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Diffstat (limited to 'editor/editor_plugin.cpp')
-rw-r--r--editor/editor_plugin.cpp14
1 files changed, 12 insertions, 2 deletions
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index 5c4c2b694f..16e60edda7 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -200,6 +200,14 @@ ScriptEditor *EditorInterface::get_script_editor() {
return ScriptEditor::get_singleton();
}
+void EditorInterface::select_file(const String &p_file) {
+ return EditorNode::get_singleton()->get_filesystem_dock()->select_file(p_file);
+}
+
+String EditorInterface::get_selected_path() const {
+ return EditorNode::get_singleton()->get_filesystem_dock()->get_selected_path();
+}
+
void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property) {
EditorNode::get_singleton()->push_item(p_obj, p_for_property);
@@ -259,6 +267,8 @@ void EditorInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_resource_filesystem"), &EditorInterface::get_resource_file_system);
ClassDB::bind_method(D_METHOD("get_editor_viewport"), &EditorInterface::get_editor_viewport);
ClassDB::bind_method(D_METHOD("make_mesh_previews", "meshes", "preview_size"), &EditorInterface::_make_mesh_previews);
+ ClassDB::bind_method(D_METHOD("select_file", "p_file"), &EditorInterface::select_file);
+ ClassDB::bind_method(D_METHOD("get_selected_path"), &EditorInterface::get_selected_path);
ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));