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+/*************************************************************************/
+/* editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef EDITOR_PLUGIN_H
+#define EDITOR_PLUGIN_H
+
+#include "scene/gui/tool_button.h"
+#include "scene/main/node.h"
+#include "scene/resources/texture.h"
+#include "undo_redo.h"
+#include "io/config_file.h"
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+class EditorNode;
+class Spatial;
+class Camera;
+class EditorSelection;
+class EditorExport;
+class EditorSettings;
+class SpatialEditorGizmo;
+class EditorImportPlugin;
+class EditorExportPlugin;
+class EditorResourcePreview;
+class EditorFileSystem;
+
+class EditorPlugin : public Node {
+
+ GDCLASS( EditorPlugin, Node );
+friend class EditorData;
+ UndoRedo *undo_redo;
+
+ UndoRedo* _get_undo_redo() { return undo_redo; }
+
+protected:
+
+ static void _bind_methods();
+ UndoRedo& get_undo_redo() { return *undo_redo; }
+
+ void add_custom_type(const String& p_type, const String& p_base,const Ref<Script>& p_script, const Ref<Texture>& p_icon);
+ void remove_custom_type(const String& p_type);
+
+
+public:
+
+ enum CustomControlContainer {
+ CONTAINER_TOOLBAR,
+ CONTAINER_SPATIAL_EDITOR_MENU,
+ CONTAINER_SPATIAL_EDITOR_SIDE,
+ CONTAINER_SPATIAL_EDITOR_BOTTOM,
+ CONTAINER_CANVAS_EDITOR_MENU,
+ CONTAINER_CANVAS_EDITOR_SIDE,
+ CONTAINER_CANVAS_EDITOR_BOTTOM,
+ CONTAINER_PROPERTY_EDITOR_BOTTOM
+ };
+
+ enum DockSlot {
+ DOCK_SLOT_LEFT_UL,
+ DOCK_SLOT_LEFT_BL,
+ DOCK_SLOT_LEFT_UR,
+ DOCK_SLOT_LEFT_BR,
+ DOCK_SLOT_RIGHT_UL,
+ DOCK_SLOT_RIGHT_BL,
+ DOCK_SLOT_RIGHT_UR,
+ DOCK_SLOT_RIGHT_BR,
+ DOCK_SLOT_MAX
+ };
+
+ //TODO: send a resoucre for editing to the editor node?
+
+ void add_control_to_container(CustomControlContainer p_location, Control *p_control);
+ ToolButton *add_control_to_bottom_panel(Control *p_control, const String &p_title);
+ void add_control_to_dock(DockSlot p_slot,Control *p_control);
+ void remove_control_from_docks(Control *p_control);
+ void remove_control_from_bottom_panel(Control *p_control);
+ Control* get_editor_viewport();
+ void edit_resource(const Ref<Resource>& p_resource);
+
+ void add_tool_menu_item(const String& p_name, Object *p_handler, const String& p_callback, const Variant& p_ud = Variant());
+ void add_tool_submenu_item(const String& p_name, Object *p_submenu);
+ void remove_tool_menu_item(const String& p_name);
+
+ virtual Ref<SpatialEditorGizmo> create_spatial_gizmo(Spatial* p_spatial);
+ virtual bool forward_canvas_gui_input(const Transform2D& p_canvas_xform, const InputEvent& p_event);
+ virtual void forward_draw_over_canvas(const Transform2D& p_canvas_xform,Control *p_canvas);
+ virtual bool forward_spatial_gui_input(Camera* p_camera,const InputEvent& p_event);
+ virtual String get_name() const;
+ virtual bool has_main_screen() const;
+ virtual void make_visible(bool p_visible);
+ virtual void selected_notify() {}//notify that it was raised by the user, not the editor
+ virtual void edit(Object *p_object);
+ virtual bool handles(Object *p_node) const;
+ virtual Dictionary get_state() const; //save editor state so it can't be reloaded when reloading scene
+ virtual void set_state(const Dictionary& p_state) ; //restore editor state (likely was saved with the scene)
+ virtual void clear() ; // clear any temporary data in te editor, reset it (likely new scene or load another scene)
+ virtual void save_external_data() ; // if editor references external resources/scenes, save them
+ virtual void apply_changes() ; // if changes are pending in editor, apply them
+ virtual void get_breakpoints(List<String> *p_breakpoints);
+ virtual bool get_remove_list(List<Node*> *p_list);
+ virtual void set_window_layout(Ref<ConfigFile> p_layout);
+ virtual void get_window_layout(Ref<ConfigFile> p_layout);
+ virtual void edited_scene_changed(){} // if changes are pending in editor, apply them
+
+ void update_canvas();
+
+ virtual void inspect_object(Object *p_obj,const String& p_for_property=String());
+
+ void queue_save_layout() const;
+
+ Control *get_base_control();
+
+ void make_bottom_panel_item_visible(Control *p_item);
+ void hide_bottom_panel();
+
+ EditorSelection* get_selection();
+ //EditorImportExport *get_import_export();
+ EditorSettings *get_editor_settings();
+ EditorResourcePreview *get_resource_previewer();
+ EditorFileSystem *get_resource_file_system();
+
+ virtual void restore_global_state();
+ virtual void save_global_state();
+
+ EditorPlugin();
+ virtual ~EditorPlugin();
+
+};
+
+VARIANT_ENUM_CAST( EditorPlugin::CustomControlContainer );
+VARIANT_ENUM_CAST( EditorPlugin::DockSlot );
+
+
+typedef EditorPlugin* (*EditorPluginCreateFunc)(EditorNode *);
+
+class EditorPlugins {
+
+ enum {
+ MAX_CREATE_FUNCS=64
+ };
+
+ static EditorPluginCreateFunc creation_funcs[MAX_CREATE_FUNCS];
+ static int creation_func_count;
+
+ template<class T>
+ static EditorPlugin *creator(EditorNode *p_node) {
+ return memnew( T(p_node) );
+ }
+
+public:
+
+ static int get_plugin_count() { return creation_func_count; }
+ static EditorPlugin* create(int p_idx,EditorNode* p_editor) { ERR_FAIL_INDEX_V(p_idx,creation_func_count,NULL); return creation_funcs[p_idx](p_editor); }
+
+ template<class T>
+ static void add_by_type() {
+ add_create_func(creator<T>);
+ }
+
+ static void add_create_func(EditorPluginCreateFunc p_func) {
+
+ ERR_FAIL_COND(creation_func_count>=MAX_CREATE_FUNCS);
+ creation_funcs[creation_func_count++]=p_func;
+ }
+
+};
+
+
+
+
+
+
+
+
+#endif