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+/*************************************************************************/
+/* editor_node.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef EDITOR_NODE_H
+#define EDITOR_NODE_H
+
+#include "scene/gui/control.h"
+#include "scene/gui/panel.h"
+#include "scene/gui/tool_button.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/tree.h"
+#include "scene/gui/dialogs.h"
+#include "scene/gui/separator.h"
+#include "scene/gui/tab_container.h"
+#include "scene/gui/panel_container.h"
+#include "scene/gui/file_dialog.h"
+#include "scene/gui/split_container.h"
+#include "scene/gui/center_container.h"
+#include "scene/gui/texture_progress.h"
+#include "editor/filesystem_dock.h"
+#include "editor/scene_tree_editor.h"
+#include "editor/property_editor.h"
+#include "editor/create_dialog.h"
+#include "editor/call_dialog.h"
+#include "editor/reparent_dialog.h"
+#include "editor/connections_dialog.h"
+#include "editor/node_dock.h"
+#include "editor/import_dock.h"
+#include "editor/settings_config_dialog.h"
+#include "editor/groups_editor.h"
+#include "editor/editor_data.h"
+#include "editor/editor_path.h"
+#include "editor/editor_run.h"
+
+#include "editor/pane_drag.h"
+
+#include "editor/script_create_dialog.h"
+#include "editor/run_settings_dialog.h"
+#include "editor/project_settings.h"
+#include "editor/project_export.h"
+#include "editor/editor_log.h"
+#include "editor/scene_tree_dock.h"
+#include "editor/resources_dock.h"
+#include "editor/editor_run_script.h"
+
+#include "editor/editor_run_native.h"
+#include "scene/gui/tabs.h"
+#include "editor/quick_open.h"
+#include "editor/project_export.h"
+#include "editor/editor_sub_scene.h"
+#include "editor_export.h"
+#include "editor_reimport_dialog.h"
+#include "editor/editor_plugin.h"
+#include "editor/editor_name_dialog.h"
+
+#include "fileserver/editor_file_server.h"
+#include "editor_resource_preview.h"
+#include "scene/gui/viewport_container.h"
+
+
+#include "progress_dialog.h"
+
+#include "editor_scale.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+
+
+
+
+typedef void (*EditorNodeInitCallback)();
+typedef void (*EditorPluginInitializeCallback)();
+typedef void (*EditorBuildCallback)();
+
+class EditorPluginList;
+
+class EditorNode : public Node {
+
+ GDCLASS( EditorNode, Node );
+
+public:
+ enum DockSlot {
+ DOCK_SLOT_LEFT_UL,
+ DOCK_SLOT_LEFT_BL,
+ DOCK_SLOT_LEFT_UR,
+ DOCK_SLOT_LEFT_BR,
+ DOCK_SLOT_RIGHT_UL,
+ DOCK_SLOT_RIGHT_BL,
+ DOCK_SLOT_RIGHT_UR,
+ DOCK_SLOT_RIGHT_BR,
+ DOCK_SLOT_MAX
+ };
+private:
+ enum {
+ HISTORY_SIZE=64
+ };
+
+ enum MenuOptions {
+ FILE_NEW_SCENE,
+ FILE_NEW_INHERITED_SCENE,
+ FILE_OPEN_SCENE,
+ FILE_SAVE_SCENE,
+ FILE_SAVE_AS_SCENE,
+ FILE_SAVE_ALL_SCENES,
+ FILE_SAVE_BEFORE_RUN,
+ FILE_SAVE_AND_RUN,
+ FILE_IMPORT_SUBSCENE,
+ FILE_EXPORT_PROJECT,
+ FILE_EXPORT_MESH_LIBRARY,
+ FILE_EXPORT_TILESET,
+ FILE_SAVE_OPTIMIZED,
+ FILE_OPEN_RECENT,
+ FILE_OPEN_OLD_SCENE,
+ FILE_QUICK_OPEN_SCENE,
+ FILE_QUICK_OPEN_SCRIPT,
+ FILE_RUN_SCRIPT,
+ FILE_OPEN_PREV,
+ FILE_CLOSE,
+ FILE_QUIT,
+ FILE_EXTERNAL_OPEN_SCENE,
+ EDIT_UNDO,
+ EDIT_REDO,
+ EDIT_REVERT,
+ TOOLS_ORPHAN_RESOURCES,
+ RESOURCE_NEW,
+ RESOURCE_LOAD,
+ RESOURCE_SAVE,
+ RESOURCE_SAVE_AS,
+ RESOURCE_UNREF,
+ RESOURCE_COPY,
+ RESOURCE_PASTE,
