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Diffstat (limited to 'editor/editor_paths.cpp')
-rw-r--r-- | editor/editor_paths.cpp | 212 |
1 files changed, 212 insertions, 0 deletions
diff --git a/editor/editor_paths.cpp b/editor/editor_paths.cpp new file mode 100644 index 0000000000..c9817190dd --- /dev/null +++ b/editor/editor_paths.cpp @@ -0,0 +1,212 @@ +/*************************************************************************/ +/* editor_paths.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "editor_paths.h" + +#include "core/config/engine.h" +#include "core/config/project_settings.h" +#include "core/io/dir_access.h" +#include "core/os/os.h" +#include "main/main.h" // For `is_project_manager`. + +EditorPaths *EditorPaths::singleton = nullptr; + +bool EditorPaths::are_paths_valid() const { + return paths_valid; +} + +String EditorPaths::get_data_dir() const { + return data_dir; +} + +String EditorPaths::get_config_dir() const { + return config_dir; +} + +String EditorPaths::get_cache_dir() const { + return cache_dir; +} + +String EditorPaths::get_project_data_dir() const { + return project_data_dir; +} + +bool EditorPaths::is_self_contained() const { + return self_contained; +} + +String EditorPaths::get_self_contained_file() const { + return self_contained_file; +} + +void EditorPaths::create() { + ERR_FAIL_COND(singleton != nullptr); + memnew(EditorPaths()); +} + +void EditorPaths::free() { + ERR_FAIL_COND(singleton == nullptr); + memdelete(singleton); +} + +void EditorPaths::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_data_dir"), &EditorPaths::get_data_dir); + ClassDB::bind_method(D_METHOD("get_config_dir"), &EditorPaths::get_config_dir); + ClassDB::bind_method(D_METHOD("get_cache_dir"), &EditorPaths::get_cache_dir); + ClassDB::bind_method(D_METHOD("is_self_contained"), &EditorPaths::is_self_contained); + ClassDB::bind_method(D_METHOD("get_self_contained_file"), &EditorPaths::get_self_contained_file); +} + +EditorPaths::EditorPaths() { + singleton = this; + + // Self-contained mode if a `._sc_` or `_sc_` file is present in executable dir. + String exe_path = OS::get_singleton()->get_executable_path().get_base_dir(); + { + DirAccessRef d = DirAccess::create_for_path(exe_path); + + if (d->file_exists(exe_path + "/._sc_")) { + self_contained = true; + self_contained_file = exe_path + "/._sc_"; + } else if (d->file_exists(exe_path + "/_sc_")) { + self_contained = true; + self_contained_file = exe_path + "/_sc_"; + } + } + + String data_path; + String config_path; + String cache_path; + + if (self_contained) { + // editor is self contained, all in same folder + data_path = exe_path; + data_dir = data_path.plus_file("editor_data"); + config_path = exe_path; + config_dir = data_dir; + cache_path = exe_path; + cache_dir = data_dir.plus_file("cache"); + } else { + // Typically XDG_DATA_HOME or %APPDATA%. + data_path = OS::get_singleton()->get_data_path(); + data_dir = data_path.plus_file(OS::get_singleton()->get_godot_dir_name()); + // Can be different from data_path e.g. on Linux or macOS. + config_path = OS::get_singleton()->get_config_path(); + config_dir = config_path.plus_file(OS::get_singleton()->get_godot_dir_name()); + // Can be different from above paths, otherwise a subfolder of data_dir. + cache_path = OS::get_singleton()->get_cache_path(); + if (cache_path == data_path) { + cache_dir = data_dir.plus_file("cache"); + } else { + cache_dir = cache_path.plus_file(OS::get_singleton()->get_godot_dir_name()); + } + } + + paths_valid = (data_path != "" && config_path != "" && cache_path != ""); + ERR_FAIL_COND_MSG(!paths_valid, "Editor data, config, or cache paths are invalid."); + + // Validate or create each dir and its relevant subdirectories. + + DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + + // Data dir. + { + if (dir->change_dir(data_dir) != OK) { + dir->make_dir_recursive(data_dir); + if (dir->change_dir(data_dir) != OK) { + ERR_PRINT("Could not create editor data directory: " + data_dir); + paths_valid = false; + } + } + + if (!dir->dir_exists("templates")) { + dir->make_dir("templates"); + } + } + + // Config dir. + { + if (dir->change_dir(config_dir) != OK) { + dir->make_dir_recursive(config_dir); + if (dir->change_dir(config_dir) != OK) { + ERR_PRINT("Could not create editor config directory: " + config_dir); + paths_valid = false; + } + } + + if (!dir->dir_exists("text_editor_themes")) { + dir->make_dir("text_editor_themes"); + } + if (!dir->dir_exists("script_templates")) { + dir->make_dir("script_templates"); + } + if (!dir->dir_exists("feature_profiles")) { + dir->make_dir("feature_profiles"); + } + } + + // Cache dir. + { + if (dir->change_dir(cache_dir) != OK) { + dir->make_dir_recursive(cache_dir); + if (dir->change_dir(cache_dir) != OK) { + ERR_PRINT("Could not create editor cache directory: " + cache_dir); + paths_valid = false; + } + } + } + + // Validate or create project-specific editor data dir (`res://.godot`), + // including shader cache subdir. + + if (Main::is_project_manager() || Main::is_cmdline_tool()) { + // Nothing to create, use shared editor data dir for shader cache. + Engine::get_singleton()->set_shader_cache_path(data_dir); + } else { + DirAccessRef dir_res = DirAccess::create(DirAccess::ACCESS_RESOURCES); + if (dir_res->change_dir(project_data_dir) != OK) { + dir_res->make_dir_recursive(project_data_dir); + if (dir_res->change_dir(project_data_dir) != OK) { + ERR_PRINT("Could not create project data directory (" + project_data_dir + ") in: " + dir_res->get_current_dir()); + paths_valid = false; + } + } + Engine::get_singleton()->set_shader_cache_path(project_data_dir); + + // Editor metadata dir. + if (!dir_res->dir_exists("editor")) { + dir_res->make_dir("editor"); + } + // Imported assets dir. + if (!dir_res->dir_exists(ProjectSettings::IMPORTED_FILES_PATH)) { + dir_res->make_dir(ProjectSettings::IMPORTED_FILES_PATH); + } + } +} |