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-rw-r--r--editor/editor_plugin.cpp326
1 files changed, 236 insertions, 90 deletions
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index f8ed18bba4..86acfcc50e 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -32,55 +32,133 @@
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor_resource_preview.h"
+#include "main/main.h"
#include "plugins/canvas_item_editor_plugin.h"
#include "plugins/spatial_editor_plugin.h"
#include "scene/3d/camera.h"
#include "scene/gui/popup_menu.h"
+#include "servers/visual_server.h"
+Array EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_size) {
-void EditorPlugin::add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture> &p_icon) {
+ Vector<Ref<Mesh> > meshes;
- EditorNode::get_editor_data().add_custom_type(p_type, p_base, p_script, p_icon);
-}
+ for (int i = 0; i < p_meshes.size(); i++) {
+ meshes.push_back(p_meshes[i]);
+ }
-void EditorPlugin::remove_custom_type(const String &p_type) {
+ Vector<Ref<Texture> > textures = make_mesh_previews(meshes, p_preview_size);
+ Array ret;
+ for (int i = 0; i < textures.size(); i++) {
+ ret.push_back(textures[i]);
+ }
- EditorNode::get_editor_data().remove_custom_type(p_type);
+ return ret;
}
-ToolButton *EditorPlugin::add_control_to_bottom_panel(Control *p_control, const String &p_title) {
+Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh> > &p_meshes, int p_preview_size) {
- return EditorNode::get_singleton()->add_bottom_panel_item(p_title, p_control);
-}
+ int size = p_preview_size;
-void EditorPlugin::add_control_to_dock(DockSlot p_slot, Control *p_control) {
+ RID scenario = VS::get_singleton()->scenario_create();
- ERR_FAIL_NULL(p_control);
- EditorNode::get_singleton()->add_control_to_dock(EditorNode::DockSlot(p_slot), p_control);
-}
+ RID viewport = VS::get_singleton()->viewport_create();
+ VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ALWAYS);
+ VS::get_singleton()->viewport_set_vflip(viewport, true);
+ VS::get_singleton()->viewport_set_scenario(viewport, scenario);
+ VS::get_singleton()->viewport_set_size(viewport, size, size);
+ VS::get_singleton()->viewport_set_transparent_background(viewport, true);
+ VS::get_singleton()->viewport_set_active(viewport, true);
+ RID viewport_texture = VS::get_singleton()->viewport_get_texture(viewport);
-void EditorPlugin::remove_control_from_docks(Control *p_control) {
+ RID camera = VS::get_singleton()->camera_create();
+ VS::get_singleton()->viewport_attach_camera(viewport, camera);
+ VS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
+ //VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
+ VS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
- ERR_FAIL_NULL(p_control);
- EditorNode::get_singleton()->remove_control_from_dock(p_control);
-}
+ RID light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
+ RID light_instance = VS::get_singleton()->instance_create2(light, scenario);
+ VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
-void EditorPlugin::remove_control_from_bottom_panel(Control *p_control) {
+ RID light2 = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
+ VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
+ //VS::get_singleton()->light_set_color(light2, VS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
+ RID light_instance2 = VS::get_singleton()->instance_create2(light2, scenario);
- ERR_FAIL_NULL(p_control);
- EditorNode::get_singleton()->remove_bottom_panel_item(p_control);
+ VS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
+
+ //sphere = VS::get_singleton()->mesh_create();
+ RID mesh_instance = VS::get_singleton()->instance_create();