+ OBJECT_COPY_PARAMS,
+ OBJECT_PASTE_PARAMS,
+ OBJECT_UNIQUE_RESOURCES,
+ OBJECT_REQUEST_HELP,
+ RUN_PLAY,
+
+ RUN_STOP,
+ RUN_PLAY_SCENE,
+ RUN_PLAY_NATIVE,
+ RUN_PLAY_CUSTOM_SCENE,
+ RUN_SCENE_SETTINGS,
+ RUN_SETTINGS,
+ RUN_PROJECT_MANAGER,
+ RUN_FILE_SERVER,
+ //RUN_DEPLOY_DUMB_CLIENTS,
+ RUN_LIVE_DEBUG,
+ RUN_DEBUG_COLLISONS,
+ RUN_DEBUG_NAVIGATION,
+ RUN_DEPLOY_REMOTE_DEBUG,
+ RUN_RELOAD_SCRIPTS,
+ SETTINGS_UPDATE_ALWAYS,
+ SETTINGS_UPDATE_CHANGES,
+ SETTINGS_UPDATE_SPINNER_HIDE,
+ SETTINGS_EXPORT_PREFERENCES,
+ SETTINGS_PREFERENCES,
+ SETTINGS_OPTIMIZED_PRESETS,
+ SETTINGS_LAYOUT_SAVE,
+ SETTINGS_LAYOUT_DELETE,
+ SETTINGS_LAYOUT_DEFAULT,
+ SETTINGS_LOAD_EXPORT_TEMPLATES,
+ SETTINGS_PICK_MAIN_SCENE,
+ SETTINGS_TOGGLE_FULLSCREN,
+ SETTINGS_HELP,
+ SETTINGS_ABOUT,
+ SOURCES_REIMPORT,
+ DEPENDENCY_LOAD_CHANGED_IMAGES,
+ DEPENDENCY_UPDATE_IMPORTED,
+ SCENE_TAB_CLOSE,
+
+ IMPORT_PLUGIN_BASE=100,
+
+ OBJECT_METHOD_BASE=500,
+
+ TOOL_MENU_BASE=1000
+ };
+
+
+
+ //Node *edited_scene; //scene being edited
+ Viewport *scene_root; //root of the scene being edited
+
+ //Ref<ResourceImportMetadata> scene_import_metadata;
+
+ PanelContainer* scene_root_parent;
+ Control *gui_base;
+ VBoxContainer *main_vbox;
+
+ //split
+
+ HSplitContainer *left_l_hsplit;
+ VSplitContainer *left_l_vsplit;
+ HSplitContainer *left_r_hsplit;
+ VSplitContainer *left_r_vsplit;
+ HSplitContainer *main_hsplit;
+ HSplitContainer *right_hsplit;
+ VSplitContainer *right_l_vsplit;
+ VSplitContainer *right_r_vsplit;
+
+ VSplitContainer *center_split;
+
+ //main tabs
+
+ Tabs *scene_tabs;
+ int tab_closing;
+
+ bool exiting;
+
+ int old_split_ofs;
+ VSplitContainer *top_split;
+ HBoxContainer *bottom_hb;
+ Control *vp_base;
+ PaneDrag *pd;
+ //PaneDrag *pd_anim;
+ Panel *menu_panel;
+
+
+ //HSplitContainer *editor_hsplit;
+ //VSplitContainer *editor_vsplit;
+ CenterContainer *play_cc;
+ HBoxContainer *menu_hb;
+ Control *viewport;
+ MenuButton *file_menu;
+ MenuButton *import_menu;
+ MenuButton *tool_menu;
+ ToolButton *export_button;
+ ToolButton *prev_scene;
+ MenuButton *object_menu;
+ MenuButton *settings_menu;
+ ToolButton *play_button;
+ MenuButton *native_play_button;
+ ToolButton *pause_button;
+ ToolButton *stop_button;
+ ToolButton *run_settings_button;
+ ToolButton *play_scene_button;
+ ToolButton *play_custom_scene_button;
+ MenuButton *debug_button;
+ ToolButton *search_button;
+ TextureProgress *audio_vu;
+ //MenuButton *fileserver_menu;
+
+ RichTextLabel *load_errors;
+ AcceptDialog *load_error_dialog;
+
+ //Control *scene_root_base;
+ Ref<Theme> theme;
+
+ PopupMenu *recent_scenes;
+ Button *property_back;
+ Button *property_forward;
+ SceneTreeDock *scene_tree_dock;
+ //ResourcesDock *resources_dock;
+ PropertyEditor *property_editor;
+ NodeDock *node_dock;
+ ImportDock *import_dock;
+ VBoxContainer *prop_editor_vb;
+ FileSystemDock *filesystem_dock;
+ EditorRunNative *run_native;
+
+ HBoxContainer *search_bar;
+ LineEdit *search_box;
+
+ CreateDialog *create_dialog;
+
+ //CallDialog *call_dialog;
+ ConfirmationDialog *confirmation;
+ ConfirmationDialog *import_confirmation;
+ ConfirmationDialog *open_recent_confirmation;
+ ConfirmationDialog *pick_main_scene;
+ AcceptDialog *accept;
+ AcceptDialog *about;
+ AcceptDialog *warning;
+
