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-rw-r--r--editor/editor_plugin.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index ebc4afdfeb..c417f487dc 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -31,8 +31,10 @@
#ifndef EDITOR_PLUGIN_H
#define EDITOR_PLUGIN_H
+#include "editor/editor_inspector.h"
#include "editor/import/editor_import_plugin.h"
#include "editor/import/resource_importer_scene.h"
+#include "editor/script_create_dialog.h"
#include "io/config_file.h"
#include "scene/gui/tool_button.h"
#include "scene/main/node.h"
@@ -49,7 +51,6 @@ class Camera;
class EditorSelection;
class EditorExport;
class EditorSettings;
-class SpatialEditorGizmo;
class EditorImportPlugin;
class EditorExportPlugin;
class EditorResourcePreview;
@@ -169,7 +170,6 @@ public:
void notify_scene_closed(const String &scene_filepath);
void notify_resource_saved(const Ref<Resource> &p_resource);
- virtual Ref<SpatialEditorGizmo> create_spatial_gizmo(Spatial *p_spatial);
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
virtual void forward_draw_over_viewport(Control *p_overlay);
virtual void forward_force_draw_over_viewport(Control *p_overlay);
@@ -191,8 +191,10 @@ public:
virtual void set_window_layout(Ref<ConfigFile> p_layout);
virtual void get_window_layout(Ref<ConfigFile> p_layout);
virtual void edited_scene_changed() {} // if changes are pending in editor, apply them
+ virtual bool build(); // builds with external tools. Returns true if safe to continue running scene.
EditorInterface *get_editor_interface();
+ ScriptCreateDialog *get_script_create_dialog();
int update_overlays() const;
@@ -210,6 +212,9 @@ public:
void add_export_plugin(const Ref<EditorExportPlugin> &p_exporter);
void remove_export_plugin(const Ref<EditorExportPlugin> &p_exporter);
+ void add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
+ void remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
+
void add_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer);
void remove_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer);