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-rw-r--r--editor/editor_node.h103
1 files changed, 58 insertions, 45 deletions
diff --git a/editor/editor_node.h b/editor/editor_node.h
index dfe3d91c07..91d873d16f 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,9 +31,11 @@
#ifndef EDITOR_NODE_H
#define EDITOR_NODE_H
+#include "core/templates/safe_refcount.h"
#include "editor/editor_data.h"
#include "editor/editor_export.h"
#include "editor/editor_folding.h"
+#include "editor/editor_native_shader_source_visualizer.h"
#include "editor/editor_run.h"
#include "editor/inspector_dock.h"
#include "editor/property_editor.h"
@@ -71,7 +73,6 @@ class ImportDock;
class MenuButton;
class NodeDock;
class OrphanResourcesDialog;
-class PaneDrag;
class Panel;
class PanelContainer;
class PluginConfigDialog;
@@ -82,8 +83,8 @@ class RunSettingsDialog;
class ScriptCreateDialog;
class TabContainer;
class Tabs;
-class TextureProgress;
-class ToolButton;
+class TextureProgressBar;
+class Button;
class VSplitContainer;
class Window;
class SubViewport;
@@ -108,10 +109,10 @@ public:
String path;
List<String> args;
String output;
- Thread *execute_output_thread;
+ Thread execute_output_thread;
Mutex execute_output_mutex;
- int exitcode;
- volatile bool done;
+ int exitcode = 0;
+ SafeFlag done;
};
private:
@@ -126,10 +127,8 @@ private:
FILE_SAVE_SCENE,
FILE_SAVE_AS_SCENE,
FILE_SAVE_ALL_SCENES,
- FILE_SAVE_BEFORE_RUN,
FILE_SAVE_AND_RUN,
FILE_SHOW_IN_FILESYSTEM,
- FILE_IMPORT_SUBSCENE,
FILE_EXPORT_PROJECT,
FILE_EXPORT_MESH_LIBRARY,
FILE_INSTALL_ANDROID_SOURCE,
@@ -162,7 +161,6 @@ private:
RUN_STOP,
RUN_PLAY_SCENE,
RUN_PLAY_CUSTOM_SCENE,
- RUN_SCENE_SETTINGS,
RUN_SETTINGS,
RUN_PROJECT_DATA_FOLDER,
RUN_PROJECT_MANAGER,
@@ -255,26 +253,25 @@ private:
VSplitContainer *top_split;
HBoxContainer *bottom_hb;
Control *vp_base;
- PaneDrag *pd;
HBoxContainer *menu_hb;
- Control *viewport;
+ Control *main_control;
MenuButton *file_menu;
MenuButton *project_menu;
MenuButton *debug_menu;
MenuButton *settings_menu;
MenuButton *help_menu;
PopupMenu *tool_menu;
- ToolButton *export_button;
- ToolButton *prev_scene;
- ToolButton *play_button;
- ToolButton *pause_button;
- ToolButton *stop_button;
- ToolButton *run_settings_button;
- ToolButton *play_scene_button;
- ToolButton *play_custom_scene_button;
- ToolButton *search_button;
- TextureProgress *audio_vu;
+ Button *export_button;
+ Button *prev_scene;
+ Button *play_button;
+ Button *pause_button;
+ Button *stop_button;
+ Button *run_settings_button;
+ Button *play_scene_button;
+ Button *play_custom_scene_button;
+ Button *search_button;
+ TextureProgressBar *audio_vu;
Timer *screenshot_timer;
@@ -314,8 +311,10 @@ private:
ConfirmationDialog *remove_android_build_template;
EditorSettingsDialog *settings_config_dialog;
- RunSettingsDialog *run_settings_dialog;
ProjectSettingsEditor *project_settings;
+ bool settings_changed = true; //make it update settings on first frame
+ void _update_from_settings();
+
PopupMenu *vcs_actions_menu;
EditorFileDialog *file;
ExportTemplateManager *export_template_manager;
@@ -327,6 +326,8 @@ private:
String current_path;
MenuButton *update_spinner;
+ EditorNativeShaderSourceVisualizer *native_shader_source_visualizer;
+
String defer_load_scene;
Node *_last_instanced_scene;
@@ -336,7 +337,7 @@ private:
EditorQuickOpen *quick_run;
HBoxContainer *main_editor_button_vb;
- Vector<ToolButton *> main_editor_buttons;
+ Vector<Button *> main_editor_buttons;
Vector<EditorPlugin *> editor_table;
AudioStreamPreviewGenerator *preview_gen;
@@ -358,15 +359,15 @@ private:
PopupPanel *dock_select_popup;
Control *dock_select;
Button *dock_float;
- ToolButton *dock_tab_move_left;
- ToolButton *dock_tab_move_right;
+ Button *dock_tab_move_left;
+ Button *dock_tab_move_right;
int dock_popup_selected;
Timer *dock_drag_timer;
bool docks_visible;
HBoxContainer *tabbar_container;
- ToolButton *distraction_free;
- ToolButton *scene_tab_add;
+ Button *distraction_free;
+ Button *scene_tab_add;
bool scene_distraction;
bool script_distraction;
@@ -411,8 +412,8 @@ private:
struct BottomPanelItem {
String name;
- Control *control;
- ToolButton *button;
+ Control *control = nullptr;
+ Button *button = nullptr;
};
Vector<BottomPanelItem> bottom_panel_items;
@@ -422,7 +423,10 @@ private:
HBoxContainer *bottom_panel_hb_editors;
VBoxContainer *bottom_panel_vb;
Label *version_label;
- ToolButton *bottom_panel_raise;
+ Button *bottom_panel_raise;
+
+ Tree *disk_changed_list;
+ ConfirmationDialog *disk_changed;
void _bottom_panel_raise_toggled(bool);