+ int overridden_default_layout;
+ Ref<ConfigFile> default_layout;
+ PopupMenu *editor_layouts;
+ EditorNameDialog *layout_dialog;
+
+ //OptimizedPresetsDialog *optimized_presets;
+ EditorSettingsDialog *settings_config_dialog;
+ RunSettingsDialog *run_settings_dialog;
+ ProjectSettings *project_settings;
+ EditorFileDialog *file;
+ FileDialog *file_templates;
+ FileDialog *file_export;
+ FileDialog *file_export_lib;
+ FileDialog *file_script;
+ CheckButton *file_export_lib_merge;
+ LineEdit *file_export_password;
+ String current_path;
+ MenuButton *update_menu;
+ ToolButton *sources_button;
+ //TabContainer *prop_pallete;
+ //TabContainer *top_pallete;
+ String defer_load_scene;
+ String defer_export;
+ String defer_export_platform;
+ bool defer_export_debug;
+ Node *_last_instanced_scene;
+ EditorPath *editor_path;
+ ToolButton *resource_new_button;
+ ToolButton *resource_load_button;
+ MenuButton *resource_save_button;
+ MenuButton *editor_history_menu;
+
+ EditorLog *log;
+ CenterContainer *tabs_center;
+ EditorQuickOpen *quick_open;
+ EditorQuickOpen *quick_run;
+
+ HBoxContainer *main_editor_button_vb;
+ Vector<ToolButton*> main_editor_buttons;
+ Vector<EditorPlugin*> editor_table;
+
+// EditorReImportDialog *reimport_dialog;
+
+ ProgressDialog *progress_dialog;
+ BackgroundProgress *progress_hb;
+
+ DependencyErrorDialog *dependency_error;
+ DependencyEditor *dependency_fixer;
+ OrphanResourcesDialog *orphan_resources;
+ ConfirmationDialog *open_imported;
+ Button *new_inherited_button;
+ String open_import_request;
+
+
+ TabContainer *dock_slot[DOCK_SLOT_MAX];
+ Rect2 dock_select_rect[DOCK_SLOT_MAX];
+ int dock_select_rect_over;
+ PopupPanel *dock_select_popoup;
+ Control *dock_select;
+ ToolButton *dock_tab_move_left;
+ ToolButton *dock_tab_move_right;
+ int dock_popup_selected;
+ Timer *dock_drag_timer;
+ bool docks_visible;
+ ToolButton *distraction_free;
+
+ String _tmp_import_path;
+
+ EditorExport *editor_export;
+
+ Object *current;
+
+ bool _playing_edited;
+ String run_custom_filename;
+ bool reference_resource_mem;
+ bool save_external_resources_mem;
+ uint64_t saved_version;
+ uint64_t last_checked_version;
+ bool unsaved_cache;
+ String open_navigate;
+ bool changing_scene;
+ bool waiting_for_first_scan;
+
+ bool waiting_for_sources_changed;
+
+ uint32_t circle_step_msec;
+ uint64_t circle_step_frame;
+ int circle_step;
+
+ Vector<EditorPlugin*> editor_plugins;
+ EditorPlugin *editor_plugin_screen;
+ EditorPluginList *editor_plugins_over;
+
+ EditorHistory editor_history;
+ EditorData editor_data;
+ EditorRun editor_run;
+ EditorSelection *editor_selection;
+// ProjectExport *project_export;
+ ProjectExportDialog *project_export;
+ EditorResourcePreview *resource_preview;
+
+ EditorFileServer *file_server;
+
+
+ struct BottomPanelItem {
+ String name;
+ Control *control;
+ ToolButton *button;
+ };
+
+ Vector<BottomPanelItem> bottom_panel_items;
+
+ PanelContainer *bottom_panel;
+ HBoxContainer *bottom_panel_hb;
+ VBoxContainer *bottom_panel_vb;
+
+ void _bottom_panel_switch(bool p_enable, int p_idx);
+
+ String external_file;
+ List<String> previous_scenes;
+ bool opening_prev;
+
+ void _dialog_action(String p_file);
+
+
+ void _edit_current();
+ void _dialog_display_file_error(String p_file,Error p_error);
+
