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Diffstat (limited to 'editor/editor_paths.h')
-rw-r--r-- | editor/editor_paths.h | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/editor/editor_paths.h b/editor/editor_paths.h new file mode 100644 index 0000000000..2c156b7c96 --- /dev/null +++ b/editor/editor_paths.h @@ -0,0 +1,74 @@ +/*************************************************************************/ +/* editor_paths.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef EDITOR_PATHS_H +#define EDITOR_PATHS_H + +#include "core/object/class_db.h" +#include "core/string/ustring.h" + +class EditorPaths : public Object { + GDCLASS(EditorPaths, Object) + + bool paths_valid = false; // If any of the paths can't be created, this is false. + String data_dir; // Editor data (templates, shader cache, etc.). + String config_dir; // Editor config (settings, profiles, themes, etc.). + String cache_dir; // Editor cache (thumbnails, tmp generated files). + String project_data_dir = "res://.godot"; // Project-specific data (metadata, shader cache, etc.). + bool self_contained = false; // Self-contained means everything goes to `editor_data` dir. + String self_contained_file; // Self-contained file with configuration. + + static EditorPaths *singleton; + +protected: + static void _bind_methods(); + +public: + bool are_paths_valid() const; + + String get_data_dir() const; + String get_config_dir() const; + String get_cache_dir() const; + String get_project_data_dir() const; + + bool is_self_contained() const; + String get_self_contained_file() const; + + static EditorPaths *get_singleton() { + return singleton; + } + + static void create(); + static void free(); + + EditorPaths(); +}; + +#endif // EDITOR_PATHS_H |