@@ -556,8 +560,8 @@ private:
struct ExportDefer {
String preset;
String path;
- bool debug;
- bool pack_only;
+ bool debug = false;
+ bool pack_only = false;
} export_defer;
bool cmdline_export_mode;
@@ -581,7 +585,7 @@ private:
void _dock_make_float();
void _scene_tab_changed(int p_tab);
void _scene_tab_closed(int p_tab, int option = SCENE_TAB_CLOSE);
- void _scene_tab_hover(int p_tab);
+ void _scene_tab_hovered(int p_tab);
void _scene_tab_exit();
void _scene_tab_input(const Ref<InputEvent> &p_input);
void _reposition_active_tab(int idx_to);
@@ -643,6 +647,10 @@ private:
static void _resource_loaded(RES p_resource, const String &p_path);
void _resources_changed(const Vector<String> &p_resources);
+ void _scan_external_changes();
+ void _reload_modified_scenes();
+ void _reload_project_settings();
+ void _resave_scenes(String p_str);
void _feature_profile_changed();
bool _is_class_editor_disabled_by_feature_profile(const StringName &p_class);
@@ -687,13 +695,15 @@ public:
static void add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false);
static void remove_editor_plugin(EditorPlugin *p_editor, bool p_config_changed = false);
+ static void disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames);
+
void new_inherited_scene() { _menu_option_confirm(FILE_NEW_INHERITED_SCENE, false); }
void set_docks_visible(bool p_show);
bool get_docks_visible() const;
void set_distraction_free_mode(bool p_enter);
- bool get_distraction_free_mode() const;
+ bool is_distraction_free_mode_enabled() const;
void add_control_to_dock(DockSlot p_slot, Control *p_control);
void remove_control_from_dock(Control *p_control);
@@ -709,8 +719,6 @@ public:
void save_resource(const Ref<Resource> &p_resource);
void save_resource_as(const Ref<Resource> &p_resource, const String &p_at_path = String());
- void merge_from_scene() { _menu_option_confirm(FILE_IMPORT_SUBSCENE, false); }
-
void show_about() { _menu_option_confirm(HELP_ABOUT, false); }
static bool has_unsaved_changes() { return singleton->unsaved_cache; }
@@ -730,7 +738,7 @@ public:
bool is_changing_scene() const;
static EditorLog *get_log() { return singleton->log; }
- Control *get_viewport();
+ Control *get_main_control();
void set_edited_scene(Node *p_scene);
@@ -741,7 +749,7 @@ public:
void fix_dependencies(const String &p_for_file);
void clear_scene() { _cleanup_scene(); }
int new_scene();
- Error load_scene(const String &p_scene, bool p_ignore_broken_deps = false, bool p_set_inherited = false, bool p_clear_errors = true, bool p_force_open_imported = false);
+ Error load_scene(const String &p_scene, bool p_ignore_broken_deps = false, bool p_set_inherited = false, bool p_clear_errors = true, bool p_force_open_imported = false, bool p_silent_change_tab = false);
Error load_resource(const String &p_resource, bool p_ignore_broken_deps = false);
bool is_scene_open(const String &p_path);
@@ -821,10 +829,9 @@ public:
bool is_exiting() const { return exiting; }
- ToolButton *get_pause_button() { return pause_button; }
+ Button *get_pause_button() { return pause_button; }
- ToolButton *add_bottom_panel_item(String p_text, Control *p_item);
- bool are_bottom_panels_hidden() const;
+ Button *add_bottom_panel_item(String p_text, Control *p_item);
void make_bottom_panel_item_visible(Control *p_item);
void raise_bottom_panel_item(Control *p_item);
void hide_bottom_panel();
@@ -833,7 +840,7 @@ public:
Variant drag_resource(const Ref<Resource> &p_res, Control *p_from);
Variant drag_files_and_dirs(const Vector<String> &p_paths, Control *p_from);
- void add_tool_menu_item(const String &p_name, Object *p_handler, const String &p_callback, const Variant &p_ud = Variant());
+ void add_tool_menu_item(const String &p_name, const Callable &p_callback);
void add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu);
void remove_tool_menu_item(const String &p_name);
@@ -841,6 +848,8 @@ public:
void save_scene_list(Vector<String> p_scene_filenames);
void restart_editor();
+ void notify_settings_changed();
+
void dim_editor(bool p_dimming, bool p_force_dim = false);
bool is_editor_dimmed() const;
@@ -865,7 +874,11 @@ public:
bool ensure_main_scene(bool p_from_native);
void run_play();
+ void run_play_current();
+ void run_play_custom(const String &p_custom);
void run_stop();
+ bool is_run_playing() const;
+ String get_run_playing_scene() const;
};
struct EditorProgress {
@@ -902,7 +915,7 @@ public:
void add_plugin(EditorPlugin *p_plugin);
void remove_plugin(EditorPlugin *p_plugin);
void clear();
- bool empty();
+ bool is_empty();
EditorPluginList();
~EditorPluginList();