+ int current_option;
+ //void _animation_visibility_toggle();
+ void _resource_created();
+ void _resource_selected(const RES& p_res,const String& p_property="");
+ void _menu_option(int p_option);
+ void _menu_confirm_current();
+ void _menu_option_confirm(int p_option,bool p_confirmed);
+ void _update_debug_options();
+
+ void _property_editor_forward();
+ void _property_editor_back();
+
+ void _select_history(int p_idx);
+ void _prepare_history();
+
+
+ void _fs_changed();
+ void _sources_changed(bool p_exist);
+ void _imported(Node *p_node);
+
+ void _node_renamed();
+ void _editor_select(int p_which);
+ void _set_scene_metadata(const String &p_file, int p_idx=-1);
+ void _get_scene_metadata(const String& p_file);
+ void _update_title();
+ void _update_scene_tabs();
+ void _close_messages();
+ void _show_messages();
+ void _vp_resized();
+
+ void _rebuild_import_menu();
+
+ void _save_scene(String p_file, int idx = -1);
+
+
+ void _instance_request(const Vector<String>& p_files);
+
+ void _property_keyed(const String& p_keyed, const Variant& p_value, bool p_advance);
+ void _transform_keyed(Object *sp,const String& p_sub,const Transform& p_key);
+
+ void _hide_top_editors();
+ void _display_top_editors(bool p_display);
+ void _set_top_editors(Vector<EditorPlugin*> p_editor_plugins_over);
+ void _set_editing_top_editors(Object * p_current_object);
+
+ void _quick_opened();
+ void _quick_run();
+
+ void _run(bool p_current=false, const String &p_custom="");
+
+ void _save_optimized();
+ void _import_action(const String& p_action);
+ void _import(const String &p_file);
+ void _add_to_recent_scenes(const String& p_scene);
+ void _update_recent_scenes();
+ void _open_recent_scene(int p_idx);
+ void _dropped_files(const Vector<String>& p_files,int p_screen);
+ //void _open_recent_scene_confirm();
+ String _recent_scene;
+
+ bool convert_old;
+
+ void _unhandled_input(const InputEvent& p_event);
+
+ static void _load_error_notify(void* p_ud,const String& p_text);
+
+ bool has_main_screen() const { return true; }
+
+ bool _find_editing_changed_scene(Node *p_from);
+
+ String import_reload_fn;
+
+ Set<FileDialog*> file_dialogs;
+ Set<EditorFileDialog*> editor_file_dialogs;
+
+ Map<String,Ref<Texture> > icon_type_cache;
+
+ bool _initializing_addons;
+ Map<String,EditorPlugin*> plugin_addons;
+
+
+ static Ref<Texture> _file_dialog_get_icon(const String& p_path);
+ static void _file_dialog_register(FileDialog *p_dialog);
+ static void _file_dialog_unregister(FileDialog *p_dialog);
+ static void _editor_file_dialog_register(EditorFileDialog *p_dialog);
+ static void _editor_file_dialog_unregister(EditorFileDialog *p_dialog);
+
+
+ void _cleanup_scene();
+ void _remove_edited_scene();
+ void _remove_scene(int index);
+ bool _find_and_save_resource(RES p_res,Map<RES,bool>& processed,int32_t flags);
+ bool _find_and_save_edited_subresources(Object *obj,Map<RES,bool>& processed,int32_t flags);
+ void _save_edited_subresources(Node* scene,Map<RES,bool>& processed,int32_t flags);
+
+ void _find_node_types(Node* p_node, int&count_2d, int&count_3d);
+ void _save_scene_with_preview(String p_file);
+
+
+ Map<String,Set<String> > dependency_errors;
+
+ static void _dependency_error_report(void *ud,const String& p_path,const String& p_dep,const String& p_type) {
