diff options
Diffstat (limited to 'editor/editor_paths.cpp')
-rw-r--r-- | editor/editor_paths.cpp | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/editor/editor_paths.cpp b/editor/editor_paths.cpp index 5b48cc2638..d4e40db406 100644 --- a/editor/editor_paths.cpp +++ b/editor/editor_paths.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -91,6 +91,11 @@ EditorPaths::EditorPaths() { // Self-contained mode if a `._sc_` or `_sc_` file is present in executable dir. String exe_path = OS::get_singleton()->get_executable_path().get_base_dir(); + + // On macOS, look outside .app bundle, since .app bundle is read-only. + if (OS::get_singleton()->has_feature("macos") && exe_path.ends_with("MacOS") && exe_path.plus_file("..").simplify_path().ends_with("Contents")) { + exe_path = exe_path.plus_file("../../..").simplify_path(); + } { DirAccessRef d = DirAccess::create_for_path(exe_path); @@ -131,7 +136,7 @@ EditorPaths::EditorPaths() { } } - paths_valid = (data_path != "" && config_path != "" && cache_path != ""); + paths_valid = (!data_path.is_empty() && !config_path.is_empty() && !cache_path.is_empty()); ERR_FAIL_COND_MSG(!paths_valid, "Editor data, config, or cache paths are invalid."); // Validate or create each dir and its relevant subdirectories. |