+ VS::get_singleton()->instance_set_scenario(mesh_instance, scenario);
+
+ EditorProgress ep("mlib", TTR("Creating Mesh Previews"), p_meshes.size());
+
+ Vector<Ref<Texture> > textures;
+
+ for (int i = 0; i < p_meshes.size(); i++) {
+
+ Ref<Mesh> mesh = p_meshes[i];
+ if (!mesh.is_valid()) {
+ textures.push_back(Ref<Texture>());
+ continue;
+ }
+ Rect3 aabb = mesh->get_aabb();
+ print_line("aabb: " + aabb);
+ Vector3 ofs = aabb.position + aabb.size * 0.5;
+ aabb.position -= ofs;
+ Transform xform;
+ xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.25);
+ xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.25) * xform.basis;
+ Rect3 rot_aabb = xform.xform(aabb);
+ print_line("rot_aabb: " + rot_aabb);
+ float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
+ if (m == 0)
+ continue;
+ m = 1.0 / m;
+ m *= 0.5;
+ print_line("scale: " + rtos(m));
+ xform.basis.scale(Vector3(m, m, m));
+ xform.origin = -xform.basis.xform(ofs); //-ofs*m;
+ xform.origin.z -= rot_aabb.size.z * 2;
+ RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(), scenario);
+ VS::get_singleton()->instance_set_transform(inst, xform);
+ ep.step(TTR("Thumbnail.."), i);
+ Main::iteration();
+ Main::iteration();
+ Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture);
+ ERR_CONTINUE(!img.is_valid() || img->empty());
+ Ref<ImageTexture> it(memnew(ImageTexture));
+ it->create_from_image(img);
+
+ //print_line("loaded image, size: "+rtos(m)+" dist: "+rtos(dist)+" empty?"+itos(img.empty())+" w: "+itos(it->get_width())+" h: "+itos(it->get_height()));
+ VS::get_singleton()->free(inst);
+
+ textures.push_back(it);
+ }
+
+ VS::get_singleton()->free(mesh_instance);
+ VS::get_singleton()->free(viewport);
+ VS::get_singleton()->free(light);
+ VS::get_singleton()->free(light_instance);
+ VS::get_singleton()->free(light2);
+ VS::get_singleton()->free(light_instance2);
+ VS::get_singleton()->free(camera);
+ VS::get_singleton()->free(scenario);
+
+ return textures;
}
-Control *EditorPlugin::get_editor_viewport() {
+Control *EditorInterface::get_editor_viewport() {
return EditorNode::get_singleton()->get_viewport();
}
-void EditorPlugin::edit_resource(const Ref<Resource> &p_resource) {
+void EditorInterface::edit_resource(const Ref<Resource> &p_resource) {
EditorNode::get_singleton()->edit_resource(p_resource);
}
-void EditorPlugin::open_scene_from_path(const String &scene_path) {
+void EditorInterface::open_scene_from_path(const String &scene_path) {
if (EditorNode::get_singleton()->is_changing_scene()) {
return;
@@ -89,7 +167,7 @@ void EditorPlugin::open_scene_from_path(const String &scene_path) {
EditorNode::get_singleton()->open_request(scene_path);
}
-void EditorPlugin::reload_scene_from_path(const String &scene_path) {
+void EditorInterface::reload_scene_from_path(const String &scene_path) {
if (EditorNode::get_singleton()->is_changing_scene()) {
return;
@@ -98,6 +176,130 @@ void EditorPlugin::reload_scene_from_path(const String &scene_path) {
EditorNode::get_singleton()->reload_scene(scene_path);
}
+Node *EditorInterface::get_edited_scene_root() {
+ return EditorNode::get_singleton()->get_edited_scene();
+}
+
+Array EditorInterface::get_open_scenes() const {
+
+ Array ret;
+ Vector<EditorData::EditedScene> scenes = EditorNode::get_singleton()->get_editor_data().get_edited_scenes();
+
+ int scns_amount = scenes.size();
+ for (int idx_scn = 0; idx_scn < scns_amount; idx_scn++) {
+ if (scenes[idx_scn].root == NULL)
+ continue;
+ ret.push_back(scenes[idx_scn].root->get_filename());
+ }
+ return ret;
+}
+
+ScriptEditor *EditorInterface::get_script_editor() {
