diff options
Diffstat (limited to 'editor/editor_plugin.cpp')
-rw-r--r-- | editor/editor_plugin.cpp | 70 |
1 files changed, 29 insertions, 41 deletions
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index 4fdf669121..d83dc32e90 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -289,6 +289,14 @@ bool EditorInterface::is_plugin_enabled(const String &p_plugin) const { return EditorNode::get_singleton()->is_addon_plugin_enabled(p_plugin); } +void EditorInterface::set_movie_maker_enabled(bool p_enabled) { + EditorNode::get_singleton()->set_movie_maker_enabled(p_enabled); +} + +bool EditorInterface::is_movie_maker_enabled() const { + return EditorNode::get_singleton()->is_movie_maker_enabled(); +} + EditorInspector *EditorInterface::get_inspector() const { return InspectorDock::get_inspector_singleton(); } @@ -364,6 +372,9 @@ void EditorInterface::_bind_methods() { ClassDB::bind_method(D_METHOD("set_plugin_enabled", "plugin", "enabled"), &EditorInterface::set_plugin_enabled); ClassDB::bind_method(D_METHOD("is_plugin_enabled", "plugin"), &EditorInterface::is_plugin_enabled); + ClassDB::bind_method(D_METHOD("set_movie_maker_enabled", "enabled"), &EditorInterface::set_movie_maker_enabled); + ClassDB::bind_method(D_METHOD("is_movie_maker_enabled"), &EditorInterface::is_movie_maker_enabled); + ClassDB::bind_method(D_METHOD("get_inspector"), &EditorInterface::get_inspector); ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene); @@ -571,10 +582,8 @@ void EditorPlugin::notify_resource_saved(const Ref<Resource> &p_resource) { bool EditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) { bool success = false; - if (GDVIRTUAL_CALL(_forward_canvas_gui_input, p_event, success)) { - return success; - } - return false; + GDVIRTUAL_CALL(_forward_canvas_gui_input, p_event, success); + return success; } void EditorPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) { @@ -606,12 +615,8 @@ int EditorPlugin::update_overlays() const { EditorPlugin::AfterGUIInput EditorPlugin::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) { int success = EditorPlugin::AFTER_GUI_INPUT_PASS; - - if (GDVIRTUAL_CALL(_forward_3d_gui_input, p_camera, p_event, success)) { - return static_cast<EditorPlugin::AfterGUIInput>(success); - } - - return EditorPlugin::AFTER_GUI_INPUT_PASS; + GDVIRTUAL_CALL(_forward_3d_gui_input, p_camera, p_event, success); + return static_cast<EditorPlugin::AfterGUIInput>(success); } void EditorPlugin::forward_3d_draw_over_viewport(Control *p_overlay) { @@ -624,29 +629,20 @@ void EditorPlugin::forward_3d_force_draw_over_viewport(Control *p_overlay) { String EditorPlugin::get_name() const { String name; - if (GDVIRTUAL_CALL(_get_plugin_name, name)) { - return name; - } - - return String(); + GDVIRTUAL_CALL(_get_plugin_name, name); + return name; } const Ref<Texture2D> EditorPlugin::get_icon() const { Ref<Texture2D> icon; - if (GDVIRTUAL_CALL(_get_plugin_icon, icon)) { - return icon; - } - - return Ref<Texture2D>(); + GDVIRTUAL_CALL(_get_plugin_icon, icon); + return icon; } bool EditorPlugin::has_main_screen() const { - bool success; - if (GDVIRTUAL_CALL(_has_main_screen, success)) { - return success; - } - - return false; + bool success = false; + GDVIRTUAL_CALL(_has_main_screen, success); + return success; } void EditorPlugin::make_visible(bool p_visible) { @@ -663,20 +659,14 @@ void EditorPlugin::edit(Object *p_object) { bool EditorPlugin::handles(Object *p_object) const { bool success = false; - if (GDVIRTUAL_CALL(_handles, p_object, success)) { - return success; - } - - return false; + GDVIRTUAL_CALL(_handles, p_object, success); + return success; } Dictionary EditorPlugin::get_state() const { Dictionary state; - if (GDVIRTUAL_CALL(_get_state, state)) { - return state; - } - - return Dictionary(); + GDVIRTUAL_CALL(_get_state, state); + return state; } void EditorPlugin::set_state(const Dictionary &p_state) { @@ -822,11 +812,9 @@ void EditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) { } bool EditorPlugin::build() { - bool success; - if (GDVIRTUAL_CALL(_build, success)) { - return success; - } - return true; + bool success = true; + GDVIRTUAL_CALL(_build, success); + return success; } void EditorPlugin::queue_save_layout() { |