diff options
Diffstat (limited to 'editor/editor_node.h')
-rw-r--r-- | editor/editor_node.h | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/editor/editor_node.h b/editor/editor_node.h index 8d322a1bfd..c05e6cd281 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -32,16 +32,12 @@ #define EDITOR_NODE_H #include "core/templates/safe_refcount.h" -#include "editor/editor_data.h" #include "editor/editor_export.h" #include "editor/editor_folding.h" #include "editor/editor_native_shader_source_visualizer.h" #include "editor/editor_run.h" -#include "editor/editor_toaster.h" #include "editor/inspector_dock.h" #include "editor/property_editor.h" -#include "editor/scene_tree_dock.h" -#include "scene/gui/link_button.h" typedef void (*EditorNodeInitCallback)(); typedef void (*EditorPluginInitializeCallback)(); @@ -50,16 +46,20 @@ typedef bool (*EditorBuildCallback)(); class AcceptDialog; class AudioStreamPreviewGenerator; class BackgroundProgress; +class Button; class CenterContainer; class ConfirmationDialog; class Control; class DependencyEditor; class DependencyErrorDialog; +class DynamicFontImportSettings; class EditorAbout; class EditorCommandPalette; class EditorExport; +class EditorExtensionManager; class EditorFeatureProfileManager; class EditorFileServer; +class EditorFolding; class EditorInspector; class EditorLayoutsDialog; class EditorLog; @@ -67,12 +67,16 @@ class EditorPlugin; class EditorPluginList; class EditorQuickOpen; class EditorResourcePreview; +class EditorRun; class EditorRunNative; class EditorSettingsDialog; +class EditorToaster; class ExportTemplateManager; +class FileDialog; class FileSystemDock; class HSplitContainer; class ImportDock; +class LinkButton; class MenuButton; class NodeDock; class OrphanResourcesDialog; @@ -83,17 +87,14 @@ class ProgressDialog; class ProjectExportDialog; class ProjectSettingsEditor; class RunSettingsDialog; +class SceneImportSettings; class ScriptCreateDialog; -class TabContainer; +class SubViewport; class TabBar; +class TabContainer; class TextureProgressBar; -class Button; class VSplitContainer; class Window; -class SubViewport; -class SceneImportSettings; -class EditorExtensionManager; -class DynamicFontImportSettings; class EditorNode : public Node { GDCLASS(EditorNode, Node); |