot p_slot, Control *p_control);
void remove_control_from_docks(Control *p_control);
void remove_control_from_bottom_panel(Control *p_control);
- void add_tool_menu_item(const String &p_name, Object *p_handler, const String &p_callback, const Variant &p_ud = Variant());
+ void add_tool_menu_item(const String &p_name, const Callable &p_callable);
void add_tool_submenu_item(const String &p_name, Object *p_submenu);
void remove_tool_menu_item(const String &p_name);
@@ -210,9 +227,12 @@ public:
EditorInterface *get_editor_interface();
ScriptCreateDialog *get_script_create_dialog();
+ void add_undo_redo_inspector_hook_callback(Callable p_callable);
+ void remove_undo_redo_inspector_hook_callback(Callable p_callable);
+
int update_overlays() const;
- void queue_save_layout() const;
+ void queue_save_layout();
void make_bottom_panel_item_visible(Control *p_item);
void hide_bottom_panel();
@@ -220,6 +240,9 @@ public:
virtual void restore_global_state();
virtual void save_global_state();
+ void add_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser);
+ void remove_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser);
+
void add_import_plugin(const Ref<EditorImportPlugin> &p_importer);
void remove_import_plugin(const Ref<EditorImportPlugin> &p_importer);
@@ -238,6 +261,9 @@ public:
void add_autoload_singleton(const String &p_name, const String &p_path);
void remove_autoload_singleton(const String &p_name);
+ void add_debugger_plugin(const Ref<Script> &p_script);
+ void remove_debugger_plugin(const Ref<Script> &p_script);
+
void enable_plugin();
void disable_plugin();