+ EditorNode*en=(EditorNode*)ud;
+ if (!en->dependency_errors.has(p_path))
+ en->dependency_errors[p_path]=Set<String>();
+ en->dependency_errors[p_path].insert(p_dep+"::"+p_type);
+
+ }
+
+ struct ExportDefer {
+ String platform;
+ String path;
+ bool debug;
+ String password;
+
+ } export_defer;
+
+ static EditorNode *singleton;
+
+ static Vector<EditorNodeInitCallback> _init_callbacks;
+
+ bool _find_scene_in_use(Node* p_node,const String& p_path) const;
+
+ void _dock_select_input(const InputEvent& p_input);
+ void _dock_move_left();
+ void _dock_move_right();
+ void _dock_select_draw();
+ void _dock_pre_popup(int p_which);
+ void _dock_split_dragged(int ofs);
+ void _dock_popup_exit();
+ void _scene_tab_changed(int p_tab);
+ void _scene_tab_closed(int p_tab);
+ void _scene_tab_script_edited(int p_tab);
+
+ Dictionary _get_main_scene_state();
+ void _set_main_scene_state(Dictionary p_state,Node* p_for_scene);
+
+ int _get_current_main_editor();
+
+ void _save_docks();
+ void _load_docks();
+ void _save_docks_to_config(Ref<ConfigFile> p_layout, const String& p_section);
+ void _load_docks_from_config(Ref<ConfigFile> p_layout, const String& p_section);
+ void _update_dock_slots_visibility();
+ void _update_top_menu_visibility();
+
+ void _update_layouts_menu();
+ void _layout_menu_option(int p_idx);
+
+ void _toggle_search_bar(bool p_pressed);
+ void _clear_search_box();
+ void _clear_undo_history();
+
+ void _update_addon_config();
+
+ static void _file_access_close_error_notify(const String& p_str);
+
+ void _toggle_distraction_free_mode();
+
+ enum {
+ MAX_INIT_CALLBACKS=128,
+ MAX_BUILD_CALLBACKS=128
+ };
+
+ void _inherit_imported(const String &p_action);
+ void _open_imported();
+
+
+ static int plugin_init_callback_count;
+ static EditorPluginInitializeCallback plugin_init_callbacks[MAX_INIT_CALLBACKS];
+
+ void _call_build();
+ static int build_callback_count;
+ static EditorBuildCallback build_callbacks[MAX_BUILD_CALLBACKS];
+
+ bool _initializing_tool_menu;
+
+ struct ToolMenuItem {
+ String name;
+ String submenu;
+ Variant ud;
+ ObjectID handler;
+ String callback;
+ };
+
+ Vector<ToolMenuItem> tool_menu_items;
+
+ void _tool_menu_insert_item(const ToolMenuItem& p_item);
+ void _rebuild_tool_menu() const;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ static void add_plugin_init_callback(EditorPluginInitializeCallback p_callback);
+
+ enum EditorTable {
+ EDITOR_2D = 0,
+ EDITOR_3D,
+ EDITOR_SCRIPT
+ };
+
+ void set_visible_editor(EditorTable p_table) { _editor_select(p_table); }
+ static EditorNode* get_singleton() { return singleton; }
+
+
+ EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; }
+ EditorPluginList *get_editor_plugins_over() { return editor_plugins_over; }
+ PropertyEditor *get_property_editor() { return property_editor; }
+ VBoxContainer *get_property_editor_vb() { return prop_editor_vb; }
+
+ static void add_editor_plugin(EditorPlugin *p_editor);
+ static void remove_editor_plugin(EditorPlugin *p_editor);
+
+ void new_inherited_scene() { _menu_option_confirm(FILE_NEW_INHERITED_SCENE,false); }
+
+
+ void set_docks_visible(bool p_show);
+ bool get_docks_visible() const;
+
+ void set_distraction_free_mode(bool p_enter);
+ bool get_distraction_free_mode() const;
+