+ return ScriptEditor::get_singleton();
+}
+
+void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property) {
+
+ EditorNode::get_singleton()->push_item(p_obj, p_for_property);
+}
+
+EditorFileSystem *EditorInterface::get_resource_file_system() {
+ return EditorFileSystem::get_singleton();
+}
+
+EditorSelection *EditorInterface::get_selection() {
+ return EditorNode::get_singleton()->get_editor_selection();
+}
+
+EditorSettings *EditorInterface::get_editor_settings() {
+ return EditorSettings::get_singleton();
+}
+
+EditorResourcePreview *EditorInterface::get_resource_previewer() {
+ return EditorResourcePreview::get_singleton();
+}
+
+Control *EditorInterface::get_base_control() {
+
+ return EditorNode::get_singleton()->get_gui_base();
+}
+
+Error EditorInterface::save_scene() {
+ if (!get_edited_scene_root())
+ return ERR_CANT_CREATE;
+ if (get_edited_scene_root()->get_filename() == String())
+ return ERR_CANT_CREATE;
+
+ save_scene_as(get_edited_scene_root()->get_filename());
+ return OK;
+}
+
+void EditorInterface::save_scene_as(const String &p_scene, bool p_with_preview) {
+
+ EditorNode::get_singleton()->save_scene_to_path(p_scene, p_with_preview);
+}
+
+EditorInterface *EditorInterface::singleton = NULL;
+
+void EditorInterface::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("inspect_object", "object", "for_property"), &EditorInterface::inspect_object, DEFVAL(String()));
+ ClassDB::bind_method(D_METHOD("get_selection"), &EditorInterface::get_selection);
+ ClassDB::bind_method(D_METHOD("get_editor_settings"), &EditorInterface::get_editor_settings);
+ ClassDB::bind_method(D_METHOD("get_script_editor"), &EditorInterface::get_script_editor);
+ ClassDB::bind_method(D_METHOD("get_base_control"), &EditorInterface::get_base_control);
+ ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
+ ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
+ ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
+ ClassDB::bind_method(D_METHOD("get_open_scenes"), &EditorInterface::get_open_scenes);
+ ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorInterface::get_edited_scene_root);
+ ClassDB::bind_method(D_METHOD("get_resource_previewer"), &EditorInterface::get_resource_previewer);
+ ClassDB::bind_method(D_METHOD("get_resource_filesystem"), &EditorInterface::get_resource_file_system);
+ ClassDB::bind_method(D_METHOD("get_editor_viewport"), &EditorInterface::get_editor_viewport);
+ ClassDB::bind_method(D_METHOD("make_mesh_previews"), &EditorInterface::_make_mesh_previews);
+
+ ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
+ ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
+}
+
+EditorInterface::EditorInterface() {
+ singleton = this;
+}
+
+///////////////////////////////////////////
+void EditorPlugin::add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture> &p_icon) {
+
+ EditorNode::get_editor_data().add_custom_type(p_type, p_base, p_script, p_icon);
+}
+
+void EditorPlugin::remove_custom_type(const String &p_type) {
+
+ EditorNode::get_editor_data().remove_custom_type(p_type);
+}
+
+ToolButton *EditorPlugin::add_control_to_bottom_panel(Control *p_control, const String &p_title) {
+
+ return EditorNode::get_singleton()->add_bottom_panel_item(p_title, p_control);
+}
+
+void EditorPlugin::add_control_to_dock(DockSlot p_slot, Control *p_control) {
+
+ ERR_FAIL_NULL(p_control);
+ EditorNode::get_singleton()->add_control_to_dock(EditorNode::DockSlot(p_slot), p_control);
+}
+
+void EditorPlugin::remove_control_from_docks(Control *p_control) {
+
+ ERR_FAIL_NULL(p_control);
+ EditorNode::get_singleton()->remove_control_from_dock(p_control);
+}
+
