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-rw-r--r--editor/editor_paths.cpp23
1 files changed, 20 insertions, 3 deletions
diff --git a/editor/editor_paths.cpp b/editor/editor_paths.cpp
index c9817190dd..5b48cc2638 100644
--- a/editor/editor_paths.cpp
+++ b/editor/editor_paths.cpp
@@ -87,6 +87,8 @@ void EditorPaths::_bind_methods() {
EditorPaths::EditorPaths() {
singleton = this;
+ project_data_dir = ProjectSettings::get_singleton()->get_project_data_path();
+
// Self-contained mode if a `._sc_` or `_sc_` file is present in executable dir.
String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
{
@@ -183,7 +185,7 @@ EditorPaths::EditorPaths() {
}
}
- // Validate or create project-specific editor data dir (`res://.godot`),
+ // Validate or create project-specific editor data dir,
// including shader cache subdir.
if (Main::is_project_manager() || Main::is_cmdline_tool()) {
@@ -198,6 +200,20 @@ EditorPaths::EditorPaths() {
paths_valid = false;
}
}
+
+ // Check that the project data directory '.gdignore' file exists
+ String project_data_gdignore_file_path = project_data_dir.plus_file(".gdignore");
+ if (!FileAccess::exists(project_data_gdignore_file_path)) {
+ // Add an empty .gdignore file to avoid scan.
+ FileAccessRef f = FileAccess::open(project_data_gdignore_file_path, FileAccess::WRITE);
+ if (f) {
+ f->store_line("");
+ f->close();
+ } else {
+ ERR_PRINT("Failed to create file " + project_data_gdignore_file_path);
+ }
+ }
+
Engine::get_singleton()->set_shader_cache_path(project_data_dir);
// Editor metadata dir.
@@ -205,8 +221,9 @@ EditorPaths::EditorPaths() {
dir_res->make_dir("editor");
}
// Imported assets dir.
- if (!dir_res->dir_exists(ProjectSettings::IMPORTED_FILES_PATH)) {
- dir_res->make_dir(ProjectSettings::IMPORTED_FILES_PATH);
+ String imported_files_path = ProjectSettings::get_singleton()->get_imported_files_path();
+ if (!dir_res->dir_exists(imported_files_path)) {
+ dir_res->make_dir(imported_files_path);
}
}
}