+ void add_control_to_dock(DockSlot p_slot,Control* p_control);
+ void remove_control_from_dock(Control* p_control);
+
+ void set_addon_plugin_enabled(const String& p_addon,bool p_enabled);
+ bool is_addon_plugin_enabled(const String &p_addon) const;
+
+ void edit_node(Node *p_node);
+ void edit_resource(const Ref<Resource>& p_resource);
+ void open_resource(const String& p_type="");
+
+ void save_resource_in_path(const Ref<Resource>& p_resource,const String& p_path);
+ void save_resource(const Ref<Resource>& p_resource);
+ void save_resource_as(const Ref<Resource>& p_resource, const String &p_at_path=String());
+
+ void merge_from_scene() { _menu_option_confirm(FILE_IMPORT_SUBSCENE,false); }
+
+ static bool has_unsaved_changes() { return singleton->unsaved_cache; }
+
+ static HBoxContainer *get_menu_hb() { return singleton->menu_hb; }
+
+ void push_item(Object *p_object,const String& p_property="");
+
+ void open_request(const String& p_path);
+
+ bool is_changing_scene() const;
+
+
+ static EditorLog *get_log() { return singleton->log; }
+ Control* get_viewport();
+
+ //void animation_editor_make_visible(bool p_visible);
+ //void hide_animation_player_editors();
+ //void animation_panel_make_visible(bool p_visible);
+
+ void set_edited_scene(Node *p_scene);
+
+ Node *get_edited_scene() { return editor_data.get_edited_scene_root(); }
+
+ Viewport *get_scene_root() { return scene_root; } //root of the scene being edited
+
+ void fix_dependencies(const String& p_for_file);
+ void clear_scene() { _cleanup_scene(); }
+ Error load_scene(const String& p_scene, bool p_ignore_broken_deps=false, bool p_set_inherited=false, bool p_clear_errors=true,bool p_force_open_imported=false);
+ Error load_resource(const String& p_scene);
+
+ bool is_scene_open(const String& p_path);
+
+ void set_current_version(uint64_t p_version);
+ void set_current_scene(int p_idx);
+
+ static EditorData& get_editor_data() { return singleton->editor_data; }
+ EditorHistory * get_editor_history() { return &editor_history; }
+
+ static VSplitContainer *get_top_split() { return singleton->top_split; }
+
+ void request_instance_scene(const String &p_path);
+ void request_instance_scenes(const Vector<String>& p_files);
+ FileSystemDock *get_filesystem_dock();
+ ImportDock *get_import_dock();
+ SceneTreeDock *get_scene_tree_dock();
+ static UndoRedo* get_undo_redo() { return &singleton->editor_data.get_undo_redo(); }
+
+ EditorSelection *get_editor_selection() { return editor_selection; }
+
+ void set_convert_old_scene(bool p_old) { convert_old=p_old; }
+
+ void notify_child_process_exited();
+
+ OS::ProcessID get_child_process_id() const { return editor_run.get_pid(); }
+ void stop_child_process();
+
+ Ref<Theme> get_editor_theme() const { return theme; }
+
+
+ void show_warning(const String& p_text,const String& p_title="Warning!");
+
+
+ Error export_platform(const String& p_platform, const String& p_path, bool p_debug,const String& p_password,bool p_quit_after=false);
+
+ static void register_editor_types();
+ static void unregister_editor_types();
+
+ Control *get_gui_base() { return gui_base; }
+ Control *get_theme_base() { return gui_base->get_parent_control(); }
+
+ static void add_io_error(const String& p_error);
+