+void EditorPlugin::remove_control_from_bottom_panel(Control *p_control) {
+
+ ERR_FAIL_NULL(p_control);
+ EditorNode::get_singleton()->remove_bottom_panel_item(p_control);
+}
+
void EditorPlugin::add_control_to_container(CustomControlContainer p_location, Control *p_control) {
switch (p_location) {
@@ -155,7 +357,7 @@ void EditorPlugin::add_tool_menu_item(const String &p_name, Object *p_handler, c
void EditorPlugin::add_tool_submenu_item(const String &p_name, Object *p_submenu) {
ERR_FAIL_NULL(p_submenu);
- PopupMenu *submenu = p_submenu->cast_to<PopupMenu>();
+ PopupMenu *submenu = Object::cast_to<PopupMenu>(p_submenu);
ERR_FAIL_NULL(submenu);
//EditorNode::get_singleton()->add_tool_submenu_item(p_name, submenu);
}
@@ -171,28 +373,6 @@ void EditorPlugin::set_input_event_forwarding_always_enabled() {
always_input_forwarding_list->add_plugin(this);
}
-Node *EditorPlugin::get_edited_scene_root() {
- return EditorNode::get_singleton()->get_edited_scene();
-}
-
-Array EditorPlugin::get_open_scenes() const {
-
- Array ret;
- Vector<EditorData::EditedScene> scenes = EditorNode::get_singleton()->get_editor_data().get_edited_scenes();
-
- int scns_amount = scenes.size();
- for (int idx_scn = 0; idx_scn < scns_amount; idx_scn++) {
- if (scenes[idx_scn].root == NULL)
- continue;
- ret.push_back(scenes[idx_scn].root->get_filename());
- }
- return ret;
-}
-
-ScriptEditor *EditorPlugin::get_script_editor() {
- return ScriptEditor::get_singleton();
-}
-
void EditorPlugin::notify_scene_changed(const Node *scn_root) {
if (scn_root == NULL) return;
emit_signal("scene_changed", scn_root);
@@ -369,23 +549,6 @@ void EditorPlugin::queue_save_layout() const {
EditorNode::get_singleton()->save_layout();
}
-EditorSelection *EditorPlugin::get_selection() {
- return EditorNode::get_singleton()->get_editor_selection();
-}
-
-EditorSettings *EditorPlugin::get_editor_settings() {
- return EditorSettings::get_singleton();
-}
-
-EditorResourcePreview *EditorPlugin::get_resource_previewer() {
- return EditorResourcePreview::get_singleton();
-}
-
-Control *EditorPlugin::get_base_control() {
-
- return EditorNode::get_singleton()->get_gui_base();
-}
-
void EditorPlugin::make_bottom_panel_item_visible(Control *p_item) {
EditorNode::get_singleton()->make_bottom_panel_item_visible(p_item);
@@ -396,13 +559,8 @@ void EditorPlugin::hide_bottom_panel() {
EditorNode::get_singleton()->hide_bottom_panel();
}
-void EditorPlugin::inspect_object(Object *p_obj, const String &p_for_property) {
-
- EditorNode::get_singleton()->push_item(p_obj, p_for_property);
-}
-
-EditorFileSystem *EditorPlugin::get_resource_file_system() {
- return EditorFileSystem::get_singleton();
+EditorInterface *EditorPlugin::get_editor_interface() {
+ return EditorInterface::get_singleton();
}
void EditorPlugin::_bind_methods() {
@@ -417,36 +575,24 @@ void EditorPlugin::_bind_methods() {
//ClassDB::bind_method(D_METHOD("remove_tool_menu_item", "name"),&EditorPlugin::remove_tool_menu_item);
ClassDB::bind_method(D_METHOD("add_custom_type", "type", "base", "script", "icon"), &EditorPlugin::add_custom_type);
ClassDB::bind_method(D_METHOD("remove_custom_type", "type"), &EditorPlugin::remove_custom_type);
- ClassDB::bind_method(D_METHOD("get_editor_viewport"), &EditorPlugin::get_editor_viewport);
- ClassDB::bind_method(D_METHOD("get_resource_previewer"), &EditorPlugin::get_resource_previewer);
- ClassDB::bind_method(D_METHOD("get_resource_filesystem"), &EditorPlugin::get_resource_file_system);
-
- ClassDB::bind_method(D_METHOD("inspect_object", "object", "for_property"), &EditorPlugin::inspect_object, DEFVAL(String()));
