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-rw-r--r--editor/editor_node.h15
1 files changed, 14 insertions, 1 deletions
diff --git a/editor/editor_node.h b/editor/editor_node.h
index a2b4a0a049..658d5dc0ae 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -153,6 +153,9 @@ private:
OBJECT_REQUEST_HELP,
RUN_PLAY,
+ COLLAPSE_ALL,
+ EXPAND_ALL,
+
RUN_STOP,
RUN_PLAY_SCENE,
RUN_PLAY_NATIVE,
@@ -378,6 +381,7 @@ private:
Vector<EditorPlugin *> editor_plugins;
EditorPlugin *editor_plugin_screen;
EditorPluginList *editor_plugins_over;
+ EditorPluginList *editor_plugins_force_over;
EditorPluginList *editor_plugins_force_input_forwarding;
EditorHistory editor_history;
@@ -426,6 +430,9 @@ private:
void _property_editor_forward();
void _property_editor_back();
+ void _menu_collapseall();
+ void _menu_expandall();
+
void _select_history(int p_idx);
void _prepare_history();
@@ -559,6 +566,10 @@ private:
void _load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section);
void _update_dock_slots_visibility();
+ bool restoring_scenes;
+ void _save_open_scenes_to_config(Ref<ConfigFile> p_layout, const String &p_section);
+ void _load_open_scenes_from_config(Ref<ConfigFile> p_layout, const String &p_section);
+
void _update_layouts_menu();
void _layout_menu_option(int p_id);
@@ -636,6 +647,7 @@ public:
EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; }
EditorPluginList *get_editor_plugins_over() { return editor_plugins_over; }
+ EditorPluginList *get_editor_plugins_force_over() { return editor_plugins_force_over; }
EditorPluginList *get_editor_plugins_force_input_forwarding() { return editor_plugins_force_input_forwarding; }
PropertyEditor *get_property_editor() { return property_editor; }
VBoxContainer *get_property_editor_vb() { return prop_editor_vb; }
@@ -820,7 +832,8 @@ public:
void edit(Object *p_object);
bool forward_gui_input(const Ref<InputEvent> &p_event);
bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event, bool serve_when_force_input_enabled);
- void forward_draw_over_canvas(Control *p_canvas);
+ void forward_draw_over_viewport(Control *p_overlay);
+ void forward_force_draw_over_viewport(Control *p_overlay);
void add_plugin(EditorPlugin *p_plugin);
void clear();
bool empty();