+ static void progress_add_task(const String& p_task,const String& p_label, int p_steps);
+ static void progress_task_step(const String& p_task,const String& p_state, int p_step=-1,bool p_force_refresh=true);
+ static void progress_end_task(const String& p_task);
+
+ static void progress_add_task_bg(const String& p_task,const String& p_label, int p_steps);
+ static void progress_task_step_bg(const String& p_task,int p_step=-1);
+ static void progress_end_task_bg(const String& p_task);
+
+ void save_scene(String p_file) { _save_scene(p_file); }
+
+ bool is_scene_in_use(const String& p_path);
+
+ void scan_import_changes();
+
+ void save_layout();
+
+ void update_keying();
+
+ void reload_scene(const String& p_path);
+
+ bool is_exiting() const { return exiting; }
+
+ ToolButton *get_pause_button() { return pause_button; }
+
+
+ ToolButton* add_bottom_panel_item(String p_text,Control *p_item);
+ bool are_bottom_panels_hidden() const;
+ void make_bottom_panel_item_visible(Control *p_item);
+ void raise_bottom_panel_item(Control *p_item);
+ void hide_bottom_panel();
+ void remove_bottom_panel_item(Control *p_item);
+
+ Variant drag_resource(const Ref<Resource>& p_res,Control* p_from);
+ Variant drag_files(const Vector<String>& p_files,Control* p_from);
+ Variant drag_files_and_dirs(const Vector<String>& p_files,Control* p_from);
+
+ void add_tool_menu_item(const String& p_name, Object *p_handler, const String& p_callback, const Variant& p_ud = Variant());
+ void add_tool_submenu_item(const String& p_name, PopupMenu *p_submenu);
+ void remove_tool_menu_item(const String& p_name);
+
+ EditorNode();
+ ~EditorNode();
+ void get_singleton(const char* arg1, bool arg2);
+
+ static void add_init_callback(EditorNodeInitCallback p_callback) { _init_callbacks.push_back(p_callback); }
+ static void add_build_callback(EditorBuildCallback p_callback);
+
+
+
+};
+
+struct EditorProgress {
+
+ String task;
+ void step(const String& p_state, int p_step=-1,bool p_force_refresh=true) { EditorNode::progress_task_step(task,p_state,p_step,p_force_refresh); }
+ EditorProgress(const String& p_task,const String& p_label,int p_amount) { EditorNode::progress_add_task(p_task,p_label,p_amount); task=p_task; }
+ ~EditorProgress() { EditorNode::progress_end_task(task); }
+};
+
+class EditorPluginList : public Object {
+private:
+ Vector<EditorPlugin*> plugins_list;
+
+public:
+
+ void set_plugins_list(Vector<EditorPlugin*> p_plugins_list) {
+ plugins_list = p_plugins_list;
+ }
+
+ Vector<EditorPlugin*>& get_plugins_list() {
+ return plugins_list;
+ }
+
+ void make_visible(bool p_visible);
+ void edit(Object *p_object);
+ bool forward_gui_input(const Transform2D& p_canvas_xform,const InputEvent& p_event);
+ bool forward_spatial_gui_input(Camera* p_camera, const InputEvent& p_event);
+ void forward_draw_over_canvas(const Transform2D& p_canvas_xform,Control* p_canvas);
+ void clear();
+ bool empty();
+
+ EditorPluginList();
+ ~EditorPluginList();
+
+} ;
+
+struct EditorProgressBG {
+
+ String task;
+ void step(int p_step=-1) { EditorNode::progress_task_step_bg(task,p_step); }
+ EditorProgressBG(const String& p_task,const String& p_label,int p_amount) { EditorNode::progress_add_task_bg(p_task,p_label,p_amount); task=p_task; }
+ ~EditorProgressBG() { EditorNode::progress_end_task_bg(task); }
+};
+
+#endif