ClassDB::bind_method(D_METHOD("update_canvas"), &EditorPlugin::update_canvas);
ClassDB::bind_method(D_METHOD("make_bottom_panel_item_visible", "item"), &EditorPlugin::make_bottom_panel_item_visible);
ClassDB::bind_method(D_METHOD("hide_bottom_panel"), &EditorPlugin::hide_bottom_panel);
- ClassDB::bind_method(D_METHOD("get_base_control"), &EditorPlugin::get_base_control);
ClassDB::bind_method(D_METHOD("get_undo_redo"), &EditorPlugin::_get_undo_redo);
- ClassDB::bind_method(D_METHOD("get_selection"), &EditorPlugin::get_selection);
- ClassDB::bind_method(D_METHOD("get_editor_settings"), &EditorPlugin::get_editor_settings);
- ClassDB::bind_method(D_METHOD("get_script_editor"), &EditorPlugin::get_script_editor);
ClassDB::bind_method(D_METHOD("queue_save_layout"), &EditorPlugin::queue_save_layout);
- ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorPlugin::edit_resource);
- ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorPlugin::open_scene_from_path);
- ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorPlugin::reload_scene_from_path);
ClassDB::bind_method(D_METHOD("add_import_plugin", "importer"), &EditorPlugin::add_import_plugin);
ClassDB::bind_method(D_METHOD("remove_import_plugin", "importer"), &EditorPlugin::remove_import_plugin);
ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled);
- ClassDB::bind_method(D_METHOD("get_open_scenes"), &EditorPlugin::get_open_scenes);
- ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorPlugin::get_edited_scene_root);
+
+ ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorPlugin::get_editor_interface);
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_canvas_gui_input", PropertyInfo(Variant::TRANSFORM2D, "canvas_xform"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
- ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_draw_over_canvas", PropertyInfo(Variant::TRANSFORM2D, "canvas_xform"), PropertyInfo(Variant::OBJECT, "canvas:Control")));
+ ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_draw_over_canvas", PropertyInfo(Variant::TRANSFORM2D, "canvas_xform"), PropertyInfo(Variant::OBJECT, "canvas", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_spatial_gui_input", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
- MethodInfo gizmo = MethodInfo(Variant::OBJECT, "create_spatial_gizmo", PropertyInfo(Variant::OBJECT, "for_spatial:Spatial"));
+ MethodInfo gizmo = MethodInfo(Variant::OBJECT, "create_spatial_gizmo", PropertyInfo(Variant::OBJECT, "for_spatial", PROPERTY_HINT_RESOURCE_TYPE, "Spatial"));
gizmo.return_val.hint = PROPERTY_HINT_RESOURCE_TYPE;
gizmo.return_val.hint_string = "EditorSpatialGizmo";
ClassDB::add_virtual_method(get_class_static(), gizmo);
@@ -464,9 +610,9 @@ void EditorPlugin::_bind_methods() {
ClassDB::add_virtual_method(get_class_static(), MethodInfo("set_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile")));
ClassDB::add_virtual_method(get_class_static(), MethodInfo("get_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile")));
- ADD_SIGNAL(MethodInfo("scene_changed", PropertyInfo(Variant::OBJECT, "scene_root:Node")));
- ADD_SIGNAL(MethodInfo("scene_closed", PropertyInfo(Variant::STRING, "filepath:String")));
- ADD_SIGNAL(MethodInfo("main_screen_changed", PropertyInfo(Variant::STRING, "screen_name:String")));
+ ADD_SIGNAL(MethodInfo("scene_changed", PropertyInfo(Variant::OBJECT, "scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("scene_closed", PropertyInfo(Variant::STRING, "filepath")));
+ ADD_SIGNAL(MethodInfo("main_screen_changed", PropertyInfo(Variant::STRING, "screen_name")));
BIND_ENUM_CONSTANT(CONTAINER_TOOLBAR);
BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_MENU);